Depending on how you draw distinctions, there are six
objects on display in the gallery space of Fort Worth Contemporary Arts: three identical houses constructed from everyday items — reclaimed wood, video cassettes, Tupperware — and three paintings on an opposite wall.
For instance, he'll look at
the objects on display in people's «perception room,» i.e., the room in which they entertain visitors.
Not exact matches
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As such, if the religious want it let them put it
in one of their churches but DO NOT
display it as an
object of spiritual significance
on government land using public funds
in a memorial to commemorate a disastrous attack that affected the lives many, many people who do not share your beliefs
in Christ and crosses.
Alongside the precious medal groups
in the gallery there are many
objects on display for the first time.
It houses over 3,000
objects — including ancient bicycles, more cars than you can shake a gearstick at and one of the largest locomotives
on display in Britain.
I am part of the
Object - Based Media group,
in which I investigate how to create and transform interactive
displays and interfaces, focusing
on the human response to material properties.
After the current initial exhibition of these
objects in Cairo, they will be
on display in future
in the new Grand Egyptian Museum close to the pyramids at Gizeh.
«Early
on, museums were specifically interested
in displaying luxurious
objects,» says associate curator Yekaterina Barbash.
Given the importance of the
object, the head of Hatshepsut has now been placed
on display in a prominent position within the House of Life at the Egypt Centre so that the relief can be appreciated by visitors to the Centre.
-- The high definition
display allows for more detailed character models — The «haze» that appears
on far - away
objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians
in the playfield at any time
It is clearly a mobile game at heart and Artifex Mundi have a huge catalogue, and experience,
in this area which is obvious from the generally high level of quality
on display here, it would be very easy to make a rubbish hidden
object game.
Even the posters for the film (which I know Garland would not necessarily be involved
in designing)
display Ava as an
object, either with just her torso (no brain to think with or arms and legs to for independent movement), or the standard photo - from - behind with torso twisted towards the front, so that both buttocks and breasts are
on display.
The premier museum of the Great War Centenary
in Flanders has over 2,000 original
objects and documents
on display and visitors are invited to share the stories through interactive kiosks, touch screens, interactive poppy bracelets, video projections and soundscapes.
A novel new service called Mini Find Mate is also available, allowing users to attach tags to personal
objects such as keys, backpacks or luggage, and their location can be
displayed on the car screen or
in the Mini Connected app
on a smartphone.
Four cameras build a virtual 360 ° bird's eye view
on your
display to help you see what's around you and Moving
Object Detection alerts you to detected
objects moving
in the
display image.
In addition to its many other functions, the Advanced Drive - Assist ™
Display can be linked to three new available safety features — Blind Spot Warning (BSW), Lane Departure Warning (LDW) and Moving
Object Detection (MOD)-- typically offered only
on more upscale vehicles.
Rear Vision Camera, or Rear View Camera, is a General Motors active safety technology that provides the driver with a view what's behind the vehicle
on a
display when
in the Reverse gear to help avoid crashing into nearby
objects while backing up at low speeds.
When the Night View Assist Plus system detects that there is an
object in the road, it will actually
display the
object on the instrument cluster.
The latter system not only uses an audible beep to indicate the distance to
objects or other cars
in front of and behind the vehicle; it also graphically depicts the direct surroundings
on the central
display.
Standard StabiliTrak stability control system with rollover mitigation technology Standard dual - stage driver's front air bag Standard dual - stage outboard - front passenger air bag with Passenger Sensing System Available roof - mounted head curtain side air bags for both seating rows Standard front seat safety belt pretensioners with rear impact deployment capability Standard tire pressure monitoring system Available rain - sensing wiper system Available Ultrasonic Rear Parking Assist that can detect certain stationary
objects in the rearward path of the vehicle and send an audible warning sound and
display via three LEDs
on the right D - pillar Available rearview camera system designed to provide the driver with a view of people or
objects in the rearward path of the vehicle Standard pull - up / push - down power window switches
When equipped with the optional navigation system, information
on objects detected
in the rear are shown
in greater detail
on that system's
display via the backup camera.
If the FCW system detects a vehicle or pedestrian
in front of the RDX and then determines that a collision may occur (due to a speed differential between the RDX and the
object), it will trigger a «BRAKE» message
on the Multi-Information
Display (MID) and Head - Up
Display (
on Advance Package) an audible alert.
