Not exact matches
While the game has plenty of rough around the edges, including a poor story, clunky controls, and oftentimes
obtuse design, The Curse of Brotherhood won me over with its inventive
puzzles and well - paced levels.
Night of the Rabbit, on the other, is something of an inconsistent beast when it comes to
puzzle designs, with many of them feeling either blatantly obviously or irritatingly
obtuse, with only a relatively small portion of them hitting the nail on the head.
In a way it's an odd
design choice because this is a game firmly aimed at an already established audience who will have likely worked their way through a myriad of
obtuse puzzles before and thus probably would never even consider sticking easy mode on.
Thimbleweed Park revels in nostalgia, filled to the brim with everything you'd expect from a LucasArts adventure game - witty dialogue,
puzzle design that's creative, clever, and occasionally
obtuse, and a playful atmosphere unafraid to shatter the fourth wall every chance it gets - but it also uses that nostalgia to play with your expectations in some clever ways, too.
With the resurgence of many of those franchises (as well as Tim Schaefer trying to relive the days when he did something other than
design failed business plans and games that sound better on paper,) Ron Gilbert and Gary Winnick reunited again to bring us a perfectly encapsulated blast of old - school gaming, a pixelated wedge of surreality that brings back the days when
puzzles were kind of
obtuse and games were dialogue - heavy, and none of that was in any way a bad thing.