Not exact matches
From the beginning, this
aggressive secularism has — rightly — seen the Catholic Church, and especially its asceticism, its passionate love
of goods beyond this world, as the chief
enemy of what it calls progress.
Countless government ministers on both sides
of the political divide stand up for it against the imaginary
enemy of «
aggressive secularism».
The promised surrender to the «right wing fanatic Hillary Clinton» (Arun Gupta)-- an
enemy of workers, a lover
of global - corporatist «free trade» (investor rights) deals, and an
aggressive war - monger — is already underway.
«In this study we wanted to go beyond the myth
of Scythians being
aggressive warriors, drinking the blood
of their
enemies in skull mugs.
Plants Vs Zombies 2 has it all: special levels, new gameplay elements and units to compete with endless waves
of increasingly
aggressive and powerful
enemies.
An offshoot
of the X-Men, «X-Force» takes a more militant and
aggressive approach towards its
enemies compared to the X-Men.
Made up
of superpowered mutants and usually led by Cable, the X-Force uses more
aggressive battle strategies when dealing with their
enemies.
Some have trenches close together so that you can take pot - shots at the
enemy before performing a fast,
aggressive charge, while others have huge expanses
of no - mans land where snipers and heavy gunners become a genuine concern to the attackers.
Side Stories is an action game that frequently forces the player to combat large number
of enemies...
enemies who are largely passive — and probably have to be so passive because the inconstant framerate would probably sink to single - digits if they became more
aggressive.
There are six factions to choose from: The Lyonar, who focus on defense and healing; Songhai, the most mobile and
aggressive of the bunch; Vetruvina, who rely on powerful abilities and high adaptability to win their fights; Abyssian, who can neutralize threats and swarm their
enemies; Magmar, who rely on overwhelming power; or the Vanar, with their cunning and trickery used to hedge their opponents in.
This issue is compounded when you actually get into combat — playing as a «gunslinger», we ended up spending most
of our time ploughing through
enemies in melee since the typical
aggressive AI is programmed to charge headlong into you as fast as possible.
Claire and Moira encounter far more
aggressive enemies than Barry, being swarmed by previous island inhabitants, now known as the Afflicted, and having to deal with a couple
of tough bosses.
However, A.I. difficulty increases as you progress further into the story and side missions as
enemies become more
aggressive and powerful, although they show signs
of intelligence and weariness in combat as
enemies will dive for cover when they have received a couple
of well placed health zapping shots, while the same can be stated for larger
enemies with more health and a self - contained shield in order to buy some time for the shield to be reenergised.
The game does, however, give you the option
of adding «blessings» before each playthrough, such as more health or less
aggressive enemies.
Have different types
of enemies, hunting / gathering, good surround sound, day / night cycles, verticality, weapons, varied environments, different ways to attack (stealth,
aggressive), etc..
Yet I have a feeling that this
aggressive enemies mod, as interesting as it sounds, will make certain parts
of this game feel completely broken.
And masochists will be glad to hear that Path
of the Damned returns, an extreme difficulty mode with smarter, more
aggressive enemies thrown at you in great swathes.
Right now,
enemy AI isn't very
aggressive, opting to defensively protect itself instead
of pursuing the player.
You can build defensively or amass an
aggressive army
of starships to dominate your
enemies.
There are more
aggressive forms
of powers as well, with an ability that allows you to summon a swarm
of rats to devour
enemies, and a windblast that knocks them back.
If you like your explorations in post-nuclear war Russia to be harder than hard nails, where there's no HUD and
enemies are that little bit more
aggressive, well, you're going to need to pony up for a pre-order
of Metro: Last Light because it won't be available in a standard copy
of the game.
Finally, the jet boosters adds a nice amount
of verticality to your movement during combat to allow for better tactics and a more flowing and intense set
of encounters, with the
enemy AI proving
aggressive enough to make moving around during a fight an important strategic consideration.
The gameplay
of RCR is
aggressive as hell, forcing the player to frantically fight waves upon waves
of enemies in a pseudo Grand Theft Auto (1997 — PC) fashion.
Attempting to tackle an optional special ops mission with a large sentence reduction quickly taught me that I hadn't learned to play quite so well on my own as the story missions had encouraged me to believe —
enemies are increasingly
aggressive and your health can slide away in the blink
of an eye.
Players play as Captain Olimar and tap the screen to throw Pikmin at
enemies and objects, using the unique abilities
of the Pikmin to solve puzzles, fend off
aggressive wildlife and find objects as they navigate the world's tiny harsh environment.
Armos belong to that class
of Zelda
enemies that not only can not be defeated with a mindless sword strike, no matter how
aggressive you are, but actually differ in exactly how to defeat them depending on the game.
Some
of the basic
enemy orbs are more
aggressive — some now occasionally flash with lightning, where they can't be grabbed, for example — and most levels have slightly modified obstacles to get past.
Something that made sense on the PSP's tiny screen was an
aggressive lock - on that would snap your camera to an
enemy without any sort
of delay when you hit the button to activate lock - on — but on a bigger screen, it feels jarring.
Players guide themselves through a blocky minimalist world destroying a wide variety
of enemy cubes; the most docile
of enemies may take the form
of a huge lumbering gray block, while more
aggressive types gladly return fire, even chasing the player down until their demise.
You fight the aliens in the main story missions, and spend most
of the time exploring the world, discovering new alien races, and upgrading your equipment before finally getting your own set
of giant armor to fight the increasingly
aggressive and huge
enemies.
Missions can be tackled in multiple ways, allowing you to go unseen and nonlethal or take a much more
aggressive approach where bodies pile up in your wake — though again, the game isn't really built for you to face down more than a couple
of enemies at a time so some degree
of caution is needed.
For those more sedate, zen - like gamers, there is the Puzzle Mode, in which the pressure is off;
aggressive enemies are out
of the mix, but in their place is a series
of increasingly taxing brain - teasers.
They let their liberal - progressive ideas
of the perfect be the
enemy of what one MIT energy economist called «by far the most
aggressive U.S. proposal» he's ever seen.
The number one
enemy of the road is the
aggressive driver.
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