Juicy Excerpt: Stock prices do not play out in the pattern
of a random walk in the long term.
Doesn't that mean that a quadratic rise could be the result
of a random walk in the presence of pink noise?
The process can be considered to be a modification
of the random walk in continuous time, or Wiener process, in which the properties of the process have been changed so that there is a tendency of the walk to move back towards a central location, with a greater attraction when the process is further away from the centre.»
Not exact matches
For example, if you're at work, replenishing your energy might mean going for a
walk, taking a break, watching a funny YouTube video, looking at pictures
of your loved ones, meditating, or engaging
in a
random act
of kindness for a colleague.»
It, too, exists
in contravention
of the
random walk hypothesis.
«I also found it difficult to integrate the efficient - market hypothesis (that everything
in the stock market is «known» and prices are always «rational» with the
random -
walk hypothesis (that the ups and downs
of the market are irrational and entirely unpredictable).
I was also beaten by
random girls for no reason, put into a dumpster, tied up
in an abandoned rv by some sick teens who thought that was funny, almost raped by a man while
walking down the street at the age
of 17 but because I screamed he only made me jack him off (at knife point), almost raped at a friend
of a friend's house when we just dropped
in for a minute, was impovershed growing up, even to the point where we didn't have power
in the middle
of winter, had to sleep all
in the same bed to stay warm and used our pantry as a refrigerator, lived (and I mean LIVED) with roaches for years no matter where we moved to, was a child during the time when we had our own civil rights movement here and went through a few horrible experiences at the time.
Country Fresh Farm Market on Beechmont Ave.. It doesn't look like it when you
walk in, but scattered throughout the store on
random shelves are treasure troves
of Indian, Thai, Chinese and Middle Eastern ingredients.
Kershaw has leveled up enough to
walk around bored
in the RPG
of baseball if he wants to, fighting
random encounters by mashing the A-button repeatedly.
I hate mom's groups (I don't hate mom's groups, I love getting out with mom's groups, really, just hate going to the park without my husband's help) or kid's parties where the parents want to go and chit chat and let their kids run
in the crazy mob
of children, all the while you see a
random man clearly alone
walking creepily around the play equipment eyeing your daughters.
Tons
of them related their own stories
of taking their kids on nature
walks and to the park for whole - day excursions, only to stop
in at a pub for a bite and a glass
of wine on the way back home and be harassed by
random, Sheldon Sparks - like men who asked why they were at the pub and not the park.
The researchers collected the brain activity — five additional sensors were placed on the volunteers» faces to allow researchers to screen for the impact
of random movement, including eye blinks — and then mapped the signals back to the brain to determine how specific parts
of the brain are involved
in discrete tasks associated with
walking, said Trieu Phat Luu, co-first author and a post-doctoral researcher
in the Noninvasive Brain - Machine Interface System Laboratory at UH.
Although scientists have used a whole array
of experimental techniques
in the past to investigate the atomic scale details
of surface diffusion, they have generally studied the surfaces
of traditional three - dimensional materials and have supported the notion that diffusion involves a simple
random walk on the surface.
Even
in biology, this phenomenon can be observed: the path
of ants crawling across a surface can be described as a
random walk too.
His approach quantitatively images structures from the negative space excluded
in the thermal
random walk of a particle
in an optical trap, monitored with laser light.
As a demonstration, we use the gPBWT to quickly count the number
of haplotypes consistent with
random walks in a genome graph, and with the paths taken by mapped reads; results suggest that haplotype consistency information can be practically incorporated into graph - based read mappers.
I love how there is just
random people
walking in front
of you while you're trying to shoot.
Shooting
in the city involves a lot
of waiting for people to
walk by,
random people asking where my shoes are from, and generally not caring about what anyone thinks.
If you placed a few hundred
random people into a movie theatre and asked them to invest their time
in this film, I can guarantee that at least 50 percent would either
walk out or despise their experience, but that's okay because not everyone likes every single piece
of art.
the world truely is huge, and i think itÂ's better set alive than
in oblivion by the
random encounters you will have on roads, like talmor carrying a prisoner (you could
walk by or rescue him), and there are a lot
of these moments... the dragons were
Young Sofia's ideas are all over the place: Zoe
walks in on a
random robbery
of the hotel's safety boxes, she interviews a Middle Eastern sheik's nephew (a plot point reminiscent
of Disney's Eloise at the Plaza TV movie), and attends a costume party.
In Skyrim, if you were to walk to a random area in the game and ask someone to venture a guess at where you were, that person would probably be able to recall that exact alignments of mountains that exact tree formatio
In Skyrim, if you were to
walk to a
random area
in the game and ask someone to venture a guess at where you were, that person would probably be able to recall that exact alignments of mountains that exact tree formatio
in the game and ask someone to venture a guess at where you were, that person would probably be able to recall that exact alignments
of mountains that exact tree formation.
Combined with this somber elimination
of any outside world, except for a few
random walks in the garden or visit to an opera house, the soul
of the film lies
in Cynthia Nixon's performance as Emily.
The market, under the thrall
of sentient black boxes, defies logic, fine - tuned models, bell curves,
random walks and calibrated correlations, leaving only fresh Talebian epistemic humility
in its wake.
Most
of today's calculators (this is true not just for retirement calculators but for all investment calcultors) are rooted
in the Buy - and - Hold model for understanding how stock investing works, based on Eugene Fama's 1965 finding that the market is efficient and thus should play out
in the pattern
of a
random walk.
A regime - based projection is one that takes into consideration the reality discovered by Robert Shiller
in 1981 that stock prices do not fall
in the pattern
of a
random walk but play out
in predictable long - term patterns
in which valuations rise for about 20 years and then fall for about 15 years.
