Super Mario Bros, Donkey Kong, Super Mario Bros 3, Donkey Kong Jr.... So, as far as I knew in my childish brain, the gaming world only had two genres, colorful platforming games, or
occasional puzzle game like Tetris, and the occasional but baffling fusion of the two like Pac Man or BurgerTime.
Not exact matches
They could have made the
game a bit more like WW with
occasional touchscreen use with items like the boomerang and
puzzles that needed it originally, kept the gameplay exactly the same but in HD with HD cutscenes or even redone the
games completely.
Though the flying levels and
occasional small
puzzle do add some variety to the
game it spends the vast majority of its time making you beat up bad guys.
The updated
game also improves the clue marking logic, and eliminates some
occasional slowness which had been reported on the largest
puzzle sizes.
When you aren't solving
puzzles, fighting, or traversing the world as the furies tell you how inadequate you are and how painfully you will die, the
game play is broken by the
occasional scripted section.
Much like the
occasional ambiguous
puzzle, not being able to fully see the surface you're walking on before succumbing to the laws of gravity will become very old very quickly, particularly because you probably did the actual hard bit with ease; the
game also likes zooming out and showing off the incredible environment, which is bloody terrific, or at least it would be if you were allowed to take it all in instead of squinting at that platform you're walking because you can't rely on yourself to walk across it safely.
Given the frequency with which SE have traditionally changed up the pacing in their FF
games with the implementation of well implemented mini-
games and
occasional gameplay tweaks (such as the FFX swimming sections), it's quite jarring to play XIII with it's one unchanging pace, no
puzzles, no towns, scant NPCs, scant mini-
games, no stopping to smell the roses.
Throughout the course of the
game you'll have to find creative ways to traverse the terrain; the
occasional gun fight is thrown in to keep you on your toes, but completing complex
puzzles is required to move on.
There were the very rare
occasional puzzles and moments when I though that this
game was actually going somewhere that would change my opinion of it, but then it would just come to a stand still and left me sighing with disappointment.
Points removed for
occasional and worthless
puzzle levels which detract from the general
game.
In place of dungeons consisting of a series of corridors with the
occasional trap, the new
games» dungeons feature more varied layouts, traps and even some simple
puzzles such as warping through the right devices, activate contraptions with the help of Chims, defeat enemies located nearby select locations to unlock the final reward and more.
There are other minor gripes to be had with the
game, such as the lack of a hint system and
occasional inconsistencies with a few of the
puzzles — including scares getting «stuck» on screen and not scaring the tenants on several occasions — but the
game's biggest fallacy is undoubtedly its lack of content.
There is some attempt to counter this with the
occasional conversation between party members, but I think the
game could have used some more non-combat situations (larger or more frequent towns, more
puzzles, and platforming-esque challenges).
There are
occasional puzzles and one - off action sequences - or at least moments where you have to stab buttons and twizzle joysticks to pull levers, operate crossbow turrets or topple pillars - but this really isn't a
game where you'll spend much time wondering what you need to do next.
Features - Features of this hidden object adventure
game: - Quirky dreamworld with changes during walkthrough - 40 + gaming locations and quests in HD - More than 30 3D videos and cut - scenes - 12 logic
puzzles and arcade mini-games -
Occasional hidden object scenes - Collectibles, achievements and quests
Lara and her friends offer the
occasional sly remarks, but as I said before this
game is all about the fun of playing in the environment and completing the
puzzles.
I enjoy the
occasional shooter, sure, but I need platformers,
puzzle games, fighting
games, action / adventure titles, and an RPG once in a while to keep my gaming experience part of a balanced breakfast, as it were.
Throw in some mah jongg matching, hidden object, and the
occasional puzzle to make the Magic Cards and this
game has it all.
December 31, 2017 • In this installment of our
occasional series on storytelling in video
games, we take a look at the dark
puzzle platformer Inside.
Fans of playful platformers will love the
puzzle focused nature of this
game, despite the
occasional annoyances of repetitive music and level design.