Sentences with phrase «occlusion quality»

On a rig with a Core i5 - 3570K and an EVGA GTX 1080 FTW, I've been playing the game at 4K resolution with everything except Screen Space Reflections, Shadow Quality, and Ambient Occlusion Quality — a.k.a. the GPU killers — cranked to Ultra.
Textures, effects, ambient occlusion quality and motion blur are exactly like - for - like between the two.

Not exact matches

On top of that, while the currently available footage doesn't reveal any particular changes in terms of textures and assets» quality, it seems there are «extra pockets of shade» that might be revealing an improvement in the ambient occlusion.
It isn't about make the games look pretty, it's also about making games run at their best performance with higher frame rate, super high quality texture, the ambient light occlusion and etc being drawn at ridiculous speeds which is beyond any other console that we have today.
Vsync (on / off) Frame Rate Limit (on / off) Shadow Quality Shadow Resolution Spot Shadow Count Spot Shadow Resolution Contact Shadows Post FX AA Temporal AA Sharpen Image (%) Particle Detail Enable Wind - affected Snow Volumetric Fog Reflection Quality Local Reflection Quality Sub-surface Scattering Anisotropic Filtering Parallax Mapping Ambient Occlusion Depth of Field Object Detail (%) Extra Streaming Distance (%) Chromatic Aberration (on / off) Lens Flare (on / off) Vignette Effect (on / off)
Other improvements are the expected standard: 1080p display, higher quality textures (and I feel like some retexturing in some places), anti-aliasing, improved character models, HBAO (Horizon - based Ambient Occlusion, to add depth to the world), and motion blur.
The list of full advanced settings includes: manually lock framerate, unlocked at launch, lights quality, chromatic aberration toggle, shading quality, post-process quality, particles quality, game F / X quality, decal quality, directional occlusion, reflections quality, depth of field toggle, decal / texture filtering, motion blur quality / toggle, sharpening amount, lens flare toggle, lens dirt toggle, texture atlas size, show performance metrics, resolution scaling, UI opacity, film grain, rendering mode, FOV slider, simple reticle, show first - person hands toggle, use compute shaders and V - sync.
In addition to the visual modes, the v1.60 patch provides improvements to image quality for Xbox One X users: higher - resolution textures, as well as better texture filtering, ambient occlusion and shadows.
Texture quality, view distance, and all the usual suspects are improved, and working with Techland we've further bolstered the game's graphical fidelity through the addition of NVIDIA HBAO + Ambient Occlusion, NVIDIA Depth of Field, and NVIDIA PCSS technology.
Furthermore, the PC edition's graphical fidelity is improved through the introduction of NVIDIA HBAO + Ambient Occlusion shadowing, higher - quality visual effects, and the option to use higher - rendering resolutions, up to and including 4K.
The AO technique used and the quality of the implementation affects the shadowing's accuracy and whether new shadows are formed when the level of occlusion is low.
Settings include Graphics Quality, Texture Anisotropy, Ambient Occlusion, Motion Blur, Anti-Aliasing, Textures, Foliage detail, Environment detail, Character detail, Shadow quality, Depth of Field, Foliage Shadows, Lighting Shading detail, Local Light Shadows and Wind IQuality, Texture Anisotropy, Ambient Occlusion, Motion Blur, Anti-Aliasing, Textures, Foliage detail, Environment detail, Character detail, Shadow quality, Depth of Field, Foliage Shadows, Lighting Shading detail, Local Light Shadows and Wind Iquality, Depth of Field, Foliage Shadows, Lighting Shading detail, Local Light Shadows and Wind Impulse.
MKX gives you a wide ranging, but not extensive selection of tweakable graphics settings - ranging from anti-aliasing, anisotropic filtering, shadow quality and texture quality to bloom, depth of field, motion blur, ambient occlusion and particle density.
As you can see below in screen captures of the graphics menu, Mass Effect: Andromeda gives you options for Ambient Occlusion, Anti-Aliasing, Chromatic Aberration, Effects Quality, Film Grain, Lighting Quality, Mesh Quality, Post-Process Effect Quality, Resolution Scaling, Shader Quality, Shadow Quality, Terrain Quality, Texture Filtering Quality, Texture Quality, and Vegetation Quality.
Through a leaked image from the game's «Settings» menu (which can be seen above), we can see that the game includes volumetric lighting, shadow resolution, shadow filtering, texture resolution, screen space ambient occlusion, screen space reflections, effects quality, and global illumination quality.
Upon starting the game, players can choose to access the configuration tool, which includes a vast array of graphics settings such as Shadow Resolution, Distance, Casters, and Filtering, Ambient Occlusion HBAO +, unlimited draw distance, high - quality DOF, High - quality glow effect.
It's a human committee of graphics experts that decides just how important each and every game setting (including jargon - filled terms like Screen Space Ambient Occlusion) will be when it comes to the quality of the final moving images.
The usual customers, texture quality and filtering, shadows, ambient occlusion, depth of field, and volumetric lighting all make an appearance.
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