Sentences with phrase «of gamers branding»

The design of the FX502 is very sleek and it definitely deserves to wear the high - quality Republic of Gamers branding.
«This new environment is actually giving us the chance — because we're reaching new consumers — to develop new types of game brand and experience.
That's not what the Republic of Gamers brand is about, so Asus has shifted to silver and bronze, a color combo that — as far as we can remember, anyway — has never been used by any company in the business of selling gaming PCs.
The Republic of Gamers brand has been used by ASUS for launching gaming - oriented desktop PCs, laptops, and notebooks since 2006, though the name has never been attached to a smartphone.
It's also entirely possible that the watch would have been a standalone fitness platform with built - in gamified fitness software or that the same would have been accomplished via a smartphone application — prompting the use of its game branding.
Asus has embraced the itty - bitty gaming PC ethos wholeheartedly, announcing no fewer than three new diminutive computers under the Republic of Gamers brand at this year's Computex.
On the gaming front, ASUS's Republic of Gamers brand unveiled a number of cool products, including a prototype modular PC called the Avalon.

Not exact matches

Second, the practice is so popular that the best gamers command legions of followers, draw brand sponsorships and earn a plush income.
Generating valuable content shows that you are on top of your game and improves brand awareness.
«We know many of our fans enjoy pizza while watching NFL games and we are thrilled to have Pizza Hut, an industry leader and one of America's favorite brands, as an official league sponsor,» NFL Commissioner Roger Goodell said in a statement.
By merely including those items as rewards in game play, customers walked away saying «I didn't know they also made Sabra» and over 90 % of the people who engaged tweeted photos of themselves playing the game with the brand extension.
To get ahead in the branding game, here are tips for helping you focus your business's efforts on these young and impressionable adults who are still willing to take accept you as one of their brands.
That's why brands post their ads — as well as short teasers, extended versions, and trumped - up «censored» versions — well in advance of game day.
It was in these meetings doing what I loved — solving problems with technology — that I realized there had to be a way to take the alluring pull of video games and tie it to brands to drive loyalty and sales.
Of course, if you apply the corporate angle to the game's two quarterbacks, that one isn't much of a contest: Peyton Manning, hard to avoid on your television even during the football offseason, is loaded up with far more brand endorsement deals than his counterpart Russell WilsoOf course, if you apply the corporate angle to the game's two quarterbacks, that one isn't much of a contest: Peyton Manning, hard to avoid on your television even during the football offseason, is loaded up with far more brand endorsement deals than his counterpart Russell Wilsoof a contest: Peyton Manning, hard to avoid on your television even during the football offseason, is loaded up with far more brand endorsement deals than his counterpart Russell Wilson.
«We are taking a pragmatic approach to eSports so this is just one of the first steps, but down the road we can envision the opportunity for large - scale live spectator - filled events that not only highlight the game, but some of the NBA athletes that represent our brand alongside other pop and fashion icons,» Argent says.
Jordan Brand, a subsidiary of Nike, has launched its first video game, «Striking Control,» targeting gamers to sell its latest sneakers.
Pokémon Go, a mobile game that has rocketed to the top of Apple (aapl) and Android app stores in record time, looks set to challenge young Internet companies that specialize in increasing foot traffic for small businesses and may end up playing a role in major brands» marketing, according to industry experts.
Given that Mario Kart 8 was one of the best - selling games last year, that's extraordinary for a brand new IP like this.
Personal branding is a long process, a game plan carried out over the course of a lifetime.
A group of investors has decided that more than 50 million users can't be wrong, and is betting that Rovio Mobile Ltd., the game's Finnish developer, will be able to leverage its popularity into a full - scale entertainment brand.
This year, more brands are holding back their ads to preserve the element of surprise rather than posting them online in advance of game day.
Mobile web games can be distributed to millions within the brand's target demographics through emerging mobile - web - game distribution channels, including popular mobile media sites, portals, messaging apps and carrier and mobile browser storefronts at a fraction of what it costs to drive installs in the app stores.
Brands that offer any kind of experience - personal shopping, sports games, concerts, amusement park rides, luxury hotel rooms - will begin using virtual reality to preview it to consumers.
The result: Millions of disappointed gamers the world over, unable to fully enjoy their brand new games.
