There are the more linear, action focused levels akin to past Killzones, explosive set pieces similar to those found in COD games (even though they tend to be just one giant set piece) whilst also having
the odd open level that is more similar to how Crysis's campaign works.
Not exact matches
The gearshift
levels look kind an old - school, which is
odd, but it
opens the console for huge storage.
After this, your job is to trek your way through the 40 -
odd levels to quite an
open ending.
Even when things start to
open up a bit, I have to admit I was sort of underwhelmed by the
level design: outside of a few navigational puzzles and the
odd out - of - the - way treasure box, the dungeons are largely linear affairs.
Because, while the bulk of fighting is done as a lightning - paced
open - world 3D brawler, you'll experience inexplicable shifts to 2.5 D platforming, and even the
odd Raiden-esque sh «mup
level.