Sentences with phrase «of ammo means»

Not exact matches

That means additional ammo for the company in terms of growth, improving the balance sheet, buybacks, and dividends — this all bodes well for shareholders.
A rash of criticism led Governor Andrew Cuomo's counsel Alphonso David to say the suspension of the ammo registry program was a gesture meant to assure the public that it would not move forward prematurely.
Using stealth attacks to kill enemies means you'll save valuable ammo and not draw the attention of nearby monsters.
That means additional ammo for the company in terms of growth, improving the balance sheet, buybacks, and dividends — this all bodes well for shareholders.
Fliers for new weapons and documents also take up space in your very limited inventory for no reason that I can think of, which meant in a lot of instances I'd send a goon out on recon and end up juggling an inventory full of keys and fliers and guns and ammo.
To gather these parts you must head into the world and salvage them, which can be quite a time - eating jaunt across the map given the sheer size, but it is worth the effort as they provide benefits for you as well; setting up an oil well means getting a free refill of fuel whenever you stop by, likewise an ammo bench means getting bullets when you decide to visit.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
Doom isn't a shooter that lets you recover health by simply hiding in a corner, meaning you'll have to get used to sprinting through each map in pursuit of crucial health and ammo pickups.
We considered an ammo mechanism to limit the number of shots, but that seemed too cumbersome, and running out of ammo would mean «game over» within seconds.
One of the highlights of this feature is the ability to craft ammo and traps while in combat (assuming you have the resources) which means you never really have to slow down in a firefight.
Picking up weapons or refilling your ammo also costs money, which means that the new Horde mode is a mix of the old Horde mode, some sort of tower defense - like structural accoutrements, and the Zombies mode from Treyarch's Call of Duty games.
The actual content of these missions puts you up against high - level enemies with high health and scarce ammo, indicating this mode is meant for people who have completed the single - player campaign.
Sniper rifles and Shotguns are not classified as Energy or Kinetic, they are Power weapons, meaning that you will get a much smaller amount of ammo for these weapons than you would expect.
It doesn't have much reserve ammo - your second and last mag is only six rounds - but its fire rate means you can fire all fourteen of those shots in any of the raid's damage phases, and that's pretty savage DPS.
And there's the aforementioned slinger, which means even melee hunters always have some kind of ranged attack available, with collectible ammo ranging from explosive and fiery to piercing and shattering.
Once these bombs and pots and friends came along with you for the fight, the monotony disappeared, and when exploring the furthest reaches of an area meant better ammo or one more battle to discover, making sure you got everything wasn't about filling up the checklist.
On top of this, the game no longer features distinct ammo for different weapon types, meaning that any ammo drop you pick up will work for you.
Thanks to the scarcity of ammo, the meaningless effect of ranged weapons feel especially deflating, but it is by no means a universal occurrence — the Waywatcher's bow, for example, has thrice the ammunition of a pistol and can systematically one shot people regardless of where they're hit.
Weapons and ammo are scarce, and players will have to find alternative means of escaping death.
The game's Dynamic Spawning system means that you'll never know when and where alien swarms will jump out at you, and this makes for some pretty exciting play - throughs although it also might mean you run out of ammo at some inconvenient times.
Aside from the main campaign, STRAFE will be introducing three new modes in a free update sometime around next month, which are: a Daily Challenge called STRAFEZONE in which all players experience a common run; a Weekly Challenge that is meant for speedruns called SPEEDZONE that grants special rules such as infinite ammo and taking less damage from rocket jumping; and Horde More challenge called MURDERZONE, with a progression system that lets you unlock objects to help you survive longer according to how many gallons of blood you have spilled from enemies.
The lack of ammo, and the paltry health supplies mean Resident Evil was, and remains the true creator of the Survival Horror genre.
The limited amount of ammo and traps you can carry means that tactics are required, and you can expect to die on the early missions a few times.
You can only carry the ammo you picked up, meaning you can't carry two types of items in your inventory.
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