One emerging form of mobile marketing, however, has been found to successfully engage users like no other: branded mobile web games.
I have been in the personal branding game for a long time, and for an audience that prides itself on making smart long - term investments, it confuses me why so few investors and venture capitalists see the value in building some element of thought leadership for themselves.
He's already developing a growth strategy to achieve long - term goals, which include building the brand so that consumers have an awareness of it before ever redeeming a reward, and introducing Kiip into other activities beyond games, such as fitness.
Netflix's»80s - inflected teaser for Stranger Things season 2 in Sunday's Super Bowl captured the most social - media buzz out of the 65 brands that advertised on Fox during the game.
Each of these guys had a Rolodex that could change the game for any brand, but, to my surprise, they could not have been more welcoming.
It's no wonder global brands like Coca - Cola, Bridgestone, McDonald's, P&G, GE, Samsung and Visa are partnering or sponsoring the games to take advantage of such a massive international audience.
As retailers and brands vie for a piece of a hit that takes players from place to place, fast food chain McDonald's Japan (mcd) said its nearly 3,000 shops across Japan would serve as spots where Pokemon can be battled or «trained» in the game — within limits.
These include feeds from all friends, music, photos, games and specific lists of people or brands a user follows.
By attending about 70 games a year, always with a backpack of goods to give away to fellow fans who stop to chat, he lets the brand grow organically.
Hopefully, it also means that you start looking at other industries outside of your own to give meaning to your brand and to redefine how the game can be played.
The «this» he speaks of entailed packing up their lives and moving to Utah to start his own whiskey label, High West, where he could distance the brand from the Kentucky pack — The High West Saloon & Distillery is the only place in Utah where you can buy a bottle of whiskey on a Sunday — and where he and his family could «up our skiing game
In December 2013, Shop.ca gave discount codes to everyone who attended an NBA game between the Toronto Raptors and the Philadelphia 76ers, blanketing every seat in the Air Canada Centre with a sea of company - branded red flyers.
Ballmer and company did much to sour gamers on its brand last year with an ill - advised plan to kill used games, a scheme they were forced to backtrack on because of the backlash.
In putting together a sidebar for that story about the most important FPS games in the history of the medium, I noticed a fascinating trend that seems to say something poignant about the times we're living in: brand has become a stronger selling feature than the artist, at least in games.
Any one of Call of Duty's 10 core releases could have been spun out into its own franchise, but why do that when games put out under that brand inevitably break sales records?
It was the toast of the auto - show circuit and a clear play on Kia's part to redefine the brand with a classic «halo» car — in this case, a rear - wheel - drive, go - fast machine with a game - changing exterior design and an inviting price tag, relative to the upmarket competition.
Twenty years ago, id Software was the brand — it didn't matter what the titles or settings of its games were, gamers knew that having the developer's name on the box was a sign of quality.
CLARIFICATION: This article has been updated to make it clear that Bud Light's official Super Bowl ad has not yet debuted, and that the commercial that aired on Jan. 22 during the AFC and NFC Championship games is the first in a series of ads that will appear as part of the brand's new «Famous Among Friends» campaign.
About 18 months ago, Nvidia decided to build a brand new eSports lab to work more closely with pro gamers across PC games like League of Legends, Dota 2, and Counter-Strike: Global Offensive.
What this means to marketers is simple: You can boost brand awareness and consumer affinity with apps, but you must have a thorough understanding of your audience so you can provide them with an app that's functional (such as a calculator) or entertaining (like a video, game, or music), or provide some sort of social connectedness (such as an app for a user community).
And while fans, at the moment, might swear they'll never play a non-Kojima version of those games, history has shown that brand loyalty often overpowers developer loyalty.
The brand that started in the 1990s with playing cards and video games exploded in popularity again with the release of the augmented reality game Pokemon Go last summer, which momentarily catapulted Nintendo stock, though the game proved to be mostly a passing fad.
To prepare, Unilever has developed a game plan and set of standards for communications, images, and brands that prioritizes mobile.
«The Fatal1ty brand has sold a ton of things with the core and mid-mainstream gamers over the years,» Wendel explains.
We used to say (in the game business) that you never knew the real value of a brand or celebrity endorsement until you no longer had one.
a b c d e f g h i j k l m n o p q r s t u v w x y z