Not exact matches
On top of I am extremely surprised that Steve Bould sits there
with weary eyes
game after
game and does not try and address these
obvious issues... the money is probably to good for him to open his mouth and speak up or risk losing his job.
To them, HZD was superior in every possible way to, let's pick the most
obvious example possible, Zelda BoTW, yet, HZD is still struggling to fix
game breaking / progression break
issues with each of their patch and even adding features which were already present in Zelda on launch (picture modes).
The most glaringly
obvious issue with the camera shows up fairly early in the
game, often in tight areas like when you are going through a small walkway while on Trico's back where the camera
In a move that shows the team's dedication to the project, the
game sees a slew of updates, even though the
game is nearly a year old... The
game runs beautifully
with the only negatives coming in the
obvious lag
issues that tend to plague online
games.
I have an
issue with analyses (especially academic analyses) of
games whose themes are incredibly
obvious.
The large amount of bugs and awkward control - scheme were considered to be the most
obvious shortcomings of the
game, but players also took
issue with numerous other smaller, yet flawed, design choices.
One further highly
obvious issue with Dynasty Warriors 9 is in the lack of
game modes available.
Unfortunately, while the core
game loop feels stronger than Street Fighter IV, there are some very notable
issues with the launch day package, most
obvious of which is the number of greyed out options on the main menu.
With more content on the horizon, as well as hopefully fixes for some of the
issues I raised in this review, It seems
obvious that My Time at Portia is only going to become an even greater
game.