Sentences with phrase «of thatgamecompany»

video game creator, game media evangelist, founder of thatgamecompany, co-founder of Annapurna Interactive
The information comes courtesy of thatgamecompany co-founder Jenova... Read more
Kellee Santiago of thatgamecompany (Flower) says that polish is a good way to rise above.
I don't like to draw comparisons too much, but to me it reminded me of thatgamecompany's first game flOw.
Beyond just the financial success of thatgamecompany's games I think Sony was excited by how strongly PlayStation players responded emotionally — it was encouraging to see that players were so willing to embrace games that were quite different from what they were used to playing.
At the end of the day, it had 250,000 views, 3000 upvotes, and even a retweet from Jenova Chen and the official Twitter account of thatgamecompany!
The studio is also a major support branch, working with the likes of Thatgamecompany on Journey and Giant Sparrow on The Unfinished Swan.
President and Co-Founder of thatgamecompany Kellee Santiago talks about the origins of thatgamecompany, creative expression in video games, the value of core games, and Journey, which is currently in development for PlayStation Network.
Kellee Santiago, co-founder and president of thatgamecompany, is a game designer whose focus is on expanding the range of emotions players can have when exploring game spaces.
Past speakers include Double Fine Productions» Tim Schafer, former NYU President John Sexton, co-founder and former president of thatgamecompany Kellee Santiago, and Professor Janet Murray from the Georgia Institute of Technology.
Like several other productions of late, Bound would have been better off if it had just completely copied the playbook of thatgamecompany and focused entirely on unambiguous exploration of the world.
To start things off, Veronica Belmont explores the sand dunes of thatgamecompany's latest game Journey.
In fact, of Thatgamecompany's future, it's revealed: «Fl0w was completed [for PlayStation 3's PSN downloadable service] in 7.5 months, and our goal is to continue creating a game per year.
Experience Journey on PS4 Hi everyone, this is Jenova Chen, President and Creative Director of thatgamecompany.
Sony announced today that PlayStation Plus members will be able to snag an early download of thatgamecompany's latest title Journey, along with a free dynamic theme.

