Sentences with phrase «of actual gameplay on»

The website Tech in Asia Games has released a PS Vita hands - on video for the role - playing game Tokyo Xanadu from the Tokyo Game Show 2015, showing 3 minutes of actual gameplay on the PS Vita.

Not exact matches

The Summer Olympics: That magical time every four years where you spend hours watching crazy sports you forgot existed, and even though you are never fully clear on any of the actual rules or gameplay strategies.
The presentation and feel of the game is near - perfect, but the actual gameplay, particularly on offense, comes up short and frustrating.
Finally we were able to see actual, real gameplay footage of the game rather than pre-recorded footage by Nintendo itself, and it really gave us a lot of insight on the game.
When the first images came out I felt it was kinda dull on the graphics, but after seeing images of different characters, stages, items, and actual gameplay (with better quality than those 720p ND videos), I started to see the game in a new light.
What all things we can expect to see at PlayStation Experience 2015: new The Last Guardian gameplay along with release date announcement, more of Uncharted 4 multiplayer and single - player demo, another trailer for Final Fantasy VIII, an actual gameplay demo of Shenmue III running on PlayStation 4, the release date for Horizon: Zero Dawn.
Nothing much of the actual gameplay was shown, but it seems to be on the similar dark tone of other games that are released by From Software.
The video includes details on the cut ending of the title, how the actual gameplay and content compares to what we saw in trailers and more.
This gives online learners the chance to concentrate on the actual gameplay, instead of worrying about how to use the interface.
It's a must - play for anyone who believes in mature story - telling in games (which is hopefully everyone reading this,) however your enjoyment of the actual gameplay will really hinge on your taste for the retro.
Once that's all done it's on to the actual development of your game, which is done by using a total of 9 different sliders, each of which corresponds to a different aspect of the game (Story / Quests, engine, gameplay, dialogues, graphics, sound, world design, level design, AI), to balance how much of the total development time is spent on each one.
During the actual gameplay, even with hundreds of NPCs on screen, it runs pretty smooth.
- Batman, Wyldstyle, Gandalf, and the Batmobile all come in the Starter Pack for $ 99.99 - complete the entire critical path with just this content - extra characters, vehicles, or weapons are sold separately - you may see ghosts flying around a level and need the Ghostbusters to take them out - use Scooby - Doo to dig and open up a new area - gameplay has you collecting studs, building and rebuilding within the world, and switching between characters - use Batman's grapple hook to tear down big obstacles - you can also drive the Batmobile to run over poppies (flowers that put characters to sleep if they're near them)- fight the Wicked Witch of the West - use the Lego Gateway outside of the game to avoid obstacles - when the Wicked Witch cast a magic spell, it can lock you into a position - when this happens, the Lego Gateway will flash red, save for one white safe area - move the actual figurine to the white area to be safe - every vehicle has three different forms - you must build and rebuild them throughout the adventure to get by - on mission makes you repower a gateway, but the generator is encased in blue Lego brick - build the Batblaster to use the brick - blaster and electricity shield to get by - in - game instructions tell you how to take apart the Batmobile and physically morph it into the Batblaste - use the sonar brick - blaster to destroy blue bricks
The weird part is, it's not the product of some contrived viral marketing campaign, but based on actual word of mouth from people who have played, and susequently fallen in love with the adorable graphics and original gameplay.
On the actual gameplay side of things the ball has been dropped, resulting in a completely average hack and slash title, so the real question is are you willing to put up with mediocre gameplay for the comedy?
Unless the game is nothing but a pair of breasticles on screen, it would be nice to know where this interaction is happening and, shockingly, what the actual gameplay will look like with the tech in motion.
There have been reports of the game running a little sluggish (25 - 30 fps) on the base PS4, however that was also from Digital Foundry — they said the Pro version at «4k» was sluggish as well, yet to me it seemed smooth to play — so take what they say with a grain of salt as they base their info on numbers and not actual gameplay.
Be they game - rendered cut scenes or actual gameplay footage, and as someone who's had hands on some of the single player campaign, and it really does look this good.
What's even more sad is dropping full price on a game with less than 5 hours of actual gameplay (the rest of the campaign consist of story sequences and QTE events that barely count as gameplay) with no bonus modes like online or an arena horde like mode.
With that being said, one of the game franchises that actually seemed to play better online along with offering a substantial and fully realised single player experience, to me at least, was the Rainbow Six series; I quickly became enamoured with the tactical, squad - based gameplay and focus on actual teamwork being necessary for survival rather than being able to run off and lone wolf everything.
Combat and actual gameplay within The Banner Saga has me completely torn; on the one hand, it felt clumsy and obtrusive, and there really wasn't enough of it to completely prepare myself for the later battles, which seemed to suddenly ramp up the difficulty.
Its details like actual gameplay footage and the connecting and collaboration of great talent that builds a very strong impression that the final product will deliver on what has been promised.
