Sentences with phrase «of ammo from»

Each weapon allows you to craft a specific amount of ammo from one resource bunch.
The turning point came in 1980, when her lab tested workers at the Blue Grass Army Depot near Lexington, Ky., where crates of ammo from Vietnam had been stored to be decommissioned.

Not exact matches

The question investors are asking, according to one of the analysts, is how central banks extricate themselves from that kind of policy, and what ammo they have left if things deteriorate from here.
The bottom line is that Nelson Peltz, perhaps the most prolific and successful food and restaurant shareholder activist of all time, may have trimmed his exposure in this sector, but he's likely only easing off the trigger as opposed to removing the ammo from the gun.
Is there an aid group or something out there that can help these people to get away from their insane neighbors who want to kill them (freely admitting that the majority of iraqi muslims are not murderers... that much said, it only takes one crazy person with a gun and a full ammo clip to wipe out a family)... somebody do something...
Committing himself to vivid landscapes dripping with color, he still can't seem to pull completely away from the overwrought muscles and too many pockets and ammo magazines that blow his characters out of proportion - and that his critics have loved to ding him for since his meteoric rise in the 1990s.
This bright bowl of food is swimming in vitamin A and antioxidant vitamin C from the fruits that will help keep you immune system in working order and provide you with ammo that may help protect you from having a stroke.
A background check won't stop you from defending your home and family and the SAFE act does not limit the amount of guns or ammo you can own.
To Think the Mob Went rom Running N.Y.C. to Running N.Y. Sate, in Such a Short Period of time Without Opposition, Once They Have the Income from There Casinos and Total Control of Weapons and Ammo, Nothing will be Created In less They Control It, No one Will Have Justice In Less they Pay For It, They Will Be a Negative Force that Will Not Be stopped in My Life time.
You might want to cite your sources regarding damage from running and be sure to place them in context, showing the volume of training if you want to make your case more strongly, because i have seen blurbs and abstracts of the studies cited as ammo against cardio and running in general, when upon reading the full text paper and putting it context of the entire body of research, did not support the contention being made.
Given this new data suggesting that the consumption of flesh from wild animals causes less inflammation, those who continue to eat meat might benefit from switching to something like venison — but it depends on what kind of ammo you use.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
You have four different characters to choose from (minor characters from the main story), but they all behave the same apart from their starting weapons (which break / run out of ammo quickly anyway).
Kulve Taroth is covered in armor for much of the fight with very few weak points, but it seems explosions from Barrel Bombs, Sticky Ammo, Cluster Bombs, and even the Gunlance's explosions, ignore that armor and do extra damage.
Absolutely dripping with Paul Verhoven style satire, Helldivers combines a range of objective - based missions with a nifty gameplay system called «Strategems», allowing players to input a series of commands to call down anything from extra ammo and scout drones through to APC's and hulking great mechs.
The crafting system from previous games has been removed entirely, with upgrades and the like now exclusively associated with the perk system, which is a welcome change as fair as I'm concerned, as having to collect fifteen bison testicles to craft myself a bigger ammo pouch isn't exactly one of my fondest Far Cry memories.
Each of 14 weapon types makes combat feel like an entirely different game, from the grace and familiarity of a sword and shield, to the explosive pummel of an ammo - switching Bowgun, to the downright oddity of the Hunting Horn, a massive hammer that plays stat - buffing tunes.
I think even it's biggest fans will agree to some extent that it was the beginning of Capcom's transformation of the series from one of limited ammo, limited save points, limited inventory space, -LRB-- Wow, Ninja.
Sure, many elements in 4, like swimming in ammo mid-game onwards, and lack of creative puzzles is a huge change from the Remake and Zero that came not long before on the Gamecube, even going further with the Outbreak spin - offs on PS2.
From 2008 — 2012 it was nearly impossible for stores to get in any type of popular ammo.
To get a free refill of your vehicles health and ammo simply exit the vehicle and walk away from it until you can not see it anymore.
Then we must also consider the many, many movies which show soldiers, action heroes, baddies etc. reloading their weapons when moving from room to room, or swapping to another weapon when they run of out ammo.
Blindfire is possible from behind cover by just holding RT, but unless your enemy is ony two feet away this is mostly a waste of ammo.
