Solid gameplay, charming voice work and smart use of «waggle» make the game enjoyable, but lack
of Vsync and certain other niggles hold it back from becoming truly great.
Not exact matches
Some
of the reasons include: No SLI or Crossfire, no mod support and
VSync can't be turned off.
Android 4.1 Jelly Bean has a focus on performance, aiming to get rid
of stutter by introducing
Vsync (Vertical synchronization)
of the timing
of the frames output and the screen's refresh rate.
Vsync (on / off) Frame Rate Limit (on / off) Shadow Quality Shadow Resolution Spot Shadow Count Spot Shadow Resolution Contact Shadows Post FX AA Temporal AA Sharpen Image (%) Particle Detail Enable Wind - affected Snow Volumetric Fog Reflection Quality Local Reflection Quality Sub-surface Scattering Anisotropic Filtering Parallax Mapping Ambient Occlusion Depth
of Field Object Detail (%) Extra Streaming Distance (%) Chromatic Aberration (on / off) Lens Flare (on / off) Vignette Effect (on / off)
Some
of the issues noted include frame rate drops for PC players using
VSync, world textures that render too slowly after you respawn, and poor audio quality and / or temporary interruptions for voice chat.
Furthermore, the in - game options menus give you full control over
VSync, refresh rates, key binds, the field
of view, aspect ratios (including 21:9), mouse acceleration, mouse and controller sensitivity, and
of course, graphics settings.
The idea behind
VSync is to synchronize the number
of frames rendered to your monitor's refresh rate.
A number
of users have found that turning off
Vsync, in particular, can make a big difference in streaming performance for some games.
AdaptiveSync details the display standard specification to make a number
of things feasible, one
of which is dynamic adaptive
VSYNC.