When playing on consoles I noticed a lot of loading times, bugs, and
occasional framerate drops.
Slime - san also featured
some occasional framerate drops when there were lots of moving objects onscreen, as well as some massive slowdowns whenever I'd resume the game after putting the Switch on sleep mode.
Sniper Ghost Warrior 3 also suffers from
occasional framerate drops, which occurred during both combat and exploration, and the game crashed several times during the course of the review.
I've seen some people claiming that the PC conversion of the first game was unstable, but I honestly haven't run into any trouble of that sort during the many hours I packed into both these titles, maybe apart from
occasional framerate drops during some special actions, which probably stems from the original game's code itself.
but you could ATLEAST optimize the framerate, which is noticable that it does nt run smooth + there are some big
occasional framerate drops.
The graphics are a mix of the great and the dire; with
occasional framerate drops that are unusual to find in a Call of Duty campaign.
The former play mode suffers from
occasional framerate drops, though they're relatively infrequent.
It's hampered by long loading times and
the occasional framerate drop, but still deserving of your attention.
I have been playing this title on the Wii U rather than the Switch, so initially I wasn't too surprised to find
the occasional framerate drop in some parts of the game, the Wii U has never had to process such a vast, expansive world before.
While I did notice
the occasional framerate drop and he slight hit the visuals took while exploring some of the more vast areas in handheld mode, it was far from detrimental to the experience.
Not exact matches
However, camera issues and the
occasional drop in
framerate aside, Attack On Titan 2 is one of the best action adventures on Switch and the closest we're going to get to another Monster Hunter on a Nintendo console on the West - for the time being, at least.
A few technical issues keep it from being perfect though, including
framerate drops and
occasional freezing.
Running on my admittedly odd configuration of an FX - 8350 (don't worry, it's getting changed to Ryzen soon) and a GTX 1080 with 16 GB of ram it was easily maintaining over the 60 fps that my 1440p monitor runs at, with only an
occasional drop in
framerate during unimportant moments.
I get the
occasional slight
drop in
framerate and had one bad hiccup where it almost froze for like two seconds.
While there are some
occasional drops in
framerate, the major concern is the numerous glitches halting both gameplay and enjoyment.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in
framerate, but it never
drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the
occasional dip in performance.