Sentences with phrase «of aggressive enemies»

Not exact matches

From the beginning, this aggressive secularism has — rightly — seen the Catholic Church, and especially its asceticism, its passionate love of goods beyond this world, as the chief enemy of what it calls progress.
Countless government ministers on both sides of the political divide stand up for it against the imaginary enemy of «aggressive secularism».
The promised surrender to the «right wing fanatic Hillary Clinton» (Arun Gupta)-- an enemy of workers, a lover of global - corporatist «free trade» (investor rights) deals, and an aggressive war - monger — is already underway.
«In this study we wanted to go beyond the myth of Scythians being aggressive warriors, drinking the blood of their enemies in skull mugs.
Plants Vs Zombies 2 has it all: special levels, new gameplay elements and units to compete with endless waves of increasingly aggressive and powerful enemies.
An offshoot of the X-Men, «X-Force» takes a more militant and aggressive approach towards its enemies compared to the X-Men.
Made up of superpowered mutants and usually led by Cable, the X-Force uses more aggressive battle strategies when dealing with their enemies.
Some have trenches close together so that you can take pot - shots at the enemy before performing a fast, aggressive charge, while others have huge expanses of no - mans land where snipers and heavy gunners become a genuine concern to the attackers.
Side Stories is an action game that frequently forces the player to combat large number of enemies... enemies who are largely passive — and probably have to be so passive because the inconstant framerate would probably sink to single - digits if they became more aggressive.
There are six factions to choose from: The Lyonar, who focus on defense and healing; Songhai, the most mobile and aggressive of the bunch; Vetruvina, who rely on powerful abilities and high adaptability to win their fights; Abyssian, who can neutralize threats and swarm their enemies; Magmar, who rely on overwhelming power; or the Vanar, with their cunning and trickery used to hedge their opponents in.
This issue is compounded when you actually get into combat — playing as a «gunslinger», we ended up spending most of our time ploughing through enemies in melee since the typical aggressive AI is programmed to charge headlong into you as fast as possible.
Claire and Moira encounter far more aggressive enemies than Barry, being swarmed by previous island inhabitants, now known as the Afflicted, and having to deal with a couple of tough bosses.
However, A.I. difficulty increases as you progress further into the story and side missions as enemies become more aggressive and powerful, although they show signs of intelligence and weariness in combat as enemies will dive for cover when they have received a couple of well placed health zapping shots, while the same can be stated for larger enemies with more health and a self - contained shield in order to buy some time for the shield to be reenergised.
The game does, however, give you the option of adding «blessings» before each playthrough, such as more health or less aggressive enemies.
Have different types of enemies, hunting / gathering, good surround sound, day / night cycles, verticality, weapons, varied environments, different ways to attack (stealth, aggressive), etc..
Yet I have a feeling that this aggressive enemies mod, as interesting as it sounds, will make certain parts of this game feel completely broken.
And masochists will be glad to hear that Path of the Damned returns, an extreme difficulty mode with smarter, more aggressive enemies thrown at you in great swathes.
Right now, enemy AI isn't very aggressive, opting to defensively protect itself instead of pursuing the player.
You can build defensively or amass an aggressive army of starships to dominate your enemies.
There are more aggressive forms of powers as well, with an ability that allows you to summon a swarm of rats to devour enemies, and a windblast that knocks them back.
If you like your explorations in post-nuclear war Russia to be harder than hard nails, where there's no HUD and enemies are that little bit more aggressive, well, you're going to need to pony up for a pre-order of Metro: Last Light because it won't be available in a standard copy of the game.
Finally, the jet boosters adds a nice amount of verticality to your movement during combat to allow for better tactics and a more flowing and intense set of encounters, with the enemy AI proving aggressive enough to make moving around during a fight an important strategic consideration.
The gameplay of RCR is aggressive as hell, forcing the player to frantically fight waves upon waves of enemies in a pseudo Grand Theft Auto (1997 — PC) fashion.
Attempting to tackle an optional special ops mission with a large sentence reduction quickly taught me that I hadn't learned to play quite so well on my own as the story missions had encouraged me to believe — enemies are increasingly aggressive and your health can slide away in the blink of an eye.