The Parking Assistant helps the driver to park
in spaces that are perpendicular to the road as well as parallel spots, while Park Distance Control switches
on automatically when approaching an
object at the front and
displays the remaining distance.
Textures and any detailed
objects in motion
in particular can look ropey
on the unforgiving
display.
One place you'll want to avoid after spending too much time
in one of the local breweries is the Corning Museum of Glass, which contains more than 40,000 glass
objects on display.
We can perform xrays
on your pet for routine screening (often done to eliminate cancer risk), if they have been
in an accident, to check for ingestion of foreign material or
objects, for bladder stones, or if they are
displaying signs of pain.
On display are Khmer art
objects made of bronze and a bookcase offering a variety of books
in different languages.
Finding a keycard to open a single damn door can have you wandering around the level like an idiot because it barely shows up
on the screen, while at other times you might find yourself unable to progress because you missed a movable
object whose prompt will only
display if your standing
in exactly the right two inches of terrain.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters
in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an
object; pressing triangle to change weapon; pressing up
on the d - pad to wave; pressing right
on the d - pad to dance; pressing down
on the d - pad to sit; pressing left
on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down
on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when
in one -
on - one encounters with walkers; changing the direction of the left analogue stick to move around cover
in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down
on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when
in one -
on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down
on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when
in one -
on - one encounters with walkers; changing the direction of the left analogue stick to move around cover
in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
One of the best uses of the 3DS» unique
display capabilities is
in the racing genre, where
objects coming at you head -
on really gain impact.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right
on the d - pad to perform a particular action, start a conversation with a person
in your group or to choose a response
in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when
in one -
on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover
in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge
in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with
objects, use a climbing axe for grip
on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up
on the d - pad to select bow or cycle special arrows; pressing left
on the d - pad to select a shotgun; pressing right
on the d - pad to select a rile; pressing down
on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus
on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an
object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be
in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed
objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards
on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left analogue stick to drift; pressing X to jump; pressing upwards
on the right analogue stick to drive
on two wheels; moving the right analogue stick to the left or right to side bash a car
in that respective direction; pressing downwards
on the right analogue stick to drive backwards; combining different directions
on the right analogue stick to perform a variety of air tricks; changing the direction
on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to
display the pause menu.
One simple but really neat feature you might've seen introduced
in Splinter Cell: Conviction is the way the game
displays mission objectives across nearby walls, the floor, or
on objects in the environment.
-- The high definition
display allows for more detailed character models — The «haze» that appears
on far - away
objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians
in the playfield at any time
At the Studio Museum, Choi will be working with a permanent collection numbering 2,200
objects, more of which will be regularly
on display in the future, as a result of a proposed $ 122 million David Adjaye — designed expansion that will include additional gallery space.
On display in their section are various
objects by artists who have incurred debt with education or studio expense.
Her new series of paintings, currently
on display at Jack Shainman Gallery
in New York, continues to be led by the process of remembering, as well as interiors that include
objects of personal significance.
In more traditional gallery spaces, Martin has blurred the distinction between the art
object and the viewer, placing paintings
on floors, ceilings, and
displayed among household
objects.»
Since 1975, you have taken existing materials and presented them
on a different plane, encouraging viewers to look at the material or remnant not only as a poetic image, but as a doubling of reality
in a physical and cultural sense, as Germano Celant described it
in «
Object and
Display» (2015).
I venture that her work frequently alludes to Surrealism
in the way it plays with domestic
objects: Hamilton's bright red, globular Vulcano Table (2014)
on display here seems to me a perfect example.
These same
objects, among others, are then also
on display, presented
on their same pedestals,
in the small, adjacent gallery.
The
objects to be
displayed, though largely unassuming, took
on a fetishistic character
in the context of their documentation.
The green woven mats
on the floor and
on the wall of Hamilton's
display — «alternative plinths»
in her words — force you to think about the space, but they also nod to the unique way that Ede's collection combines natural
objects and works of art.
It consists of four kinds of
objects: your paper weavings, which you
display on horizontal pedestals; inkjet print of textile patterns; enamel paintings, and — smack
in the middle of the exhibition — an installation of your Oyster # 9 (2014)-- a giant, round painting mounted
on what look like several dustbin lids welded together.
On display until 30 April 2017 as part of Desert X
in the Coachella Valley, Mirage presents a continually changing encounter
in which subject and
object, inside and outside, are
in constant flux.