Sentences with phrase «of ammo at»

If you run out of ammo at any point, go back to where you got that weapon and purchase ammo for it.
The game's Dynamic Spawning system means that you'll never know when and where alien swarms will jump out at you, and this makes for some pretty exciting play - throughs although it also might mean you run out of ammo at some inconvenient times.

Not exact matches

He has also given liberals about 80,000 rounds of ammo to shoot at him once the market goes down.
storyCOLOR PHOTO: PHOTOGRAPH BY EDDIE ADAMS Kalsu is one of 58,226 servicemen killed or missing in action who are honored at the Vietnam Veterans Memorial.COLOR PHOTO: GARY WATROUS (RIPCORD) COLOR PHOTO: COURTESY OF JAN KALSU - MCLAUCHLIN ONE OF THE GUYS When helicopters delivered ammo to Ripcord, Kalsu braved enemy fire to unload the heavy shells with his grunts.TWO COLOR MAPS: STEVE STANKIEWICZ (MAP) COLOR PHOTO: GREG FOSTER (MURAL) FOLLOW THE LEADER As team captain, Kalsu (77, left and below) helped Oklahoma go 10 - 1, winning the Orange Bowl, for which he and other»67 Sooners are commemorated in a mural at the university.B / W PHOTO: RICH CLARKSONB / W PHOTO: (C) 2001, THE OKLAHOMA PUBLISHING COMPANY MEMENTOS For Jan, Jill and Bob Jr. (in»70 and today), Bob's Army medals were no substitute for a husband and a fatheof 58,226 servicemen killed or missing in action who are honored at the Vietnam Veterans Memorial.COLOR PHOTO: GARY WATROUS (RIPCORD) COLOR PHOTO: COURTESY OF JAN KALSU - MCLAUCHLIN ONE OF THE GUYS When helicopters delivered ammo to Ripcord, Kalsu braved enemy fire to unload the heavy shells with his grunts.TWO COLOR MAPS: STEVE STANKIEWICZ (MAP) COLOR PHOTO: GREG FOSTER (MURAL) FOLLOW THE LEADER As team captain, Kalsu (77, left and below) helped Oklahoma go 10 - 1, winning the Orange Bowl, for which he and other»67 Sooners are commemorated in a mural at the university.B / W PHOTO: RICH CLARKSONB / W PHOTO: (C) 2001, THE OKLAHOMA PUBLISHING COMPANY MEMENTOS For Jan, Jill and Bob Jr. (in»70 and today), Bob's Army medals were no substitute for a husband and a fatheOF JAN KALSU - MCLAUCHLIN ONE OF THE GUYS When helicopters delivered ammo to Ripcord, Kalsu braved enemy fire to unload the heavy shells with his grunts.TWO COLOR MAPS: STEVE STANKIEWICZ (MAP) COLOR PHOTO: GREG FOSTER (MURAL) FOLLOW THE LEADER As team captain, Kalsu (77, left and below) helped Oklahoma go 10 - 1, winning the Orange Bowl, for which he and other»67 Sooners are commemorated in a mural at the university.B / W PHOTO: RICH CLARKSONB / W PHOTO: (C) 2001, THE OKLAHOMA PUBLISHING COMPANY MEMENTOS For Jan, Jill and Bob Jr. (in»70 and today), Bob's Army medals were no substitute for a husband and a fatheOF THE GUYS When helicopters delivered ammo to Ripcord, Kalsu braved enemy fire to unload the heavy shells with his grunts.TWO COLOR MAPS: STEVE STANKIEWICZ (MAP) COLOR PHOTO: GREG FOSTER (MURAL) FOLLOW THE LEADER As team captain, Kalsu (77, left and below) helped Oklahoma go 10 - 1, winning the Orange Bowl, for which he and other»67 Sooners are commemorated in a mural at the university.B / W PHOTO: RICH CLARKSONB / W PHOTO: (C) 2001, THE OKLAHOMA PUBLISHING COMPANY MEMENTOS For Jan, Jill and Bob Jr. (in»70 and today), Bob's Army medals were no substitute for a husband and a father.