It's a tough call, and I think you have the right of it — As time goes on, we seem to care less about the naming conventions and more about the actual gameplay or game mechanics.
The devs finally explain what this claim means in terms of actual gameplay, stating that Uncharted 2 will feature significantly more detail on every level, from expressions to movements to environments.
Microsoft knocked it out of the park on games with actual gameplay and power.
Along with the announcement itself a rather interesting 6 - minute gameplay demo was released, although it doesn't really show us much in the way of actual gameplay other than crawling around on the floor.
The following details come from 4Gamer, translated by DualShockers... - SMT producer Kazuyuki Yamai explains that this is the first time on a long time that a numbered Shin Megami Tensei game gets released on home consoles - he aims to develop it properly, without making any compromise - details are being filled up, art is being created - the process is in the «scrap and build» phase, iterating the gameplay on the actual console - team is in a phase of iteration and trial and error.
Considering just how hard it is to nail the feeling of Three - Dimensional Maneuver Gear, Omega Force has their work set out for them - and it'd be a lot more reassuring if there was actual gameplay on display.
The actual gameplay of Farmville is either shoddy, evil or non-existent depending on your worldview.
I'm not going to pretend like I remember beyond the gist of the plot, but Watch Dogs 2 is clearly focusing on Deadsec, a hacker group who hopefully expand on the actual hacking element of the gameplay.
While i understand that, i personally prefer games that have enough breadth of gameplay that allow the player to focus on actual strategy more than execution.
While they're still remaining tight - lipped on the actual gameplay, Funomena says Wattam — a combination of the Tamil and Japanese words for «making a loop» — provides a hint to what the game will be about, «making connections between different types of things.»
Aside from inflating its bevy of creation tools, there has been a renewed focus on gameplay, with 3.0 striking a better balance between being a virtual toy box and an actual video game.
Yes, there is a campaign mode, but the story relies heavily on actual gameplay made up of attrition (Titanfall's version of Team Deathmatch) matches with a couple Hardpoint Dominations (territory capture) thrown in.
As a rule of thumb (and to set your developers» expectations right), it is reasonable to budget with 50 % of a quality free -2-play game development project being on components (in - house or 3rd party) that does not relate to the actual gameplay loop.
The best part of the game is the humor, but they still don't skimp on the actual gameplay, which is also great.
Most of the attractions end up seeming like more of a gimmicky way to show what the gamepad can do rather than focus on actual gameplay and the fun factor of it all.
I lost interest in the actual narrative of the game after about an hour, and found myself more interested in getting a handle on the challenging gameplay.
Unlike the last clip we saw, which featured a cut scene, this time we get to see some some actual gameplay of Drake climbing and hopping on some ice cave ruins.
This is the third trailer so far and fans are hoping it will involve actual gameplay, instead of focusing on the game's cinematic side like the previous two.
The actual music within the levels is really good though, it really suits the gameplay style and the atmosphere of whats going on.
And it might seem like I am hating on the game, and I am really not, but this is the kind of game that wasn't made for gamers like me clearly, and I understand that and I am not saying it is a bad game because I know that if you like these type of emotional roller coaster games, with quick - time events and conversation options more than overall gameplay then this is right up your alley, I am just saying that if you are something like me you should probably see some videos of the actual controller setup before you buy this game.
So let's get into our discussion on the game, which we will begin by just briefly hitting some of the main modes and then get into the actual gameplay of the game.
We also got a fairly long video of actual gameplay in the Willy stage, and it never appeared, the only gimmicks seemed to be the moving platforms on the sides.
Seems more like one of the freemium clickers, where you can click on things and wait - but there's no actual gameplay short of tapping on your character's one (of many, I hope) abilities.
But before we get too optimistic, don't forget that Evolution's first showing of MotorStorm on the PS3 back in 2005 turned out to be «target renders» rather than actual gameplay footage, so we can't say for sure whether or not the same is true for Drive Club.
Of course, the plot is just a framing device for the actual gameplay, and the biggest and most apparent change from the previous installments is the shift from 2.5 D to 3D — the cost of which has been blamed on the game's brevitOf course, the plot is just a framing device for the actual gameplay, and the biggest and most apparent change from the previous installments is the shift from 2.5 D to 3D — the cost of which has been blamed on the game's brevitof which has been blamed on the game's brevity.
Scalebound's most interesting feature is the bond between the main character Drew and his dragon companion Thuban, which also has repercussions on the actual gameplay as the death of one of the two characters will actually mean death for both.
On the contrary, as a result of the shift in gameplay, SteamWorld Dig 2 loses some of the original game's charm with regards to the actual excavation.
In essence, Spiderman is a brawler across all four dimensions but each variation puts enough of a spin on the gameplay for it to keep the player engaged, this — along with the feeling of something new being around the corner every few minutes, made the actual gameplay of Shattered Dimensions a very solid experience.
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