Sentences with phrase «of out of ammo»

Not exact matches

But they ran out of ammo too quickly.»
You need ammo if you are going to a gun fight, and when rates were taken to zero, the Fed was out of bullets.
So, I almost ran out of further ammo to fire this month and was going to take a little breather and load my gun for next round.
Every single person will walk away with a little more ammo to get a lot more out of their website.
Is there an aid group or something out there that can help these people to get away from their insane neighbors who want to kill them (freely admitting that the majority of iraqi muslims are not murderers... that much said, it only takes one crazy person with a gun and a full ammo clip to wipe out a family)... somebody do something...
Committing himself to vivid landscapes dripping with color, he still can't seem to pull completely away from the overwrought muscles and too many pockets and ammo magazines that blow his characters out of proportion - and that his critics have loved to ding him for since his meteoric rise in the 1990s.
Mr Wenger is already achieving his goal which is to make arsenal cannon to run out of ammo... To make arsenal look non threatening and become one of the most inconsistent mid-table super average club in the world.
He was the boss level, and the Giants always seemed like they were out of ammo and health.
That's yanking the ammo out of the chamber.
Until my supply leveled out, I could shoot a stream of milk across the room, very much like the Fembots in Austin Powers... except with more nutritious ammo.
This is one of the best gun safes for the money for basic ammo or handgun storage on a budget that keeps things out - of - sight.
Wicker, no political naïf, brought out the big rhetorical ammo, reminding the senators that it was Jamie Thomson, the University of Wisconsin scientist who first reported isolating the cells in 1998, who said: «If human embryonic stem cell research does not make you at least a bit uncomfortable, you have not thought about it enough.»
Often, you can switch midair collisions on and off, or decide whether you can run out of ammo or gas.
You're able not only shoot, but throw your weapons in any direction you want, which is helpful with knives when you're out of ammo for your guns.
The reboot of Medal of Honor has finally came, high expectations as Airborne wasn't really up to par with the other one but this game here, is too familiar it dosen't have anything new one of the strongest points of this game is the campaign, it has a «realistic» feel and one of those moments was when the group was running out of ammo and boom heli comes and destroy the place, but the rest
Today, Zen Studios announced that the PlayStation version of the widely popular on PC VR game, Out of Ammo, is now available...
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
You have four different characters to choose from (minor characters from the main story), but they all behave the same apart from their starting weapons (which break / run out of ammo quickly anyway).
Hostile Shadows roam these dangerous locales and encountering them on the field brings you into a turn - based combat system, where Joker and up to three other party members can duke it out with the demons using basic attacks, guns (powerful moves restricted by limited ammo) or the abilities of each Phantom Thief's Persona.
Running out of ammo is not fun; this lesson is one I learned very early, and as such started expanding how much I could carry alongside the most important stat in the game: stamina.
You may be out of ammo but need energy to raise your shields, so you need to judge wisely when you make your selections.
So much so that Efraim Diveroli (Jonah Hill)-- a fast - talking, drug - loving twentysomething — figured out a brilliant way to win certain types of government contracts for guns and ammo.
If you didn't notice Slither's numerous shout - outs to horror icons, this segment incorporates a brief montage of storefronts and street signs bearing names like «Max Renn's Guns & Ammo
You might round a corner in a cluster of enemies and find yourself fighting for your life, while seeking out a dead Mobius soldier to retrieve his ammo might lead you into a ghostly trap.
This, in turn, leads to some wonderfully tense moments where, out of ammo and low on health, you end up frantically fleeing the living dead.
And if you played anything that didn't require ammo, dulling your weapon's edge and running out of whetstones was a common worry (especially if you're like me and forget to restock the essentials before every hunt); never fear, whetstones are now infinite use and don't even take up an inventory slot.
When the flames die down and the guns run out of ammo, the movie hits the brakes hard.
Armed with very little live ammo, the squad must go up against the well - armed Cajun antagonists and their creative traps, all the while trying to find their way out of the bayou.
«@WTOP Romney shouldn't worry about the Fed; they are out of ammo.
The mechanics here are the same as in Infinite: Booker has a myriad of weapons and plasmids (no vigors here, but they have the same abilities as in Infinite) at his disposal, and Elizabeth helps scrounge for ammo and Eve so that you don't easily run out of either.
The new Fallout game get's its first trailer: And now that you've watched that here's a bullet point list of things to watch out for in New Vegas: • There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. -LSB-...]
I had visions of a sniper out in the field who had to scrounge everything he could to make new rounds for his gun, and thus ammo conservation could play an important part in how you tackled missions.
Then we must also consider the many, many movies which show soldiers, action heroes, baddies etc. reloading their weapons when moving from room to room, or swapping to another weapon when they run of out ammo.
Surely he would have only swapped to a pistol when he had either run out of ammo for his rifle, lost the rifle or quickly needed to open fire when his rifle needed to be reloaded.
Another thing about the game, before a mission, you and your teammates (unless you're playing solo, which I don't recommend because this looks like a terrible single player game) are given a limited number of items and ammo to split up before before you head out to begin the mission.
If you ran out of ammo / special weapons in either of those games, and at specific points, you were bound to have a bad time.
It's up to her loyal blood - sucking sidekick to brave 23 different baddies and 15 unique zombies through five different levels to rescue her, armed with such weapons as the Bragun, which turns cows into a shotgun blast of sausage, and the Poe Poe Gun, which shoots ravens and weeps when out of ammo.
As a prime example of how the combat has been kept simple you've got unlimited ammo, so you can hold down the trigger and never worry about running out, although blasters will overheat which results in a Gears of War style «active reload» system for a chance to instantly cool it down.
But ammo isn't exactly going to be in mass supply out in the wasteland, so careful use of your ammunition supplies will be vital if you plan on living past the first five minutes of your new life.
On the COG side of things you get emplacements to help you hold your ground, and a choice of four character classes to play as: the engineer can repair things and deploy sentry guns: the medic can revive her team with stim - grenades; the scout can clamber up to high ground and lob sensor grenades; and the soldier can drop ammo boxes and beat the snot out of the enemy team with a grenade launcher.
Fliers for new weapons and documents also take up space in your very limited inventory for no reason that I can think of, which meant in a lot of instances I'd send a goon out on recon and end up juggling an inventory full of keys and fliers and guns and ammo.
For updates and more information on Disco Dodgeball Remix, Out of Ammo, and other Zen Studios titles, please visit www.zenstudios.com.
At the end of the day I think Out of Ammo works more than it doesn't but when combined with the repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to get sick of this and move on.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
Disbelief needs to remain in constant suspension to ignore a number of glaring oversights: for example - but not limited to - the fact that the flashlight beam shines inexplicably out of York's chest, and the impotent standard handgun has infinite ammo on the regular difficulty modes.
It's a useful gameplay mechanic that helps out a lot when ammo is scarce, but unfortunately can be relied on way too much, changing the core dynamic of the game quite a bit.
Battle Race, starts out like Power Race but once you reach the «Fire Zone» board weapons become available and all hell breaks loose, there's the same pick - ups as Power race with the addition of ammo and double damage.
We considered an ammo mechanism to limit the number of shots, but that seemed too cumbersome, and running out of ammo would mean «game over» within seconds.
-- Varied zombie positions and paths offer endless replayability — New power - ups let you rewind an errant shot or keep firing when you run out of ammo.
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