Sentences with phrase «of a random walk in»

Juicy Excerpt: Stock prices do not play out in the pattern of a random walk in the long term.
Doesn't that mean that a quadratic rise could be the result of a random walk in the presence of pink noise?
The process can be considered to be a modification of the random walk in continuous time, or Wiener process, in which the properties of the process have been changed so that there is a tendency of the walk to move back towards a central location, with a greater attraction when the process is further away from the centre.»

Not exact matches

For example, if you're at work, replenishing your energy might mean going for a walk, taking a break, watching a funny YouTube video, looking at pictures of your loved ones, meditating, or engaging in a random act of kindness for a colleague.»
It, too, exists in contravention of the random walk hypothesis.
«I also found it difficult to integrate the efficient - market hypothesis (that everything in the stock market is «known» and prices are always «rational» with the random - walk hypothesis (that the ups and downs of the market are irrational and entirely unpredictable).
I was also beaten by random girls for no reason, put into a dumpster, tied up in an abandoned rv by some sick teens who thought that was funny, almost raped by a man while walking down the street at the age of 17 but because I screamed he only made me jack him off (at knife point), almost raped at a friend of a friend's house when we just dropped in for a minute, was impovershed growing up, even to the point where we didn't have power in the middle of winter, had to sleep all in the same bed to stay warm and used our pantry as a refrigerator, lived (and I mean LIVED) with roaches for years no matter where we moved to, was a child during the time when we had our own civil rights movement here and went through a few horrible experiences at the time.
Country Fresh Farm Market on Beechmont Ave.. It doesn't look like it when you walk in, but scattered throughout the store on random shelves are treasure troves of Indian, Thai, Chinese and Middle Eastern ingredients.
Kershaw has leveled up enough to walk around bored in the RPG of baseball if he wants to, fighting random encounters by mashing the A-button repeatedly.
I hate mom's groups (I don't hate mom's groups, I love getting out with mom's groups, really, just hate going to the park without my husband's help) or kid's parties where the parents want to go and chit chat and let their kids run in the crazy mob of children, all the while you see a random man clearly alone walking creepily around the play equipment eyeing your daughters.
Tons of them related their own stories of taking their kids on nature walks and to the park for whole - day excursions, only to stop in at a pub for a bite and a glass of wine on the way back home and be harassed by random, Sheldon Sparks - like men who asked why they were at the pub and not the park.
The researchers collected the brain activity — five additional sensors were placed on the volunteers» faces to allow researchers to screen for the impact of random movement, including eye blinks — and then mapped the signals back to the brain to determine how specific parts of the brain are involved in discrete tasks associated with walking, said Trieu Phat Luu, co-first author and a post-doctoral researcher in the Noninvasive Brain - Machine Interface System Laboratory at UH.
Although scientists have used a whole array of experimental techniques in the past to investigate the atomic scale details of surface diffusion, they have generally studied the surfaces of traditional three - dimensional materials and have supported the notion that diffusion involves a simple random walk on the surface.
Even in biology, this phenomenon can be observed: the path of ants crawling across a surface can be described as a random walk too.
His approach quantitatively images structures from the negative space excluded in the thermal random walk of a particle in an optical trap, monitored with laser light.
As a demonstration, we use the gPBWT to quickly count the number of haplotypes consistent with random walks in a genome graph, and with the paths taken by mapped reads; results suggest that haplotype consistency information can be practically incorporated into graph - based read mappers.
I love how there is just random people walking in front of you while you're trying to shoot.
Shooting in the city involves a lot of waiting for people to walk by, random people asking where my shoes are from, and generally not caring about what anyone thinks.
If you placed a few hundred random people into a movie theatre and asked them to invest their time in this film, I can guarantee that at least 50 percent would either walk out or despise their experience, but that's okay because not everyone likes every single piece of art.
the world truely is huge, and i think itÂ's better set alive than in oblivion by the random encounters you will have on roads, like talmor carrying a prisoner (you could walk by or rescue him), and there are a lot of these moments... the dragons were
Young Sofia's ideas are all over the place: Zoe walks in on a random robbery of the hotel's safety boxes, she interviews a Middle Eastern sheik's nephew (a plot point reminiscent of Disney's Eloise at the Plaza TV movie), and attends a costume party.
In Skyrim, if you were to walk to a random area in the game and ask someone to venture a guess at where you were, that person would probably be able to recall that exact alignments of mountains that exact tree formatioIn Skyrim, if you were to walk to a random area in the game and ask someone to venture a guess at where you were, that person would probably be able to recall that exact alignments of mountains that exact tree formatioin the game and ask someone to venture a guess at where you were, that person would probably be able to recall that exact alignments of mountains that exact tree formation.
Combined with this somber elimination of any outside world, except for a few random walks in the garden or visit to an opera house, the soul of the film lies in Cynthia Nixon's performance as Emily.
The market, under the thrall of sentient black boxes, defies logic, fine - tuned models, bell curves, random walks and calibrated correlations, leaving only fresh Talebian epistemic humility in its wake.
Most of today's calculators (this is true not just for retirement calculators but for all investment calcultors) are rooted in the Buy - and - Hold model for understanding how stock investing works, based on Eugene Fama's 1965 finding that the market is efficient and thus should play out in the pattern of a random walk.
