Sentences with phrase «occasional framerate»

When playing on consoles I noticed a lot of loading times, bugs, and occasional framerate drops.
Slime - san also featured some occasional framerate drops when there were lots of moving objects onscreen, as well as some massive slowdowns whenever I'd resume the game after putting the Switch on sleep mode.
It also runs at 30 frames per second instead of the recommended 60 for a racing game, with occasional framerate dips, most of them happening during stadium races, when there's a lot more action onscreen.
While I did notice the occasional framerate drop and he slight hit the visuals took while exploring some of the more vast areas in handheld mode, it was far from detrimental to the experience.
The game does have some occasional framerate issues, most notably during hectic combat sequences.
On Xbox One X, object pop - in and even occasional framerate dips are disappointing to see on such powerful hardware.
Sniper Ghost Warrior 3 also suffers from occasional framerate drops, which occurred during both combat and exploration, and the game crashed several times during the course of the review.
I did notice the occasional framerate dip here and there, but it was never severe enough to pull me out of the moment.
Offline multiplayer is every bit as good as the original and can handle four players on the same screen (a rarity these days), and online multiplayer (occasional framerate issues aside) is every bit as fun.
Outside of occasional framerate issues and Toy Box bugs, the game performs well.
I have been playing this title on the Wii U rather than the Switch, so initially I wasn't too surprised to find the occasional framerate drop in some parts of the game, the Wii U has never had to process such a vast, expansive world before.
Performance wise, Lake Ridden struggles a bit in some of the more open areas where I noticed camera stuttering and occasional framerate dips.
I've seen some people claiming that the PC conversion of the first game was unstable, but I honestly haven't run into any trouble of that sort during the many hours I packed into both these titles, maybe apart from occasional framerate drops during some special actions, which probably stems from the original game's code itself.
-- Occasional framerate hiccups — Noble Team isn't quite as endearing as, say, the squad from ODST — Friendly AI leaves to be desired
but you could ATLEAST optimize the framerate, which is noticable that it does nt run smooth + there are some big occasional framerate drops.
The graphics are a mix of the great and the dire; with occasional framerate drops that are unusual to find in a Call of Duty campaign.
If it weren't for the occasional framerate issues, this game would be nearly perfect visually.
It's hampered by long loading times and the occasional framerate drop, but still deserving of your attention.
The former play mode suffers from occasional framerate drops, though they're relatively infrequent.

Not exact matches

However, camera issues and the occasional drop in framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at least.
A few technical issues keep it from being perfect though, including framerate drops and occasional freezing.
Running on my admittedly odd configuration of an FX - 8350 (don't worry, it's getting changed to Ryzen soon) and a GTX 1080 with 16 GB of ram it was easily maintaining over the 60 fps that my 1440p monitor runs at, with only an occasional drop in framerate during unimportant moments.
Although GTA V's framerate still shows the occasional stumble when navigating through dense areas at high rates of speeds, the game's draw distance is visibly augmented, allowing for complete enjoyment of Los Santos» picturesque vistas.
I get the occasional slight drop in framerate and had one bad hiccup where it almost froze for like two seconds.
While there are some occasional drops in framerate, the major concern is the numerous glitches halting both gameplay and enjoyment.
I typically played in the handheld mode and found that it ran fine — you do get a 720p resolution, but it nearly always maintained a solid framerate of 30 fps (besides the occasional stutters during busy moments).
The framerate remains for the most part smooth and solid, with only occasional dips in the widest of open spaces.
There is some occasional fuzziness in some of the textures, almost like things are changing on the fly to preserve a solid framerate.
Capcom's proprietary MT Framework holds up quite well overall despite an unsteady framerate and occasional hideous texture that minorly conspire against the game, especially when there's a bunch of fire on screen.
Visually speaking, the game is pretty good, but as already expected from a third party Switch game, especially a game release within the console's first year, it has a somewhat clunky framerate at times, with occasional slowdowns.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
For the most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very few framerate dips as the game manages to keep a steady 30 fps.
Additionally, after installing The Bozak Horde DLC, the rest of the game (on Xbox One) suffered from framerate stutters and occasional slowdown.
From bland, muddily textures environments, flickering, low - resolution shadows, and the occasional sputtering framerate, it's clear that Omega Force's code lacks optimization.
a b c d e f g h i j k l m n o p q r s t u v w x y z