video game creator, game media evangelist, founder
of thatgamecompany, co-founder of Annapurna Interactive
The information comes courtesy
of thatgamecompany co-founder Jenova... Read more
Kellee Santiago
of thatgamecompany (Flower) says that polish is a good way to rise above.
I don't like to draw comparisons too much, but to me it reminded
me of thatgamecompany's first game flOw.
Beyond just the financial success
of thatgamecompany's games I think Sony was excited by how strongly PlayStation players responded emotionally — it was encouraging to see that players were so willing to embrace games that were quite different from what they were used to playing.
At the end of the day, it had 250,000 views, 3000 upvotes, and even a retweet from Jenova Chen and the official Twitter account
of thatgamecompany!
The studio is also a major support branch, working with the likes
of Thatgamecompany on Journey and Giant Sparrow on The Unfinished Swan.
President and Co-Founder
of thatgamecompany Kellee Santiago talks about the origins
of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.
Kellee Santiago, co-founder and president
of thatgamecompany, is a game designer whose focus is on expanding the range of emotions players can have when exploring game spaces.
Past speakers include Double Fine Productions» Tim Schafer, former NYU President John Sexton, co-founder and former president
of thatgamecompany Kellee Santiago, and Professor Janet Murray from the Georgia Institute of Technology.
Like several other productions of late, Bound would have been better off if it had just completely copied the playbook
of thatgamecompany and focused entirely on unambiguous exploration of the world.
To start things off, Veronica Belmont explores the sand dunes
of thatgamecompany's latest game Journey.
In fact,
of Thatgamecompany's future, it's revealed: «Fl0w was completed [for PlayStation 3's PSN downloadable service] in 7.5 months, and our goal is to continue creating a game per year.
Experience Journey on PS4 Hi everyone, this is Jenova Chen, President and Creative Director
of thatgamecompany.
Sony announced today that PlayStation Plus members will be able to snag an early download
of thatgamecompany's latest title Journey, along with a free dynamic theme.
Not exact matches
Smaller budget games including Supergiant's Bastion,
thatgamecompany's Journey, Reverge Labs» Skullgirls, Haunted Temple Studios» Skulls
of the Shogun and Quesy Games» Sound Shapes also received Best
of E3 2011 award nods in various categories.
The brutal, densely layered combat evokes the work
of Platinum Games and PlayStation 2 - era Capcom; the tense paths you cut through its gnarled, intestinal ruins evoke the worlds
of Bloodborne and Dark Souls; its ambient attitude toward online multiplayer recalls
Thatgamecompany's beloved Journey.
A neat original soundtrack and a vibe similar to
thatgamecompany's Fl0W sets this apart from a lot
of arcade games
of its ilk on the App Store.
It wasn't until I played through
thatgamecompany's Journey that this accumulation
of thought frothed over and a realization hit me.
It became a title that showed that games are not simply methods to tell tangible stories, but that experience and emotion are as strong, if not stronger vehicles for gameplay — an ideology that has seemed to stay with
thatgamecompany, the company that was born out
of the success
of fl0w.
Thatgamecompany was contracted by Sony to develop three titles, which eventually finished with one
of my favorite titles
of all time, Journey.
Enter the world
of Journey, the third game from acclaimed indie developers
thatgamecompany and presented by SCEA Santa Monica Studio.
thatgamecompany, the developers behind Flower, announced this morning via the PlayStation Blog that their long awaited exploration multiplayer title Journey will release on the PSN «Spring 2012», meaning we still have several more months
of waiting left to endure.
This NTSC (region free) collection contains Journey, Flower, flOw, three extra games and some bonus content, making it a bit
of a bargain for
thatgamecompany fans.
Fl0w (PSN) Jenova Chen, Nicholas Clark, Austin Wintory SCE Santa Monica Studio /
Thatgamecompany / Sony Computer Entertainment Europe Okami (PS2) Atsushi Inaba Clover (Capcom) / Capcom Super Paper Mario (Wii) Development Team Nintendo / Nintendo The Eye
of Judgement (PS3) Kazuhito Miyaki, Yuseke Watanabe SCE Japan Studio / Sony Computer Entertainment Europe Trauma Center: Second Opinion (Wii) Development Team Nintendo / Nintendo Wii Sports (Wii) Development Team Nintendo / Nintendo
Santa Monica hasn't just developed its own franchise for a big corporate giant, but staff have worked with smaller indie like
thatgamecompany on the likes
of Fl0w to help bring more flavour to the PlayStation.
