Sentences with phrase «of audio cues»

There are obviously some small differences: it's not quite as visually accomplished as it is on more powerful devices, the controls are touchscreen, and a lot of audio cues have been made visual so you can play comfortably in public without the need for headphones.
There are some small differences: it's not quite as visually impressive as it is on more powerful devices, the controls are touchscreen, and a lot of audio cues have been made visual so you can play comfortably in public without the need for headphones.
Both of these audio cues throughout the game are very, very creepy.
Every location in the town of Union has plenty of audio cues to alert you to what is going on.
The sound itself is rather disappointing, many of the audio cues sounding flat, off or just badly inserted into the world.
You can use some sort of audio cue to denote scene changes, if they occur within a file.
I wish there was an epic score unique to each boss, as well as some sort of audio cue at the end of these battles to punctuate my accomplishment.

Not exact matches

Breathe2Relax uses a combination of visual and audio cues to slow your breathing rhythm while soft music plays in the background.
In fact, visual and audio cues can increase the likelihood of switching activities by as much as 42 percent.
There, the company showed off the inside of its self - driving minivans, including a user interface that provide visual and audio cues to riders.
It also serves as an audio cue, just for the nursery, of when it's time to go to sleep.
The computer - based environment was characterised by intense audio - visual cues that contributed to increasing the experimental realism of the situation on the one hand, and the feeling of anxiety and danger on the other.
And in a famous illusion called the McGurk Effect, videos of lip cues dubbed with mismatched audio cause people to hear the wrong sound.
The system's main limitation is that YouTube strips metadata out of videos, says Goldberg, so it must rely on audio cues to sync videos — but this only works when there is a loud noise easily distinguishable from the background, like a gunshot.
The software automatically syncs video from multiple sources shot from different angles, using metadata on the files — the date, time, type of equipment used, and information about the exposure — if that is available, or if not, visual and audio cues.
The CuPiD service will employ wearable sensors, audio biofeedback, exergaming and external cueing to provide intensive motivating training that will be suited to the patient and will be monitored remotely by experts to provide the best care while decreasing the burden of transport to a rehabilitation centre.
Visual signaling from biologically - inspired robots has been used to investigate the behavior of birds [27]--[31], dogs [32], lizards [33], fish [22], [34]--[42], and rats [43]; salient chemical cues have been implemented on a miniature mobile robot to investigate social behavior of cockroaches [44]; audio feedback has been integrated in a model of a robotic squirrel to influence squirrels» behavior [45]; pulsing air currents created by robotic honeybees have been used to investigate honeybees» dance [46]; and hydrodynamic cues from a swimming robotic fish have been considered in [20] to modulate fish behavior in a water tunnel.
Gone Girl offers interesting, even amusing audio cues: the sound of a distant mourning dove when we suspect Amy's been killed, or Blue Oyster Cult's «Don't Fear the Reaper» playing on a car radio as Nick returns his obnoxious father to an assisted care center.
Though more than capably portrayed, one - dimensional characters make it difficult for Oculus to truly get under the skin, and overused audio cues and increasingly incomprehensible cuts between past and present ultimately cause the bubble of dread that Flanagan so desperately tries to preserve to burst far too quickly.
Deaf & Hard of Hearing: Sadly, important information about the moment to moment situations encountered in Mario Kart 8 will be lost for the heard of hearing — many enemy attacks have audio cues associated with them such as the whistle of a green shell approaching from behind.
These new audio cues (along with the fact that you're now alerted if you're taking the correct path or not in certain castle levels) are a great addition as they clearly notify you of the impending danger and help you get on the path to success.
It's hard because it's cryptic; this fusion of kingdom building and side - scrolling survival tells you basically nothing overtly, forcing you to figure out how all of its pieces fit together by paying attention to animation and audio cues and learning through repeated deaths and restarts.
The smooth greens and blues of Reid's workmanlike vision are preserved to fine effect as are the jarring, regularly timed musical cues of the film's Dolby 2.0 audio mix.
Deaf & Hard of Hearing Gamers: There are no audio cues and the game is fully subtitled, but those subtitles have one pretty major problem — the game never attributes them to anyone in the cutscenes.
When things get very quiet and you know a jump scare is coming, blocking out the audio cue that accompanies the sudden gnashing of monster teeth or the glint of a knife can keep your heart rate down, or at least stop you from screaming out loud in public.
The audio cues undoubtedly play on player's affection for the series, so if you're somehow a Switch owner with no interest or knowledge of the Legend of Zelda then it may well leave you cold.
Deaf & Hard of Hearing Gamers: The game doesn't have any audio cues of note.
Deaf & Hard of Hearing Gamers: You shouldn't have much trouble with the game — all dialogue is subtitled, and there are no important audio cues.
I immediately turned the volume all the way down, though I was a little worried that this was going to lock me out of activities that require audio cues like fishing or fighting monsters in the mine.
Deaf & Hard of Hearing: While the game features no important audio cues that don't have visual accompaniment, it is a largely music - themed game.
