The Switch
version of the game hasn't been confirmed or verified by more reliable sites, so this should be filed as a rumor, for now.
The type
of game I'd play for 5 minutes but not really get any longevity out of.
The game was denied classification, effectively banning it, but this wasn't until thousands of
copies of the game had already been sold of course.
That is not to say there is a lack of sophistication, but rather that the core
of the game has always been its fast - paced, arcade action.
This version
of the game has already sold over 400 000 units, and it looks like it definitely could reach 500 000 by the end of the year.
As for what kind
of games I would like to see more of in the future, well, stay tuned and I'll let you know.
The presentation side
of the game has seen a vast improvement and that especially can be seen in the visuals.
A port
of this game would make absolute sense, since it's sold 70 million copies worldwide and has become the game of choice for both campaign and online multiplayer fans.
Because the sound lacks the same infectious personality that the
rest of the game has in abundance, it's hard not to notice.
The «Tales of»
series of games has been going since 1995, with sixteen different games in the main series and a huge number of sequels and spin - off titles.
Nearly every
aspect of the game has received some sort of enhancement or upgrade, and the result is an expansion that makes a great game even better.
I'd like to see how he does in midfield now he has dealt wit the physical
side of the game having played in defence all season.
By the
end of the game you've got multiple new mechanics you have to pair together to complete fairly difficult puzzles.
Since then, plenty
of games have received long awaited sequels while others have released 3 or 4 sequels too many.
The
pace of the game had shifted back to one of calm, and I could relax and take in the environment around me.
You meticulously pointed out everything that a
fan of the game would like to discuss, like your view on the stealth and combat.
When I joined the project, the
genre of the game had already been chosen but I am always motivated to work with art, regardless of the genre of the game.
Having just gone through a Steam sale, maybe a new favorite will come
out of games I've missed this year.
His
reading of the game has improved massively it's not all about his pace now he's anticipating situations a lot more.