Most
of the Warchiefs are found in these areas of the map known as Strongholds, which are essentially orc encampments setup in various spots around Mordor.
Did you let one
of your warchiefs down during a battle, perhaps leaving them behind to fend for themselves?
Instead, you are pushed to create a scenario where you have a near 1:1 ratio
of Warchiefs to face theirs.
Turning
all of a warchief's bodyguards against him before setting up a deadly ambush is a very rewarding experience, but so too is deciding that, actually, your army is probably strong enough to take the fort without worrying about stripping away every last one of its defences in advance.
Send death threats to other captains (increasing the XP and runes they give you upon death), and make them bodyguards
of a Warchief.
For his spot under the war - chiefs, and may even become the personal guard
of a Warchief.
Not exact matches
Once the ability to bend orcs to your wraith - enhanced will becomes available, the prospect
of fighting a
warchief no longer poses a challenge or thrill.
Blackhand (Clancy Brown)-- Known as «The Destroyer», Blackhand is one
of orc - kind's most fearsome and titanic
warchiefs.
For the Horde, Clancy Brown plays Blackhand «The Destroyer», one
of the most feared and titanic
warchiefs among the Orcs.
On the opposing side we have Durotan (Toby Kebbel), the noble Chieftain
of the Frostwolf Clan who is battling to save his people and his family from extinction; Orgrim (Rob Kazinsky), Durotan's right hand and a brave warrior destined to wield the Doomhammer, a weapon
of orc legend; Blackhand (Clancy Brown), known as «The Destroyer,» one
of orc - kind's most fearsome and titanic
warchiefs; and Gul» dan (Daniel Wu), a supreme orc ruler, fuelled by a dark magic that even he can not control.
Latin America might be the place to consider according to Hernan Lopez, Founder and
warchief of Epic Llama Games.
As Talion sneaks, fights and enchants his way through legions
of orcs, the innovative Nemesis character system creates unique, procedurally generated
warchiefs who remember Talion's behavior and their own past defeats.
You can also cause
warchiefs to fight each other or have any
of their minions fight amongst themselves to disrupt Sauron's hold on Mordor.
The nemesis system lets you create your own nemesis as when you start the game you are given a random selection
of orc captains and
warchiefs that are completely random and unique to your own game.
The trailer finishes with the statement that players can make one
of their existing
warchiefs the new overlord
of the fortress.
The captains and
warchiefs you do fight though, are very memorable and they have a variety
of different introductions so if you do meet them a few times, you won't get an exact repeat
of what they said the last time.
Each have a variety
of defenses that are put in place by the Orc Commanders and
Warchiefs that occupy the area.
In spite
of my continuously failed attempts to slay the
Warchiefs, I came to the «brilliant» conclusion that recklessly jumping into battle — swords blazing — was definitely the best course
of action to repeatedly try; a severely misplaced sense
of confidence in my «superior» combat skills would surely lead me to victory... eventually?
My initial dislike
of the game stemmed from the degree
of difficulty I was encountering during these
Warchief missions.
The Nemesis system is essentially a grid
of all
of the orc (or Uruk for those into proper names)
Warchiefs and Captains wandering around Mordor.
The particular weaknesses or invulnerabilities
of each
of these captains,
warchiefs or overlords have a palpable impact on how each fight is approached, building on Shadow
of Mordor to deliver a combat system that's as much about preparation and poise as it is doing someone in with a sword.
Orcs are equally as intriguing in comparison to Talion and Celebrimbor as they have their own hierarchy as captains lead their warriors, archers, hunters, defenders, savages and more besides into battle, although captains are not the highest in rank as
warchiefs outrank captains as
warchiefs fulfil their duty as bodyguards for overlords who have the important task
of being in charge
of the fortress within that specific region.
There are two ranks
of the Nemesis System: Captain and
Warchief.
Running away is always a valid strategy, and the strengths and weaknesses
of each Orc captain and
warchief allow you to incorporate more strategy in a battle than you might traditionally expect in an action game.
It starts out simple, such as tracking down a
Warchief's bodyguards and branding them, giving you the upper hand in a future battle, but it can get incredibly complex with the right amount
of planning.