It also has a
really odd difficulty curve that makes it very slow to start, but weirdly easy towards the middle and endgame.
Munin has
an odd difficulty curve between worlds.
A couple fights feel way beyond any others in the game, creating
the odd difficulty spike, and the battles where the game changes rules on the fly (to represent the kids cheating) can be frustrating.
The game itself does have a few downfalls; there are
some odd difficulty spikes even on the easiest setting where I found myself struggling to complete a section on multiple occasions.
The earlier Gundam Battle games executed this approach very well, despite
the odd difficulty spike.
: ^) Brand is worth playing but may not be worth finishing due to
the odd difficulty, which doesn't come across as an enjoyable challenge the way Nethack, Super Meat Boy, and other titles do.
I like the game and it's good to see how good looks, plays and fits on the Vita, although there is some content missing compared to the home console versions and it does have
some odd difficulty spikes.
I did find that there were
some odd difficulty spikes.
Aside from the camera issues, the game never is terribly hard on its own, but there are
some odd difficulty spikes throughout, followed by more hordes upon hordes of fodder enemies.
This top - down retro racer harks back to the days of Super Sprint but does
its odd difficulty curve prevent it from being a must - have?
This odd difficulty curve doesn't even seem intentional, as the difficulty early on is much more moderate with two players.