There is
an occasional boss fight too in each of the world and they can be a solid challenge to your reflexes and quick thinking while being a breath of fresh air from the usual challenges you face in every level.
The occasional boss fight does shake things up a bit, although a few bosses, particularly a few towards the middle of the game, felt more difficult than they needed to be.
These start out as simple hack and slash missions with
the occasional boss fight.
The game contains
the occasional boss fight to liven things up which can be challenging, depending on your gaming experience.
Anyone who saw the dragon in the Skyrim trailer could be forgiven for thinking that dragons would only feature as
occasional boss fights.
Not exact matches
The
occasional collision detection issues had me bouncing off of stuff that was at least a few feet away from me which didn't help during
boss fights, plus the
boss fights themselves can get really difficult in the early going since you're limited in how much you can upgrade until you level up a bit.
You'll narrowly avoid spiky walls, carefully dash past timed lasers, deal with enemies who home in on you, and
fight the
occasional boss.
Where Souls
boss fights are
occasional skill checks and progression gateways, the entire point of Monster Hunter is tracking and
fighting bosses.
Encounters also feature the
occasional boss battle, which breaks up the gameplay a bit with challenging
fights that require players to think to defeat large enemies with unique powers, as well as gameplay variations, like requiring players to reach the end of a stage to win as enemies respawn endlessly, or escorting vulnerable NPCs to checkpoints.
At times that clumsiness might reach a deeper level, perhaps, as one mission blends with the next in a muddle of places to go,
bosses to
fight, but I'm always willing to let that slide, as I am the terrible stealth sections, and the
occasional struggle with the motion - control implementation that sees you aiming, in mid-air, with both thumbsticks and the accelerometer inside the Dualshock 4.
Of course, with this being a Warriors - inspired game, I'm not talking about one - on - one
fights — things usually land more in the «1 vs 1000s plus an
occasional boss or two» territory.
It's run around with
occasional combat, click through dialogue boxes, run around, click through, suffer a
boss fight, and repeat.
Though there is one more notable complaint to be had with the
boss fights, which can be incredibly tedious (just dodge their
occasional attacks and keep firing.
Enemies at first are quite lacklustre in the game as you
fight way through too many Frost Giants with the highlight being the
occasional boss battle.
Along the way you'll acquire mundane office objects to help in you quest such as a newspaper to hide behind, a donut to distract a guard, and the
occasional explosives to
fight bosses like the security guard on a golf cart.
While u can venture into & out of t.he backgrounds at specific points in t.he game, most levels involve jumping from platform to platform, rescuing one of your teammates &
fighting t.he
occasional boss.
This mode just feels tacked on, and while entertaining
boss fights and the
occasional power - up provide moments of fun, the campaign never quite reaches the potential that it has.
There's the
occasional set piece and
boss fight that kept me entertained, but the
There's the
occasional set piece and
boss fight that kept me entertained, but the gameplay is very slow for a 3rd Gen shooter.
Complex, replayable, and offering a wide range of different gameplay experiences, Deus Ex: HR doesn't come flawless (long loading times,
occasional bugs, forgettable
boss fights), but it's a game that fans of the original don't want to miss, as well as everybody else looking for a game that makes you really play with it.