- uses the real - life
puzzle format to retell the story
of The Legend
of Zelda: Ocarina
of Time in the space
of one hour -
puzzles involve doing math, deciphering glyphs and turning in worksheets to a cast
of Zelda - themed taskmasters - instead
of being a small experience hosting just half a dozen players, this is one
big room
where teams
of 6 face off against dozens
of other teams - one
puzzle involves decoding words from a series
of brain teasers and then using a key to pull out individual letters to decipher the next instruction - involves multiple familiar characters from the series
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out
of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting
of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind
bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory
of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem
where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number
of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation
of telepathic Ancient Frog messages, fixed a problem
where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and
puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro»
puzzle can no longer be lost Water mountain top: frog for Ancient Frog
puzzle now starts bloated, added light to make «pro»
puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft
where you need to whistle the hermit crab a bit wider, created hole for frogs at end
of level to prevent them from falling down, made some «pro»
puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat
puzzle Meadow: made some pro
puzzles less difficult Hideout: removed alternative solution for Ancient Frog
puzzle Descent: made it easier to pick up fat frog at beginning
You'll find yourself on longer treks in order to solve some
of the
bigger puzzles, although there's few very taxing
puzzles in the game, and it's mostly a case
of learning and remembering
where things are, dragging around blocks, finding key objects to advance, pulling switches and making risky jumps in which you sometimes find your fingertips saving you from a nasty fall.