The visuals will burn images of lasers into your retinas and the audio matches the onscreen chaos perfectly with satisfying gunfire, a pumping soundtrack, and obvious cues.
The oddest aspect of the DVD's multiple audio tracks lies in the Spanish dub track, which often features no music in scenes where there's score in the French and English tracks and completely different cues elsewhere, making one believe that all elements had to be recreated for the Spanish print, relying on awfully sparse sound effects, Spanish dialogue recorded in a sterile environment, and stock music in place of Newman's original score.
PowerPoint presentations that provide a range of strategies for adding numbers up to 10 with strong visual and audio cues.
PowerPoint presentations that provide a range of strategies for subtracting from numbers up to 10 with strong visual and audio cues.
A touch of the power button cues cordial audio and visual greetings without a hint of driveline noise or vibration.
In the Cadillac's favor are all sorts of new technologies, like a 34 - speaker Bose surround - sound audio system, an enhanced self - parking system, a camera - screen rearview mirror, and a haptic touchpad to operate the updated, upgraded CUE infotainment screen.
There's enough torque to make you forget about the relative lack of horsepower, cruising range is incredible, and there are virtually no audio or visual cues to remind you the engine is burning diesel instead of gas.
Ultrasonic sensors monitor your surroundings as you maneuver in tight spaces, warning you of obstacles and guiding you into position with audio and visual cues on your iDrive display.
An extensive list of optional features includes Cadillac's Cue system (standard on Luxury, Performance and Premium collection models), OnStar 4G LTE connectivity with built - in Wi - Fi, Bluetooth phone and audio with voice recognition, text - to - voice, satellite radio, configurable 5.7 - inch instrument cluster display, color reconfigurable head - up display and navigation.
OPTION PACKAGESENTERTAINMENT SYSTEM, REAR SEAT includes 9 screen DVD player (Blu - Ray capable) with remote control, two 2 - channel wireless digital headphones, auxiliary audio / video jacks on rear of center console, sound compression, CD - R and CR - R / W capability, LED backlighting display, MP3 capable, HDMI / HML input, 2nd USB port with 2.1 amp charging and Wi - Fi capability via Digital Living Network Alliance (DLNA), CADILLAC CUE INFORMATION AND MEDIA CONTROL SYSTEM WITH EMBEDDED NAVIGATION 8 diagonal color information display featuring touch response, haptic feedback, gesture recognition, Natural Voice Recognition, Phone Integration for Apple CarPlay and Android Auto capability for compatible phone, Collection and Teen Driver.
The new G delivers, with a sensuous evolution of the exterior, utilization of an enhanced platform and the next generation of the award - winning VQ - series V6 — along with a redesigned interior which combines modern warmth and Japanese design cues, and an impressive list of available technology including a touch screen navigation system with real - time traffic function and an audiophile premium audio system that brings studio quality sound on the road.
Cadillac's well renowned «CUE» system is of course available, featuring Bluetooth phone and audio connectivity, Sirius XM satellite radio and the OnStar 4G LTE system.
Noteworthy features of the Cadillac CT6 include adaptive LED headlamps, 20 - way adjustable front seats and 14 - way adjustable rear seats with heating, ventilation and massage functions, 12.3 - inch color digital LCD touchscreen for the instrument cluster, 10.2 - inch display for the CUE infotainment system, 34 - speaker Bose Panaray audio system and rear - seat Blu - ray entertainment system with two independent 10 - inch - diagonal screens, wireless earphones and remote controls.
Forzano works on a standard laptop with screen - reader software, which translates every aspect of using a computer into audio cues.
Project Gamma will provide audio enhancements to Marvel comics in the form of a soundtrack or other audio cues and will only be available for select comics; in the CBR interview, Alonso allows that he was skeptical at first but added, «Who out there hasn't had that moment when you've been reading a comic book with your iPod on or the radio on, and you found that the music has changed your reading experience?»
These include new technology called «Project Gamma» which will add music and other audio cues to select digital comics, the already - revealed revamp of their «Marvel Unlimited» digital subscription service as a iOS - based system in addition to its desktop form, a new suite of Marvel video products online including documentary series on the companies history and a «Marvel # 1» promotion that will see the company offer over 700 first issues in its line for free for the next two days.
This allows Reading Systems to enable features such as visual cues and contrast for vision - impaired users, audio cues and announcements for blind users, and entry navigation and readability aids (for example, the ability to skip from the noun to the verb section of an entry, or dynamically collapse or expand a lengthy series of example sentences).
The more I played the more I was able to feel out the timing; it was almost like pressing the button in time to a rhythm game with a visual cue instead of an audio one.
I highly recommend playing this game with a set of decent headphones (a decent surround sound system would work nicely too but you may miss out on some of the more subtler audio cues) as this will give you the experience that this game was built to deliver.
One thing the series has been praised for is the lack of traditional health bars for monsters; instead you must watch out for visual and audio cues, such as limping or when they flee in desperation, to know when a monster you're hunting is low on health.
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