When I was designing the calculator with its co-developer (John Walter Russell), we came to the conclusion that it would be good to show aspiring retirees how they can
in some circumstances retire sooner by lowering their stock allocations (under the Buy - and - Hold Model, stocks are always the best investment choice because return expectations are always the same
in a world
of random -
walk prices).
If stock prices really do play out
in the pattern
of a
random walk, Buy - and - Hold is the ideal investing strategy.
You talk a lot about emotions
in this post (greed, excitement, nervousness, etc.) These security prices are on a «
random walk» yet it's resulting
in all
of these turbulent sensations
in your own mind.
Out
of one side
of your mouth you cite Efficient Market Theorem (e.g. «security prices are a «
random walk»») and out
of the other side you cite Graham and Buffett (e.g. stocks are ownership interests
in businesses and thus a reflection
of real discounted cashflows / asset values generated by said businesses).
Shiller says: «The efficient markets theory and the
random walk hypothesis have been subjected to many tests using data on stock markets,
in studies published
in scholarly journals
of finance and economics.
Other
random tips: Don't get trashed and
walk home alone
in the early hours
of the morning carrying a $ 2,000 camera on your shoulder.
Favorite hotel: After three weeks
of walking through India following a pilgrimage
in the steps
of Gandhi, sleeping
in hotels with fire stains on the ceilings and
in random people's homes, I stayed at the Swissotel Kolkata and washed a thick accumulation
of dust and terror off my body.
Long cutscenes with one occasional
random QTE that immediately kills you and forces you to start the whole scene over, bland and uninspired shooting, along with padded length
in the form
of walking around finding collectables.
Creatures When dropping Toki
in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in a nest, birds now have a «cooldown», so they won't instantly pick you up again when
walking out
of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more
random sorting
of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally
walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while
walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're
in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the trajectory
of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity
in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements
In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
In - menu achievements system, including progress achievements Added a number
of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation
of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone
in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug
in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginni
in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end
of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Gameplay consists
of Kiryu
walking around the open world
of Kamurocho, completing missions, fighting
random thugs on the street, and destroying rival Yakuza that try to stop him
in his tracks.
I
walked away from the game with mixed feelings, on one hand I enjoyed the fast - paced action and the
random humor inherent
of having a guy stuck to your motorcycle yelling
in Spanish.
If you
walked up to a
random person
in a gaming store (
in North America) and asked if they heard
of Final Fantasy or Zelda, they'd likely respond «Yes», but ask them about Ys and you'd likely get a blank stare.
They start simple — an outdoor kitchen with
random people
walking through your path, a pirate ship that tilts and moves your tables back and forth — but quickly escalate until your kitchen is split across three moving trucks or on shifting islands
in a lake
of lava, testing your team's communication more than anything else.
Payton is delightfully charismatic on his somewhat
random induction into Kojima Productions, following a magazine interview with Hideo Kojima («And so Mr. Kojima sort
of walks by us at the time, because I didn't really talk to him after the interview, and he overhears me say that I was living
in Osaka... He was like,» «What do you do?
While you can see friendly characters you can partner with on missions
walking around town, many
of the NPCs are duplicated models placed
in random spots
of the map.
The entire first hour
of the game acts as a grind session
in which you
walk around town waiting for
random encounters, learning which foes to fight, which to run from and when to use your rogue's assassination technique.
For me, I found The Division reached its greatest heights not when performing grand rescues
of civilians, or even when chasing rogue agents through the streets
of Manhattan, but when
walking alone down
random streets, taking
in the sights and hoping to find something useful to salvage.
I generally don't like the
walk -
in - circles - for -
random - encounters retro style
of grind, but I'm usually okay with a more natural grind that you might see
in a open - world modern RPG where the grind is born from the notion that you keep having to take a certain path because you can't handle the tougher monsters quite yet.
Transformed by his costume made
of raw meat into a visual metaphor for the city itself — flayed but still enormously powerful — he engaged
random pedestrians during a
walk through the Upper East Side
of Manhattan
in a performative meditation on the fundamental social dynamic — an exchange between two people — and its role
in promoting healing and social stability.Symposium «Flânerie and the Politics
of Public Space»
For his memorable «Large Field Array,» seen
in New York
in 2007 at Pace, he created a
walk -
in landscape
of hundreds
of seemingly
random sculptural objects, a condensed encyclopedia
of the chaos
of images we live
in.
In this case the «random walk» taken by Thompson's entity produced a new sequence of color values, which he then mapped onto a grid in a contiguous, non-intersecting path, akin to the path of a labyrint
In this case the «
random walk» taken by Thompson's entity produced a new sequence
of color values, which he then mapped onto a grid
in a contiguous, non-intersecting path, akin to the path of a labyrint
in a contiguous, non-intersecting path, akin to the path
of a labyrinth.
The «
random walk» belongs to the study
of certain seemingly
random types
of motion, from botanist Robert Brown's 19th - century observations
of pollen floating on water as well as mathematician Louis Bachelier's early 20th - centry application
of Brown to model fluctuations
in stock markets.
In Strip, snapshot photos of Hollywood Boulevard's Walk of Fame reel and collide, resulting in random but systematic juxtapositions of street performers and gawking tourist
In Strip, snapshot photos
of Hollywood Boulevard's
Walk of Fame reel and collide, resulting
in random but systematic juxtapositions of street performers and gawking tourist
in random but systematic juxtapositions
of street performers and gawking tourists.
What is important and plausible is that the process
of space filling that the TAG undertakes
in it's
random walk of accretion and development can be observed and considered.