As Jake mentioned, the
lack of an analog control for volume (and ideally tuning, too) is the biggest ergonomic flaw in Chevy's otherwise solid MyLink system used in the Sonic.
I'm wondering if I would have enjoyed Bionic Commando: Rearmed even more if there was a bit less of a literal reskinning and a more liberal
use of analog control?
It seems that in order to get gamers to try out the 3 - click method the developers increased the
sensitivity of the analog control to an extreme level that takes almost ninja type skill.
Sporting revised graphics, multiple playable characters, a multiplayer mode and minigames independent of the main adventure, this iteration would have proved the definitive version of the 1996 original had it not been for the
lack of analog controls.
Sporting revised graphics, multiple playable characters, a multiplayer mode and minigames independent of the main adventure, this iteration would have proved the definitive version of the 1996 original had it not been for the lack
of analog controls.
Movement with the Move controllers is also awkward thanks to the lack
of analog controls.