Sentences with phrase «objects on display in»

Depending on how you draw distinctions, there are six objects on display in the gallery space of Fort Worth Contemporary Arts: three identical houses constructed from everyday items — reclaimed wood, video cassettes, Tupperware — and three paintings on an opposite wall.
For instance, he'll look at the objects on display in people's «perception room,» i.e., the room in which they entertain visitors.

Not exact matches

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As such, if the religious want it let them put it in one of their churches but DO NOT display it as an object of spiritual significance on government land using public funds in a memorial to commemorate a disastrous attack that affected the lives many, many people who do not share your beliefs in Christ and crosses.
Alongside the precious medal groups in the gallery there are many objects on display for the first time.
It houses over 3,000 objects — including ancient bicycles, more cars than you can shake a gearstick at and one of the largest locomotives on display in Britain.
I am part of the Object - Based Media group, in which I investigate how to create and transform interactive displays and interfaces, focusing on the human response to material properties.
After the current initial exhibition of these objects in Cairo, they will be on display in future in the new Grand Egyptian Museum close to the pyramids at Gizeh.
«Early on, museums were specifically interested in displaying luxurious objects,» says associate curator Yekaterina Barbash.
Given the importance of the object, the head of Hatshepsut has now been placed on display in a prominent position within the House of Life at the Egypt Centre so that the relief can be appreciated by visitors to the Centre.
-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
It is clearly a mobile game at heart and Artifex Mundi have a huge catalogue, and experience, in this area which is obvious from the generally high level of quality on display here, it would be very easy to make a rubbish hidden object game.
Even the posters for the film (which I know Garland would not necessarily be involved in designing) display Ava as an object, either with just her torso (no brain to think with or arms and legs to for independent movement), or the standard photo - from - behind with torso twisted towards the front, so that both buttocks and breasts are on display.
The premier museum of the Great War Centenary in Flanders has over 2,000 original objects and documents on display and visitors are invited to share the stories through interactive kiosks, touch screens, interactive poppy bracelets, video projections and soundscapes.
A novel new service called Mini Find Mate is also available, allowing users to attach tags to personal objects such as keys, backpacks or luggage, and their location can be displayed on the car screen or in the Mini Connected app on a smartphone.
Four cameras build a virtual 360 ° bird's eye view on your display to help you see what's around you and Moving Object Detection alerts you to detected objects moving in the display image.
In addition to its many other functions, the Advanced Drive - Assist ™ Display can be linked to three new available safety features — Blind Spot Warning (BSW), Lane Departure Warning (LDW) and Moving Object Detection (MOD)-- typically offered only on more upscale vehicles.
Rear Vision Camera, or Rear View Camera, is a General Motors active safety technology that provides the driver with a view what's behind the vehicle on a display when in the Reverse gear to help avoid crashing into nearby objects while backing up at low speeds.
When the Night View Assist Plus system detects that there is an object in the road, it will actually display the object on the instrument cluster.
The latter system not only uses an audible beep to indicate the distance to objects or other cars in front of and behind the vehicle; it also graphically depicts the direct surroundings on the central display.
Standard StabiliTrak stability control system with rollover mitigation technology Standard dual - stage driver's front air bag Standard dual - stage outboard - front passenger air bag with Passenger Sensing System Available roof - mounted head curtain side air bags for both seating rows Standard front seat safety belt pretensioners with rear impact deployment capability Standard tire pressure monitoring system Available rain - sensing wiper system Available Ultrasonic Rear Parking Assist that can detect certain stationary objects in the rearward path of the vehicle and send an audible warning sound and display via three LEDs on the right D - pillar Available rearview camera system designed to provide the driver with a view of people or objects in the rearward path of the vehicle Standard pull - up / push - down power window switches
When equipped with the optional navigation system, information on objects detected in the rear are shown in greater detail on that system's display via the backup camera.
If the FCW system detects a vehicle or pedestrian in front of the RDX and then determines that a collision may occur (due to a speed differential between the RDX and the object), it will trigger a «BRAKE» message on the Multi-Information Display (MID) and Head - Up Display (on Advance Package) an audible alert.
The Parking Assistant helps the driver to park in spaces that are perpendicular to the road as well as parallel spots, while Park Distance Control switches on automatically when approaching an object at the front and displays the remaining distance.
Textures and any detailed objects in motion in particular can look ropey on the unforgiving display.
One place you'll want to avoid after spending too much time in one of the local breweries is the Corning Museum of Glass, which contains more than 40,000 glass objects on display.
We can perform xrays on your pet for routine screening (often done to eliminate cancer risk), if they have been in an accident, to check for ingestion of foreign material or objects, for bladder stones, or if they are displaying signs of pain.
On display are Khmer art objects made of bronze and a bookcase offering a variety of books in different languages.
Finding a keycard to open a single damn door can have you wandering around the level like an idiot because it barely shows up on the screen, while at other times you might find yourself unable to progress because you missed a movable object whose prompt will only display if your standing in exactly the right two inches of terrain.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
One of the best uses of the 3DS» unique display capabilities is in the racing genre, where objects coming at you head - on really gain impact.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards on the right analogue stick to drive on two wheels; moving the right analogue stick to the left or right to side bash a car in that respective direction; pressing downwards on the right analogue stick to drive backwards; combining different directions on the right analogue stick to perform a variety of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
One simple but really neat feature you might've seen introduced in Splinter Cell: Conviction is the way the game displays mission objectives across nearby walls, the floor, or on objects in the environment.
-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
At the Studio Museum, Choi will be working with a permanent collection numbering 2,200 objects, more of which will be regularly on display in the future, as a result of a proposed $ 122 million David Adjaye — designed expansion that will include additional gallery space.
On display in their section are various objects by artists who have incurred debt with education or studio expense.
Her new series of paintings, currently on display at Jack Shainman Gallery in New York, continues to be led by the process of remembering, as well as interiors that include objects of personal significance.
In more traditional gallery spaces, Martin has blurred the distinction between the art object and the viewer, placing paintings on floors, ceilings, and displayed among household objects
Since 1975, you have taken existing materials and presented them on a different plane, encouraging viewers to look at the material or remnant not only as a poetic image, but as a doubling of reality in a physical and cultural sense, as Germano Celant described it in «Object and Display» (2015).
I venture that her work frequently alludes to Surrealism in the way it plays with domestic objects: Hamilton's bright red, globular Vulcano Table (2014) on display here seems to me a perfect example.
These same objects, among others, are then also on display, presented on their same pedestals, in the small, adjacent gallery.
The objects to be displayed, though largely unassuming, took on a fetishistic character in the context of their documentation.
The green woven mats on the floor and on the wall of Hamilton's display — «alternative plinths» in her words — force you to think about the space, but they also nod to the unique way that Ede's collection combines natural objects and works of art.
It consists of four kinds of objects: your paper weavings, which you display on horizontal pedestals; inkjet print of textile patterns; enamel paintings, and — smack in the middle of the exhibition — an installation of your Oyster # 9 (2014)-- a giant, round painting mounted on what look like several dustbin lids welded together.
On display until 30 April 2017 as part of Desert X in the Coachella Valley, Mirage presents a continually changing encounter in which subject and object, inside and outside, are in constant flux.
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