It would immediately void Cuomo's SAFE Act provision that expanded rifle and shotgun bans while also prohibiting how many rounds of ammo can be in a firearm at a given time.
The turning point came in 1980, when her lab tested workers at the Blue Grass Army Depot near Lexington, Ky., where crates of ammo from Vietnam had been stored to be decommissioned.
Wicker, no political naïf, brought out the big rhetorical ammo, reminding the senators that it was Jamie Thomson, the University of Wisconsin scientist who first reported isolating the cells in 1998, who said: «If human embryonic stem cell research does not make you at least a bit uncomfortable, you have not thought about it enough.»
Also a good chunk of the combat takes place at range which you do have limited ammo but in my opinion they give you to much ammo with Caddoc getting 40 bolts and E'lara getting 100 arrows and your ranged attacks usually do a lot of damage (at least with Caddoc's crossbow) which pretty much makes you end up using ranged unless forced to go melee because you will die easily.
Keys to the City — Made notorious in the first Crackdown expansion as the ultimate cheat mode, Keys to the City returns to Crackdown 2 and puts an even bigger set of tools at your disposal, including God Mode, Infinite Ammo, Fly Cam, spawning of weapons, gadgets and more, the ability to freeze the time of day, and pushing all skills to the maximum to become faster, stronger and more lethal.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
There are no laughs (unless you're giddy for automotive puns), no genuine thrills, too much going on of relative unimportance to the audience, and a plethora of guns and ammo going off willy - nilly (the MPAA, asleep at the wheel when it comes to depictions of cartoon violence, bestowed a generous G rating).
Survivors do a good job of assisting you if you share some of your ammo with them, but you should know that — at least early on — bullets are something of a commodity in Undead Nightmare because none of the stores that sell them are open for business.
You'll play as characters including a soldier who chooses a weapon with limited ammo, a melee - only tough guy, plenty of masked criminals, and even two characters at once with one wielding a chainsaw and the other holding a gun.
Escape Dead Island has a fairly liberal checkpoint system though, so I never found myself with too much time lost, and certainly not as much time lost as some of the unbalanced later encounters in the game that were only beaten through enemies getting stuck, about 45 rounds of shotgun ammo fired wildly in no certain direction, and perhaps my wife doing some kind of voodoo magic so that I would stop cursing at the TV.
Rather than take on all three of them at once, I huddled into some nearby tall grass, and lured one over to me by firing specialized ammo which removed some of the robot's components.
Chandler doesn't seem rough enough to be a guy who at all times carries pouches full of ammo.
Our deer blinds, chairs, heaters, and backpacks filled the 6 - foot -4-inch bed, and rifles and ammo cans fit perfectly in the remote - locking Ramboxes located at either side of the bed.
The mechanics here are the same as in Infinite: Booker has a myriad of weapons and plasmids (no vigors here, but they have the same abilities as in Infinite) at his disposal, and Elizabeth helps scrounge for ammo and Eve so that you don't easily run out of either.
It took me around 14 hours to finish it, so I don't think it was short at all, but then again I did take my time trying to search every corner for ammo or collectibles (I didn't use a guide but I was surprised when I had beaten the game and it showed I only missed a few of them).
Meanwhile there is at least one interesting idea in the form of Tom's gun which can suck up souls that act like ammo, each one granting a different power to his special gun.
At first it's sort of distracting you might end up trying to unload a clip of ammo into someone who isn't even in the Shadow War, but once you get used to it it's nice to see other gamers just going about their business while you're trying to fight for your life.
If you ran out of ammo / special weapons in either of those games, and at specific points, you were bound to have a bad time.
Using a block wall or bomb can keep some of the horde at bay, using the taunt can lower the aggression meter, and then the robot can also scrounge the area for weapons, ammo, and health, which will be needed as finding ammo or new weapons can feel limited by yourself.
