Sentences with phrase «of a big puzzle where»

Not exact matches

The deep mystery enshrouding this anti-gravity effect is perhaps the biggest puzzle of modern physics, with little consensus over where dark energy comes from, how it works, or if it exists at all.
Leaving aside the fact that some of the biggest puzzles of modern physics are intimately tied up with relativity, we know that in a world where provocative...
Most of the time this is hardly a problem as you've got leeway to take as long as you want with puzzles, but in sections where you've got enemies coming at you or need to be fast the lack of smooth, accurate marker controls can be a mite irritating, although by no means do I feel it's as big a problem as some other reviews are claiming.
- uses the real - life puzzle format to retell the story of The Legend of Zelda: Ocarina of Time in the space of one hour - puzzles involve doing math, deciphering glyphs and turning in worksheets to a cast of Zelda - themed taskmasters - instead of being a small experience hosting just half a dozen players, this is one big room where teams of 6 face off against dozens of other teams - one puzzle involves decoding words from a series of brain teasers and then using a key to pull out individual letters to decipher the next instruction - involves multiple familiar characters from the series
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Little Big Planet is a puzzle platform game where players control Sackboy, and navigates him through various levels, collecting items and battling the forces of Negativitron (which sucks the fun, color and life out of Craft World) along the way.
You'll find yourself on longer treks in order to solve some of the bigger puzzles, although there's few very taxing puzzles in the game, and it's mostly a case of learning and remembering where things are, dragging around blocks, finding key objects to advance, pulling switches and making risky jumps in which you sometimes find your fingertips saving you from a nasty fall.
A one - stop shop where the client can receive all this advice from colleagues who have the client's «bigger picture» in mind may indeed end up providing a more efficient solution to the client who does not have time to move from place to place searching for the missing pieces of its legal puzzle.
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