Not exact matches

Smaller budget games including Supergiant's Bastion, thatgamecompany's Journey, Reverge Labs» Skullgirls, Haunted Temple Studios» Skulls of the Shogun and Quesy Games» Sound Shapes also received Best of E3 2011 award nods in various categories.
The brutal, densely layered combat evokes the work of Platinum Games and PlayStation 2 - era Capcom; the tense paths you cut through its gnarled, intestinal ruins evoke the worlds of Bloodborne and Dark Souls; its ambient attitude toward online multiplayer recalls Thatgamecompany's beloved Journey.
A neat original soundtrack and a vibe similar to thatgamecompany's Fl0W sets this apart from a lot of arcade games of its ilk on the App Store.
It wasn't until I played through thatgamecompany's Journey that this accumulation of thought frothed over and a realization hit me.
It became a title that showed that games are not simply methods to tell tangible stories, but that experience and emotion are as strong, if not stronger vehicles for gameplay — an ideology that has seemed to stay with thatgamecompany, the company that was born out of the success of fl0w.
Thatgamecompany was contracted by Sony to develop three titles, which eventually finished with one of my favorite titles of all time, Journey.
Enter the world of Journey, the third game from acclaimed indie developers thatgamecompany and presented by SCEA Santa Monica Studio.
thatgamecompany, the developers behind Flower, announced this morning via the PlayStation Blog that their long awaited exploration multiplayer title Journey will release on the PSN «Spring 2012», meaning we still have several more months of waiting left to endure.
This NTSC (region free) collection contains Journey, Flower, flOw, three extra games and some bonus content, making it a bit of a bargain for thatgamecompany fans.
Fl0w (PSN) Jenova Chen, Nicholas Clark, Austin Wintory SCE Santa Monica Studio / Thatgamecompany / Sony Computer Entertainment Europe Okami (PS2) Atsushi Inaba Clover (Capcom) / Capcom Super Paper Mario (Wii) Development Team Nintendo / Nintendo The Eye of Judgement (PS3) Kazuhito Miyaki, Yuseke Watanabe SCE Japan Studio / Sony Computer Entertainment Europe Trauma Center: Second Opinion (Wii) Development Team Nintendo / Nintendo Wii Sports (Wii) Development Team Nintendo / Nintendo
Santa Monica hasn't just developed its own franchise for a big corporate giant, but staff have worked with smaller indie like thatgamecompany on the likes of Fl0w to help bring more flavour to the PlayStation.
- H&G: Santiago Talks Fl0w's Digital Distribution Success: «In another panel at today's Hollywood & Games summit in Los Angeles, Thatgamecompany's Kellee Santiago discussed digital distribution and her firm's PlayStation 3 downloadable game Fl0w, revealing a goal of «a game per year» for the developer.»
Here is a quote by Jenova Chen, co-founder of the studio, from the Thatgamecompany website.
Not much is known about if / when 2D Boy will release a new game, with efforts centred on Goo and its ports, plus more general philanthropic work for the rest of the industry — last year, inspired by their successes in indie games, 2D Boy and thatgamecompany teamed up to start the «Indie Fund» to offer financial support for new studios.
Want to hear what thatgamecompany thinks of early Journey reviews?
Most importantly, Journey is an experiment in gaming that succeeds primarily because of the fearlessness of developer thatgamecompany.
Thatgamecompany, the studio that is responsible behind a trio of fantastic games in flOw, Flower and Journey has now created...
C'm on Sony, you released smaller games like thatgamecompany's flOw, Flower, and Journey on one disc so I'm sure Heavy Rain and Beyond: Two Souls can get some of the same love.
The long and winding road... After the well - received releases of flOw and Flower, thatgamecompany return to the digital download arena the with the intriguing title Journey.
Created by Thatgamecompany, the masterminds behind the multi-award winning game Journey, Sky is almost in a league of its own but at the same time, it resonates with the beauty and
He learned his trade by spending ten months at thatgamecompany and four years at the University of Southern California.
+30 - minute behind - the - scenes documentary about the making of Journey + Creator Commentary play - throughs of all three games + Three exclusive mini-games from thatgamecompany — Gravediggers, Duke War!!
Some of the best examples of this incredible success are Mojang Studios» Minecraft and Thatgamecompany's Journey.
In fact, the idea of forming the thatgamecompany team to create games with Sony Santa Monica originated from several dozen emails that players sent in after playing our first student game, Cloud, from our time at USC.
First of all, let me say I'm sorry to hear that Thatgamecompany's cofounder has left (although we all wish her the very best for her!).
The Fund team is compirsed of some stellar indie talent; among them members of 2D Boy (World of Goo), Number None (Braid) and thatgamecompany (Flow).
The other big winner of the night was thatgamecompany's Journey, which nabbed three awards: Best PS3 Game, Best Independent Game, and Best Original Score.
Journey, developed by thatgamecompany exclusively for the PS3, was the big winner of the night, nabbing eight awards including Game of the Year.
Now known as the DICE Awards, Academy of Interactive Arts & Sciences revealed their picks for the best games of the year this morning, nominating thatgamecompany's Journey for an astonishing 11 awards.
Flower is easily one of the last generations most thought provoking indie games, that is before thatgamecompany released what some may consider to be its spiritual successor in Journey.
Telltale's The Walking Dead has popularized player agency and decision - making in modern narrative games, while thatgamecompany's Journey eschewed traditional dialogue in favor of a visual and audio - driven experience.
The Smithsonian American Art Museum houses some of the most important works of art, from Lichtenstein to Friedlander, but now Flower (Thatgamecompany) and Halo 2600 (Ed Fries) are now being added to «The Art of Video Games» exhibit.
For more indie game news here at Indie Obscura, be sure to check out some of our recent coverage including how Journey developer thatgamecompany announced a new game on Twitter, how the latest Obduction patch added VR support, and learn how you can get your hands on the sci - fi horror game Routine in March.
Developed by thatgamecompany, Journey takes place in a beautiful desert environment with the player taking control of a robed figure heading towards a mountain on the horizon.
As a detailed Destructoid write - up on the hour - long set of microlectures described, presenters on a host of fascinating topics included Adam Saltsman (Canabalt, pictured), Jonatan Soderstrom (aka Cactus), Anna Anthropy (aka Auntie Pixelante), Jarrad Woods (Captain Forever), Offworld editor [and now IGF Chairman] Brandon Boyer, Randy Smith (Spider: The Secret of Bryce Manor), Nathan Vella (Critter Crunch), Craig D. Adams (Superbrothers), Tommy Refenes (Super Meat Boy), Robin Hunicke (thatgamecompany), Ryan O'Donnell (Co - Op / Area 5 Media) and Babsi Lippe (Papermint).
a b c d e f g h i j k l m n o p q r s t u v w x y z