These range from simple things like someone leaving a bag of ammo around or window being helpfully left unlocked, to things like parking a tall van next to a gallery so you can scamper up to the roof a little easier.
As players take on the role of Isaac, a mechanic sent to repair the USG Ishimura along with a few other characters after a distress call is received from the mining ship, they will be constantly worried about ammo levels and whether they have enough health to tackle the next swarm of monsters.
Featuring appearances from Until Dawn's masked murderer and other unfriendly guests, plus nods to light - gun shooters of yore like shootable ammo crates that yield upgraded firepower, Rush of Blood plays like a midway attraction designed by John Carpenter.
Now you're doing it in paid DLC featuring new guns (you won't soon forget the sheer glee of spraying ammo from the Reich minigun like water from a firehose).
Some of the weapons have a discrete ammo capacity like the Gatling Gun, while some require energy from your AC to be used like the Pulse Machine Gun.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Once all parts have been recovered and the project is finished, Max will gain access to a variety of perks when returning to a stronghold, such as refilling his ammo or automatically gathering scrap from victorious car combat encounters.
Sony Drops A Triple Bomb While we were aware that Sony wouldn't have a ton of ammo for 2015, that didn't stop them from once again dropping jaws.
These range from new color schemes for the drivers and vehicles, to items that can be added to the vehicles to add some character, like cartoony fences that surround the vehicle's body, ammo boxes on top of the hood, and more.
It seems like a fast paced constant motion type shooter but I started off finding a sniper rifle and used it from one place until I ran out of ammo.
Universal ammo is dropped from every enemy killed, and the game does a great job of providing each class with its own niche role on the battlefield.
You can carry a side - arm, a standard rifle, and a heavy weapon, but most of the time the heavy weapons have limited usage due to their small ammo - pools (aside from the StA3 LMG).
Some of those changes include improved drop rates for ammo, guaranteed power ammo drops from certain enemies, and adjustments to boss vitality, grenade effectiveness, and weapon damage to PvE enemy targets.
Picking up weapons or refilling your ammo also costs money, which means that the new Horde mode is a mix of the old Horde mode, some sort of tower defense - like structural accoutrements, and the Zombies mode from Treyarch's Call of Duty games.
Each area theme (ranging from slippery ice plateaus to scrapyards and bejewelled cave systems) spans a fixed number of levels, boss encounters crop up at the same point in the sequence every time, and each layout is home to a certain number of weapon and ammo crates.
Preventing you from picking up body armour or decreasing the potency of health and ammo pickups are only some of the less troublesome Oaths.
Choosing the weapon to take from the safe house is usually a gamble, as you won't know what sort of ammo you'll find throughout the next mission.
Stranger's crossbow, available from the beginning of the game, offers up a multitude of Live Ammo types.
maybe make a rug out of them lol Improved Crafting System from Red Dead Redemption, Make Ammo and Arrows, Fire Arrows, Poison Arrows, repair and upgrade weapons etc. use the resources of the world and animals to improve your gear and weapons, horse gear.
Weapon customization: Players can customize every single piece of their weapon, from the stock to the barrel, and even the kind of ammo it uses.
In the case of the Columbine High School shooting, the video game Doom was a major factor in the opinion of the cause in the investigators mind, stating that the shooters had modified the game to include two shooters and unlimited ammo and recreated scenes from the game.
Weapons include a pistol, assault rifle, SMG with each weapon having unique attributes including magazine size for ammo capacity and how slow or quickly a weapon fires ranging from the pistol's single shot to the rapid fire of an assault rifle or SMG.
To really help keep the aliens at bay a number of weapons can be collected from dead aliens including a three way pistol which is a godsend and a rocket launcher that is very powerful but its ammo is in very short supply.
To sweeten the pot, you'll be armed with the latest cache of unique weapons, ammo types and recipes from the most recent add - on packs: Courier's Stash and Gun Runners Arsenal.
You get to step into our protagonist's shoes on a quest to find other survivors across the blistering heat of the post-apocalyptic Arizona desert, all the while battling zombies with whatever gear, ammo, and consumables you loot from your undead enemies or find on your way.
Inspired by similar wave - based modes like Horde and Call of Duty's Zombies, you go from round to round buying ammo, health, and access to useful objects in the environment.
And there's the aforementioned slinger, which means even melee hunters always have some kind of ranged attack available, with collectible ammo ranging from explosive and fiery to piercing and shattering.
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