But it's never been as grand and effective as it is in Grand Theft Auto V. Finally Rockstar, a multinational company with a unique voice that persists doggedly in spite of its enormous success and
occasional game design shortcomings, has finally accomplished what they've been trying to do for so long.
Not exact matches
It takes the «fail better» approach to
game design and distills it to its very essence, taking the often repetitious process of dying and retrying and turning it into something captivating enough to endure the
occasional frustrations that always come with repeated failure.
Other than the
occasional base defense, most of the quest
design in the
game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with
occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
When Seth is not
designing or developing, he spends time with his family and his
occasional dose of anime, sports and video
games.
What you get instead is a challenging survival
game that features engaging gameplay and exploration with polished
design, with a side of
occasional frustrations.
There's also a card
game mechanic that works almost as well as the touch controls, and the lovely child's book art
design helps to cover the
occasional misfires.
And aside from the
occasional blood - washed excesses, it's a well - scaled, enjoyably rendered and lovingly
designed game.
Fans of playful platformers will love the puzzle focused nature of this
game, despite the
occasional annoyances of repetitive music and level
design.
The
game takes place on a Deiland, a beautifully
designed living planet featuring a variety of species of plant life, a night and day cycle and even the
occasional meteor shower!
It's clearly
designed just to allow
occasional, sorta - precise camera control in 3D
games, which is how it's used in both Monster Hunter and the new Legend of Zelda: Majora's Mask 3D.
When the foundation of a
game is timing and precise movement, poor controller or button
design can really lead to
occasional frustrations.