- H&G: Santiago Talks Fl0w's Digital Distribution Success: «In another panel at today's Hollywood & Games summit in Los Angeles,
Thatgamecompany's Kellee Santiago discussed digital distribution and her firm's PlayStation 3 downloadable game Fl0w, revealing a goal
of «a game per year» for the developer.»
Here is a quote by Jenova Chen, co-founder
of the studio, from the
Thatgamecompany website.
Not much is known about if / when 2D Boy will release a new game, with efforts centred on Goo and its ports, plus more general philanthropic work for the rest
of the industry — last year, inspired by their successes in indie games, 2D Boy and
thatgamecompany teamed up to start the «Indie Fund» to offer financial support for new studios.
Want to hear what
thatgamecompany thinks
of early Journey reviews?
Most importantly, Journey is an experiment in gaming that succeeds primarily because
of the fearlessness
of developer
thatgamecompany.
Thatgamecompany, the studio that is responsible behind a trio
of fantastic games in flOw, Flower and Journey has now created...
C'm on Sony, you released smaller games like
thatgamecompany's flOw, Flower, and Journey on one disc so I'm sure Heavy Rain and Beyond: Two Souls can get some
of the same love.
The long and winding road... After the well - received releases
of flOw and Flower,
thatgamecompany return to the digital download arena the with the intriguing title Journey.
Created by
Thatgamecompany, the masterminds behind the multi-award winning game Journey, Sky is almost in a league
of its own but at the same time, it resonates with the beauty and
He learned his trade by spending ten months at
thatgamecompany and four years at the University
of Southern California.
+30 - minute behind - the - scenes documentary about the making
of Journey + Creator Commentary play - throughs
of all three games + Three exclusive mini-games from
thatgamecompany — Gravediggers, Duke War!!
Some
of the best examples
of this incredible success are Mojang Studios» Minecraft and
Thatgamecompany's Journey.
In fact, the idea
of forming the
thatgamecompany team to create games with Sony Santa Monica originated from several dozen emails that players sent in after playing our first student game, Cloud, from our time at USC.
First
of all, let me say I'm sorry to hear that
Thatgamecompany's cofounder has left (although we all wish her the very best for her!).
The Fund team is compirsed
of some stellar indie talent; among them members
of 2D Boy (World
of Goo), Number None (Braid) and
thatgamecompany (Flow).
The other big winner
of the night was
thatgamecompany's Journey, which nabbed three awards: Best PS3 Game, Best Independent Game, and Best Original Score.
Journey, developed by
thatgamecompany exclusively for the PS3, was the big winner
of the night, nabbing eight awards including Game
of the Year.
Now known as the DICE Awards, Academy
of Interactive Arts & Sciences revealed their picks for the best games
of the year this morning, nominating
thatgamecompany's Journey for an astonishing 11 awards.
Flower is easily one
of the last generations most thought provoking indie games, that is before
thatgamecompany released what some may consider to be its spiritual successor in Journey.
Telltale's The Walking Dead has popularized player agency and decision - making in modern narrative games, while
thatgamecompany's Journey eschewed traditional dialogue in favor
of a visual and audio - driven experience.
The Smithsonian American Art Museum houses some
of the most important works
of art, from Lichtenstein to Friedlander, but now Flower (
Thatgamecompany) and Halo 2600 (Ed Fries) are now being added to «The Art
of Video Games» exhibit.
For more indie game news here at Indie Obscura, be sure to check out some
of our recent coverage including how Journey developer
thatgamecompany announced a new game on Twitter, how the latest Obduction patch added VR support, and learn how you can get your hands on the sci - fi horror game Routine in March.
Developed by
thatgamecompany, Journey takes place in a beautiful desert environment with the player taking control
of a robed figure heading towards a mountain on the horizon.
As a detailed Destructoid write - up on the hour - long set
of microlectures described, presenters on a host
of fascinating topics included Adam Saltsman (Canabalt, pictured), Jonatan Soderstrom (aka Cactus), Anna Anthropy (aka Auntie Pixelante), Jarrad Woods (Captain Forever), Offworld editor [and now IGF Chairman] Brandon Boyer, Randy Smith (Spider: The Secret
of Bryce Manor), Nathan Vella (Critter Crunch), Craig D. Adams (Superbrothers), Tommy Refenes (Super Meat Boy), Robin Hunicke (
thatgamecompany), Ryan O'Donnell (Co - Op / Area 5 Media) and Babsi Lippe (Papermint).