Not exact matches
Complexity is proof
of all sorts
of things, but
unless we can work with «non-design» portions
of the universe and compare them to «designed» portions
of the universe, it's a
moot point..
(And then Fitz went through a fairly long phase where he refused to be worn
unless he could face out, and even then only for a short period
of time... so,
moot point to trying to master the wrap.)
I understand, IM, but the bottom line is until there's a replacement for the large amount
of power coming out
of Indian
Point, complaints about needing to close Indian point are MOOT — unless NYC wants to go
Point, complaints about needing to close Indian
point are MOOT — unless NYC wants to go
point are
MOOT —
unless NYC wants to go dark.
Shabby characterisation and thin dialogue becomes a
moot point once you've started mowing down zombies, and they'll only slightly detract from the experience
unless you're a hardened learner
of the game's lore.