Sentences with phrase «of ammo using»

Given this new data suggesting that the consumption of flesh from wild animals causes less inflammation, those who continue to eat meat might benefit from switching to something like venison — but it depends on what kind of ammo you use.
«the free / $ 2.99 only audience who want 3 rapes, two murders and several hundred rounds of ammo used up on the first page, or they trash it for being boring.»
I believe the reviews are due to offering it to the wrong audience, the free / $ 2.99 only audience who want 3 rapes, two murders and several hundred rounds of ammo used up on the first page, or they trash it for being boring.
Weapon customization: Players can customize every single piece of their weapon, from the stock to the barrel, and even the kind of ammo it uses.

Not exact matches

The social dynamic of AA has helped me more then the spiritual side of it but I'm using all the ammo I can get to help me with this chronic disease I have.
Better keep lots of ammo handy and practice using videogames to be ready for the Zombie Deer Apocalypse that will be caused by a radioactive deer tick.
If you're looking for ammo, give your school principal a copy of The Use of Food as Reward in Classrooms: The Disadvantages and the Alternatives (while geared toward the state of Kentucky, a national version of this excellent white paper is in the works — so stay tuned!).
A recessed, removable steel top shelf can be used to store ammo and other supplies without getting in the way of taller guns or removed entirely.
Thickness: Thickness will determine the caliber of the ammo and the power of the gun you can use with each of these targets.
You tend to pick up a LOT of things, it's only confusing in split - screen but even then the game seems to have a system of «finders keepers» where if player 2 uses a sniper, his kills or containers that he opens will provide him with sniper ammo.
Also a good chunk of the combat takes place at range which you do have limited ammo but in my opinion they give you to much ammo with Caddoc getting 40 bolts and E'lara getting 100 arrows and your ranged attacks usually do a lot of damage (at least with Caddoc's crossbow) which pretty much makes you end up using ranged unless forced to go melee because you will die easily.
This has been true for old school Resident Evil games, which limited the ammo of players and health items and forced players to use the items strategically.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
Hostile Shadows roam these dangerous locales and encountering them on the field brings you into a turn - based combat system, where Joker and up to three other party members can duke it out with the demons using basic attacks, guns (powerful moves restricted by limited ammo) or the abilities of each Phantom Thief's Persona.
Blast â $ ™ Em Bunnies â $ «Blast â $ ™ Em Bunnies is an endless first - person shooter in which you must defend your rabbit burrow using fun new types of weapons and ammo.
Basically, instead of using up ammo when you use an item, it takes some energy away which automatically yet gradually replenishes afterwards.
The balance changes deal exclusively with the ammo used by two of the ranged weapon types.
Plants and monster parts are needed for crafting weapons, upgrades, armor, traps, and ammo, and what's particularly interesting is that, while some of the weapons and gear are based on fanciful connections between living things — like sword blades that are enhanced by healing insects - there is no «magic» in the usual RPG - sense that gamers are used to.
Whether you're using cutting, blunt, or ammo damage, the head is by far the weakest part of the body.
And if you start as Blademaster, then if and when you decide to gun, you'll probably have a ton of stuff in your box for making ammo that you never used.
And if you played anything that didn't require ammo, dulling your weapon's edge and running out of whetstones was a common worry (especially if you're like me and forget to restock the essentials before every hunt); never fear, whetstones are now infinite use and don't even take up an inventory slot.
Using stealth attacks to kill enemies means you'll save valuable ammo and not draw the attention of nearby monsters.
The ballista is your main weapon, a tower mounted cannon that you can use different types of ammo with to kill the enemy or attack their base.
They want to move aggressively, but they don't want to use up all of their conventional ammo, when they are so close to the «zero bound.»
Slaying the otherworldly beings somehow grants you money, which can in turn be used to either purchase the weapons found throughout the map or to acquire one of four items accessed via the D - pad, these being a deployable machine gun, an ammo crate, a missile defense system and claymores / mines.
Giving team mates ammo, healing them, spotting enemies and marking them, repairing vehicles, blowing up objectives, keeping the enemy suppressed via the improved suppression system which blurs their vision and so much more nets you beautiful points that unlock various gadgets and upgrades for the four different classes in the game, each of which is designed to be used in unison with each.