A regime - based projection is one that takes into consideration the reality discovered by Robert Shiller in 1981 that stock prices do not fall in the pattern of a random walk but play out in predictable long - term patterns in which valuations rise for about 20 years and then fall for about 15 years.
When I was designing the calculator with its co-developer (John Walter Russell), we came to the conclusion that it would be good to show aspiring retirees how they can in some circumstances retire sooner by lowering their stock allocations (under the Buy - and - Hold Model, stocks are always the best investment choice because return expectations are always the same in a world of random - walk prices).
If stock prices really do play out in the pattern of a random walk, Buy - and - Hold is the ideal investing strategy.
You talk a lot about emotions in this post (greed, excitement, nervousness, etc.) These security prices are on a «random walk» yet it's resulting in all of these turbulent sensations in your own mind.
Out of one side of your mouth you cite Efficient Market Theorem (e.g. «security prices are a «random walk»») and out of the other side you cite Graham and Buffett (e.g. stocks are ownership interests in businesses and thus a reflection of real discounted cashflows / asset values generated by said businesses).
Shiller says: «The efficient markets theory and the random walk hypothesis have been subjected to many tests using data on stock markets, in studies published in scholarly journals of finance and economics.
Other random tips: Don't get trashed and walk home alone in the early hours of the morning carrying a $ 2,000 camera on your shoulder.
Favorite hotel: After three weeks of walking through India following a pilgrimage in the steps of Gandhi, sleeping in hotels with fire stains on the ceilings and in random people's homes, I stayed at the Swissotel Kolkata and washed a thick accumulation of dust and terror off my body.
Long cutscenes with one occasional random QTE that immediately kills you and forces you to start the whole scene over, bland and uninspired shooting, along with padded length in the form of walking around finding collectables.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniIn - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginniin the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Gameplay consists of Kiryu walking around the open world of Kamurocho, completing missions, fighting random thugs on the street, and destroying rival Yakuza that try to stop him in his tracks.
I walked away from the game with mixed feelings, on one hand I enjoyed the fast - paced action and the random humor inherent of having a guy stuck to your motorcycle yelling in Spanish.
If you walked up to a random person in a gaming store (in North America) and asked if they heard of Final Fantasy or Zelda, they'd likely respond «Yes», but ask them about Ys and you'd likely get a blank stare.
They start simple — an outdoor kitchen with random people walking through your path, a pirate ship that tilts and moves your tables back and forth — but quickly escalate until your kitchen is split across three moving trucks or on shifting islands in a lake of lava, testing your team's communication more than anything else.
Payton is delightfully charismatic on his somewhat random induction into Kojima Productions, following a magazine interview with Hideo Kojima («And so Mr. Kojima sort of walks by us at the time, because I didn't really talk to him after the interview, and he overhears me say that I was living in Osaka... He was like,» «What do you do?
While you can see friendly characters you can partner with on missions walking around town, many of the NPCs are duplicated models placed in random spots of the map.
The entire first hour of the game acts as a grind session in which you walk around town waiting for random encounters, learning which foes to fight, which to run from and when to use your rogue's assassination technique.
For me, I found The Division reached its greatest heights not when performing grand rescues of civilians, or even when chasing rogue agents through the streets of Manhattan, but when walking alone down random streets, taking in the sights and hoping to find something useful to salvage.
I generally don't like the walk - in - circles - for - random - encounters retro style of grind, but I'm usually okay with a more natural grind that you might see in a open - world modern RPG where the grind is born from the notion that you keep having to take a certain path because you can't handle the tougher monsters quite yet.
Transformed by his costume made of raw meat into a visual metaphor for the city itself — flayed but still enormously powerful — he engaged random pedestrians during a walk through the Upper East Side of Manhattan in a performative meditation on the fundamental social dynamic — an exchange between two people — and its role in promoting healing and social stability.Symposium «Flânerie and the Politics of Public Space»
For his memorable «Large Field Array,» seen in New York in 2007 at Pace, he created a walk - in landscape of hundreds of seemingly random sculptural objects, a condensed encyclopedia of the chaos of images we live in.
In this case the «random walk» taken by Thompson's entity produced a new sequence of color values, which he then mapped onto a grid in a contiguous, non-intersecting path, akin to the path of a labyrintIn this case the «random walk» taken by Thompson's entity produced a new sequence of color values, which he then mapped onto a grid in a contiguous, non-intersecting path, akin to the path of a labyrintin a contiguous, non-intersecting path, akin to the path of a labyrinth.
The «random walk» belongs to the study of certain seemingly random types of motion, from botanist Robert Brown's 19th - century observations of pollen floating on water as well as mathematician Louis Bachelier's early 20th - centry application of Brown to model fluctuations in stock markets.
In Strip, snapshot photos of Hollywood Boulevard's Walk of Fame reel and collide, resulting in random but systematic juxtapositions of street performers and gawking touristIn Strip, snapshot photos of Hollywood Boulevard's Walk of Fame reel and collide, resulting in random but systematic juxtapositions of street performers and gawking touristin random but systematic juxtapositions of street performers and gawking tourists.
What is important and plausible is that the process of space filling that the TAG undertakes in it's random walk of accretion and development can be observed and considered.
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