Sentences with phrase «of warchiefs»

Most of the Warchiefs are found in these areas of the map known as Strongholds, which are essentially orc encampments setup in various spots around Mordor.
Did you let one of your warchiefs down during a battle, perhaps leaving them behind to fend for themselves?
Instead, you are pushed to create a scenario where you have a near 1:1 ratio of Warchiefs to face theirs.
Turning all of a warchief's bodyguards against him before setting up a deadly ambush is a very rewarding experience, but so too is deciding that, actually, your army is probably strong enough to take the fort without worrying about stripping away every last one of its defences in advance.
Send death threats to other captains (increasing the XP and runes they give you upon death), and make them bodyguards of a Warchief.
For his spot under the war - chiefs, and may even become the personal guard of a Warchief.

Not exact matches

Once the ability to bend orcs to your wraith - enhanced will becomes available, the prospect of fighting a warchief no longer poses a challenge or thrill.
Blackhand (Clancy Brown)-- Known as «The Destroyer», Blackhand is one of orc - kind's most fearsome and titanic warchiefs.
For the Horde, Clancy Brown plays Blackhand «The Destroyer», one of the most feared and titanic warchiefs among the Orcs.
On the opposing side we have Durotan (Toby Kebbel), the noble Chieftain of the Frostwolf Clan who is battling to save his people and his family from extinction; Orgrim (Rob Kazinsky), Durotan's right hand and a brave warrior destined to wield the Doomhammer, a weapon of orc legend; Blackhand (Clancy Brown), known as «The Destroyer,» one of orc - kind's most fearsome and titanic warchiefs; and Gul» dan (Daniel Wu), a supreme orc ruler, fuelled by a dark magic that even he can not control.
Latin America might be the place to consider according to Hernan Lopez, Founder and warchief of Epic Llama Games.
As Talion sneaks, fights and enchants his way through legions of orcs, the innovative Nemesis character system creates unique, procedurally generated warchiefs who remember Talion's behavior and their own past defeats.
You can also cause warchiefs to fight each other or have any of their minions fight amongst themselves to disrupt Sauron's hold on Mordor.
The nemesis system lets you create your own nemesis as when you start the game you are given a random selection of orc captains and warchiefs that are completely random and unique to your own game.
The trailer finishes with the statement that players can make one of their existing warchiefs the new overlord of the fortress.
The captains and warchiefs you do fight though, are very memorable and they have a variety of different introductions so if you do meet them a few times, you won't get an exact repeat of what they said the last time.
Each have a variety of defenses that are put in place by the Orc Commanders and Warchiefs that occupy the area.
In spite of my continuously failed attempts to slay the Warchiefs, I came to the «brilliant» conclusion that recklessly jumping into battle — swords blazing — was definitely the best course of action to repeatedly try; a severely misplaced sense of confidence in my «superior» combat skills would surely lead me to victory... eventually?
My initial dislike of the game stemmed from the degree of difficulty I was encountering during these Warchief missions.
The Nemesis system is essentially a grid of all of the orc (or Uruk for those into proper names) Warchiefs and Captains wandering around Mordor.
The particular weaknesses or invulnerabilities of each of these captains, warchiefs or overlords have a palpable impact on how each fight is approached, building on Shadow of Mordor to deliver a combat system that's as much about preparation and poise as it is doing someone in with a sword.
Orcs are equally as intriguing in comparison to Talion and Celebrimbor as they have their own hierarchy as captains lead their warriors, archers, hunters, defenders, savages and more besides into battle, although captains are not the highest in rank as warchiefs outrank captains as warchiefs fulfil their duty as bodyguards for overlords who have the important task of being in charge of the fortress within that specific region.
There are two ranks of the Nemesis System: Captain and Warchief.
Running away is always a valid strategy, and the strengths and weaknesses of each Orc captain and warchief allow you to incorporate more strategy in a battle than you might traditionally expect in an action game.
It starts out simple, such as tracking down a Warchief's bodyguards and branding them, giving you the upper hand in a future battle, but it can get incredibly complex with the right amount of planning.
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