It took me around 14 hours to finish it, so I don't think it was short at all, but then again I did take my time trying to search every corner for ammo or collectibles (I didn't use a guide but I was surprised when I had beaten the game and it showed I only missed a few of them).
If you destroy an ammo warehouse, guards will have only one clip of AK ammo, then they will switch to a pistol, and eventually they will have to use a knife.
At first it's sort of distracting you might end up trying to unload a clip of ammo into someone who isn't even in the Shadow War, but once you get used to it it's nice to see other gamers just going about their business while you're trying to fight for your life.
If you're running Rapid Fire or Dual Wielding you'll find this perk useful as well due to the high amount of ammo you're using.
But ammo isn't exactly going to be in mass supply out in the wasteland, so careful use of your ammunition supplies will be vital if you plan on living past the first five minutes of your new life.
Using a block wall or bomb can keep some of the horde at bay, using the taunt can lower the aggression meter, and then the robot can also scrounge the area for weapons, ammo, and health, which will be needed as finding ammo or new weapons can feel limited by yourUsing a block wall or bomb can keep some of the horde at bay, using the taunt can lower the aggression meter, and then the robot can also scrounge the area for weapons, ammo, and health, which will be needed as finding ammo or new weapons can feel limited by yourusing the taunt can lower the aggression meter, and then the robot can also scrounge the area for weapons, ammo, and health, which will be needed as finding ammo or new weapons can feel limited by yourself.
Some of the weapons have a discrete ammo capacity like the Gatling Gun, while some require energy from your AC to be used like the Pulse Machine Gun.
Doom isn't a shooter that lets you recover health by simply hiding in a corner, meaning you'll have to get used to sprinting through each map in pursuit of crucial health and ammo pickups.
It seems like a fast paced constant motion type shooter but I started off finding a sniper rifle and used it from one place until I ran out of ammo.
These skill points can be used to purchase ammo and a number of upgrades to your weapons making them even more deadly.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapOF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapof protect objects missions, players can repair damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 — Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one weapon
The game goes beyond the typical ammo rationing of action - horror (giving you bullets when things are calm so that you can use them all at once in a big fight) to reach for something more subtle and interesting than that.
The variety of weapons, combined with the limited amount of upgrades, ammo and space in your backpack, forces you to focus on one or two specific weapons and use the rest very occasionally.
All of them give you the same three types of meat, which can be used, as in Far Cry, to craft upgrades for ammo pouches.
maybe make a rug out of them lol Improved Crafting System from Red Dead Redemption, Make Ammo and Arrows, Fire Arrows, Poison Arrows, repair and upgrade weapons etc. use the resources of the world and animals to improve your gear and weapons, horse gear.
Not so much of a problem on the easy levels but on the harder levels where ammo is as scarce as a watchable Resident Evil film (they're terrible), you may find yourself praying that you used that ink ribbon to save your progress in that last safe room.
If you kill all 3 sharks (I used the BBG, about 7 bursts each), a wide array of goodies appears on your way back to the monorail: Health, Ammo, JB Grenades and a Meson Cannon (The Alien Rocket Launcher).
Killing enemies will drop ammo, parts and nanites for the player to make use of as loot.
As is the needs of a survival horror, your inventory management and careful use of ammo is key to survival, but you can craft items on workbenches, upgrade weapons, or create extra bullets for your weapons.
The bug in question allows players to use one of the Rat King's new perks to gain additional ammo for heavy weapons, leading to some over powered combinations.
You will find that for large sections of the game you will have more ammo in your weapons than needed and can almost use all your ammo without any thought to running out.
If you switch from an assault rifle to a handgun the assault rifle doesn't just disappear or get put into some kind of holster on Max's back it is held in his left hand while you use your right to hold the handgun, then when reloading he puts the larger weapon under his arm as he changes the ammo cartridge, it truly shows just how much effort Rockstar have put into making even the smallest of details perfect.
Or, you could just use run up towards your enemies and use one of your tendrils to slice, dice and bring about a variety of horrible deaths to your attackers, while the other feasts on their entrails and extracts ammo, health, dark holes or even creates a shield for you.
Instead of using my trusty knife, a quick shotgun to the head finished most enemies but ignoring my survival horror training I thought my plentiful ammo would continue to come.
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