At the end of the day I think Out of Ammo works more than it doesn't but when combined with the repetitive RTS sections, the 3 singular missions which are frustration more than fun, and overall basic gameplay, it's easy to get sick of this and move on.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
It reminds me a little of Dead Space 2 mixed with Resi 4 (we'll keep coming back to Resi 4), and Castellanos actually has a pretty meaty arsenal at his disposal, with one small issue — ammo is scarce as hell.
Rather than take on all three of them at once, I huddled into some nearby tall grass, and lured one over to me by firing specialized ammo which removed some of the robot's components.
Weapons are of course here and depending on what difficulty you chose at the beginning ammo consumption needs to be carefully managed.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapOF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapof protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
The game goes beyond the typical ammo rationing of action - horror (giving you bullets when things are calm so that you can use them all at once in a big fight) to reach for something more subtle and interesting than that.
Going all John Wick is fun in State of Decay 2, but ammo is scarce and guns can jam at the worst time!
Each area theme (ranging from slippery ice plateaus to scrapyards and bejewelled cave systems) spans a fixed number of levels, boss encounters crop up at the same point in the sequence every time, and each layout is home to a certain number of weapon and ammo crates.
This features one - hit kills, no saves, extremely scarce ammo and sections that throw a ton of «Freds» (the name the main character jokingly calls the zombies) at you.
That's the case with Out of Ammo, which is unfortunate since it's a decent game at its core.
Those hoping to progress by simply sticking to the side of their squad mates should note that the specific items such as ammo, health packs and grenades all have their own recharge period, so you will still need to at least be a little decent with a rifle in hand.
Being the end of the world and all managing ammo is important and guns tend to be a last resort, especially given how hard ammo is to come by, or at least you'd think so, but they feel rather useless most of the time, especially in comparison to cricket bat.
The orientation of your belt that holds your endless supply of ammo can sometimes shift and leave you grasping desperately at air as your opponents rain hot death upon you.
You can run quickly, jump, and carry a generous amount of guns and ammo with you at any time.
An open - world game will rarely give you the thrill of defeating an enemy with the worst gun available at your disposal because it was the only thing you had ammo for.
To really help keep the aliens at bay a number of weapons can be collected from dead aliens including a three way pistol which is a godsend and a rocket launcher that is very powerful but its ammo is in very short supply.
This said, guns can come in handy against larger bosses, and since bullets can be restored by slashing at the surroundings, running out of ammo isn't too much of an issue.
At the bottom of the stairs, there are frag grenades and boomshot ammo which are very useful against this boss.
You can change your equipped items at any time but for certain weapons, there is a small penalty for changing in the middle of the game, with a loss of ammo that will have to be regained before the newly equipped weapon can be used.
They alter gameplay and range from aesthetic changes (sounds have a drastically increased pitch or all monsters are wearing party hats) to beneficial (infinite ammo, random moments of invulnerability) to diabolical (players are limited to a certain area or they lose health, guns switch at random every two seconds).
You'll get some Capture the Flag scenarios and some King of the Hill scenarios, plus some modes similar to Call of Duty: World at War's zombie killing multiplayer modes insomuch as you and your buddies bunker down and take out wave after wave of incoming enemies, purchasing weapons and ammo as needed.
It's even possible to try and save some ammo by getting enemies to shoot out windows or to strategically manipulate them into the path of friendly bullets if you so wish, or to toss your empty gun at an enemy and then rearm yourself with their airborne weapon.
They're the kind of details that can bubble up and surprise you even after a week's intense play - like how the frustration at the lack of an ammo counter on the HUD gives way to delight when you eventually find it in the canister on your character's back, slowly depleting with each schlepping shot.
At the end of each round, Use the money to buy new and better weapons, armor and ammo.
There is still a lot of ammo conservation necessary to evoke at least the survival part of the series» history; you'll need to pick your targets carefully and make sure your shots count.
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