Players play as Captain Olimar and tap the screen to throw Pikmin at enemies and objects, using the unique abilities of the Pikmin to solve puzzles, fend off aggressive wildlife and find objects as they navigate the world's tiny harsh environment.
Armos belong to that class of Zelda enemies that not only can not be defeated with a mindless sword strike, no matter how aggressive you are, but actually differ in exactly how to defeat them depending on the game.
Some of the basic enemy orbs are more aggressive — some now occasionally flash with lightning, where they can't be grabbed, for example — and most levels have slightly modified obstacles to get past.
Something that made sense on the PSP's tiny screen was an aggressive lock - on that would snap your camera to an enemy without any sort of delay when you hit the button to activate lock - on — but on a bigger screen, it feels jarring.
Players guide themselves through a blocky minimalist world destroying a wide variety of enemy cubes; the most docile of enemies may take the form of a huge lumbering gray block, while more aggressive types gladly return fire, even chasing the player down until their demise.
You fight the aliens in the main story missions, and spend most of the time exploring the world, discovering new alien races, and upgrading your equipment before finally getting your own set of giant armor to fight the increasingly aggressive and huge enemies.
Missions can be tackled in multiple ways, allowing you to go unseen and nonlethal or take a much more aggressive approach where bodies pile up in your wake — though again, the game isn't really built for you to face down more than a couple of enemies at a time so some degree of caution is needed.
For those more sedate, zen - like gamers, there is the Puzzle Mode, in which the pressure is off; aggressive enemies are out of the mix, but in their place is a series of increasingly taxing brain - teasers.
They let their liberal - progressive ideas of the perfect be the enemy of what one MIT energy economist called «by far the most aggressive U.S. proposal» he's ever seen.
The number one enemy of the road is the aggressive driver.
Abuse and the media / Abuse or neglect / Abused children / Acceptance (1) / Acceptance (2) / Activities (1) / Activities (2) / Activities (3) / Activities (4) / Activities (5) / Activity / Activity groups / Activity planning / Activity programming / AD / HD approaches / Adhesive Learners / Admissions planning / Adolescence (1) / Adolescence (2) / Adolescent abusers / Adolescent male sexual abusers / Adolescent sexual abusers / Adolescent substance abuse / Adolescents and substance abuse / Adolescents in residential care / Adult attention / Adult attitudes / Adult tasks and treatment provision / Adultism / Adults as enemies / Adults on the team (50 years ago) / Advocacy / Advocacy — children and parents / Affiliation of rejected youth / Affirmation / After residential care / Aggression (1) / Aggression (2) / Aggression (3) / Aggression (4) / Aggression and counter-aggression / Aggression replacement training / Aggression in youth / Aggressive behavior in schools / Aggressive / researchers / AIDS orphans in Uganda / Al Trieschman / Alleviation of stress / Alternative discipline / Alternatives to residential care / Altruism / Ambiguity / An apprenticeship of distress / An arena for learning / An interventive moment / Anger in a disturbed child / Antisocial behavior / Anxiety (1) / Anxiety (2) / Anxious anxiety / Anxious children / Appointments: The panel interview / Approach / Approach to family work / Art / Art of leadership / Arts for offenders / Art therapy (1) / Art therapy (2) / Art therapy (3) / A.S. Neill / Assaultive incidents / Assessing strengths / Assessment (1) / Assessment (2) / Assessment (3) / Assessment and planning / Assessment and treatment / Assessments / Assessment of problems / Assessment with care / Assign appropriate responsibility / Assisting transition / «At - risk» / / Attachment (1) / Attachment (2) / Attachment (3) / Attachment (4) / Attachment and attachment behavior / Attachment and autonomy / Attachment and loss / Attachment and placed children / Attachment issue / Attachment representations / Attachment: Research and practice / Attachment with staff / Attention giving and receiving / Attention seeking / Attitude control / Authority (1) / Authority (2) / Authority, control and respect / Awareness (1) / Awareness (2)
a b c d e f g h i j k l m n o p q r s t u v w x y z