I heard that is one
of the buggiest games from Ubisoft, however IGN gave it a better rating than Mario Tennis =.
Vampire the Masquerade Redemption (1999) and Vampire the Masquerade Bloodlines (2004) did just that, despite the latter being one
of the buggiest games ever released.
That was one
of the buggiest games I've ever played in my life.
Not exact matches
That is why we have to play Alexis up front in this
game, we need pace and quick passing to beat this type
of buggy team.
Mountain
Buggy is continually innovating by researching the safest practices around the globe, to ensure we are not just up to date, but ahead
of the
game.
Well known as one
of the main players in the all - terrain pushchair
game, Mountain
Buggy have stepped out
of the mountain ranges and into the city with their latest pushchair release.
Mountain
Buggy is ahead
of the
game by already passing the sleep surfaces test for firmness.
Independent
games can be
buggy, poorly rendered, and take forever to develop, but the difference is that these
games are small teams
of people doing this as a hobby.
Even if it wasn't a gross misuse
of a license, Reservoir Dogs: Bloody Days is a boring,
buggy game with a universal selling point that's nowhere as fun, or as smart, as it thinks it is.
«Don't buy it, this is the kind
of game that is ruining the
games industry,» «It's a
buggy broken mess,» and many other comments had me wondering at first if they were just trolly reviews for the sake
of being trolls, but the more
of them I read the more I really think that the people writing them were genuinely
What could have been an interesting, inoffensive multiplayer
game turned out to be a
buggy mess without so much as a hint
of something fresh.
Hitman: Contracts, though not the best
game in the franchise, managed to bring thousands
of PS2 and Xbox
gamers a chance to play some
of the missions
of the
game they missed out on, Codename 47, in a much less
buggy and more functional variation.
I could scarcely play enough
of the
game to speculate whether this
buggy experience was remotely worth it's price tag.
Unfortunately there is so much outside
of the
game itself that drags it down... The
game is
buggy, it crashes regularly on every PC I own (6
of them).
Action
Buggy is one
of those
games where the average
game session is measured in seconds rather than minutes, but in that elusive «success is just another try away» way.
It's just a bloody boring
buggy mess
of a
game, but one that isn't completely terrible.
The
game — which could've and should've been great, given the quality
of those before it — is a
buggy, repetitive and downright boring mess.
The only reason I gave it a 1 is because for the 5 min
of game time that it isn't
buggy it is a mediocre
game.
Ill finish with the
game is a
buggy piece
of crap that needs to be redesigned near enough
This
game got way over criticized to the point I think a lot
of gamers are becoming as disillusioned as IGN, because its actually a fun
game with a pinch
of Resident Evil nostalgia set in a what if universe and the
game is like a cross between gears
of war and left 4 dead, so maybe its a tad bit
buggy, but its still a fun
game and if you paid 10 or so bucks then you got moneys worth for sure, so don't pay attention to all the haters, because they probably drink the Bill Gates kool aid.
Buggy as hell and long load times that put me off just dipping in and out
of games... Quite often get frustrated and go and play Counter Strike Source.
That I'm willing to tolerate a launch title this
buggy, this poorly prepared for its own release date, this far below the considerable ambition
of the previous X
games, this demanding on my hardware, this glutted with hard - coded story beats, this busy and ugly and cluttered.
I think the developer would prefer people talk about how sad his incel life is, and skip over the
buggy mess
of the
game.
The news about a few months
of delay was not pleasing but with all these
game releases in mind that had
buggy versions and had to be patched immediately in order to be playable I hoped for a smooth start.
Much has been written about Andromeda's sorry technical state, and it's no exaggeration to say that this is one
of the
buggiest and broken high - profile
games released in the past several years, with an impressive laundry list
of issues, from broken quests to disembodied heads appearing in scenes, from characters randomly spawning into other characters to dialogue that has no relation to the situation.
The
game boasts a wide variety
of vehicle classes, including pro
buggies, rally cars, and trophylite trucks, while presenting itself in 1080p at 60 frames per second.
Project Cars 2 is quite possibly the
buggiest game I've ever reviewed, with the exception
of Ride to Hell: Retribution.
Rockstar has consistently hit an impressive standard
of quality, so there is a damn good chance that Red Dead Redemption 2 won't be an unoptimized
buggy trainwreck
of a
game.
So many times we hear
of developers buckling under the influence and demands
of publishers, leading to
buggy, half - finished
games which get extensive patches post-release to fix them up.
Early versions
of the
game were reportedly quite
buggy (console certification is great, ain't it?)
I especially felt like I wasted hours upon hours playing Kingdom Come: Deliverance thanks to the amount
of times that I had to replay large chunks
of the
game due to the one - two punch
of its laughably
buggy nature and its unforgiving save system.
However, their «independent AAA» proposition with Hellblade definitely sells the idea that indie
games can be as polished and appealing as an AAA
game, in stark opposition to the stereotype
of indie titles being rough, unfinished and
buggy.
Also, while the
game may get plenty
of post-launch patching, it's quite
buggy as
of release day.
Repetitiveness could also be addicting, but BF3 also constantly adds new weapons, vehicles,
game modes, and maps to play on, and there's always satisfaction out
of running people over with a
buggy or bombing people out
of a gunship.
Dubbed as one
of the worst
games of this generation, the biggest criticisms for Wander related to the fact it was a
buggy, broken, incomplete mess
of a
game.
good this is great its just like darksiders 2 which looks amazing, they actually want to release a finished non
buggy game, id ratheer wait for greatness instead
of getting crap now,
If they are complaining about people abusing the system with their
games just imagine the higher stakes involved with AAA titles that depended heavily on pre-orders - a day before launch a AAA
game dev / publisher would boast the millions
of pre-orders they received, the next morning could see millions
of refunds thanks to a
game - breaking,
buggy launch.
One particular minigame isn't great, either: a required side - activity involves playing a very
buggy game of bowling.
After spending several hours with the
game I noticed that the levels can be kind
of buggy.
Too many
games release too soon now because
of being pushed out by unrealistic release dates and end up
buggy messes for the day one buyers that end up needing multiple patches.
Unfortunately the
game is a rather glitch and
buggy mess, the AI often seems far to aware
of where you are and then the next time you can walk up to them and they wont see you.
It is exactly about how lovely and convenient it is for me instead
of the wrong believe that if you don't pre order they will stop with DLC or stop to release
buggy games.
How many
of those
games are broken,
buggy and are
of poor quality though?
Driving one
of the big trucks should require a completely different driving style than driving a rally car or even a
buggy, injecting some much - needed feeling into the
game, but instead they just feel pretty much the same to drive, taking away massively from the overall experience.
But it wasn't cause
of the actual
game was
buggy and the online was dead at launch.
Project Cars 2 is quite possibly the
buggiest game I've ever reviewed, with the exception
of Ride to Hell: Retribution.
Gamers once looked to series like Halo and Assassin's Creed as hallmarks
of quality and stability in the gaming sphere;
buggy, glitchy
games were solely the purview
of mid-budget or indie studios.
Gamers who get up in arms about
buggy launches are not representative
of the overall market, and publishers know it.
While sometimes combat and running into cover can be inconsistent and
buggy, this
game makes up for it in terms
of story.
History has delivered a cluster
of the latter style
of games which include titles like: - Micro Machines,
Buggy Boy, Trackmania and Wipeout.