Sentences with phrase «of chaining combos»

Learning the art of chaining combos together was a hugely rewarding experience, and it's something that has apparently been waiting dormant in the recesses of my mind for the past 11 years, because playing Harmonix's new PlayStation 3 and 4 reboot of Amplitude feels as natural as falling off a neon - tinted log.

Not exact matches

Trying to «refresh» its image, the food chain ditched the black border around its letters and opted for a yellow - and - green color combo (instead of the white and yellow).
In October anational TV ad for the Hardees and Carl's Jr. chains rolled out in which allfour Maloofs, with Dean Martin's Ain't That a Kick in the Head as backgroundmusic, are seen entering the Palms with a horde of beautiful women, then diningon burgers, fries and a 24 - year - old Bordeaux — the $ 6,000 Combo Meal.
If you have a second short length of chain, you can also make a second chain - and - plate combo and do this exercise both arms at the same time (or alternating), just like dumbbell curls.
The combo of the body chain and jumpsuit is spot on and just gorgeous.
These bracelet / ring combos have taken on a much more delicate, bohemian vibe than the tougher, rougher look of hand chains past.
I ran across this super fun bead and chain bracelet and I decided to make it up in the same colors — that combo of yellow and blue with the pearls is so pretty!
The challenge mode is quite similar to the combat challenge maps in the Batman Arkham games - finish off all the enemies within a certain amount of time and try to get the highest chain combo for the most points.
Combat in ReCore even has a tinge of what Metroid Prime brought to the table, as players can either free - aim or lock - on with Joule's rifle to enemies and take them out efficiently, with a combo system in place to boost players» scores and experience gain by chaining together enemy take - downs.
There are 46 unlockable combat skills and 17 passive abilities that allow strategy for chaining together attack combos, not to mention a sizable heap of side quests to keep you busy for hours.
Fortunately for newcomers there is a training mode that teaches you the various manurers of the fighters you have unlocked, including chaining combos.
On the other hand, there are loads of factors such as guard breaking, performing combos, countering, choosing when to perform each move on a timeline, and watching potential attacks via the imaginary chain system.
Luckily they are all susceptible to combo kills, in which you can set off a massive chain reaction of explosions by shooting them when they are clustered close together.
Of course, the gamer has access to variety of weaponry in the streets such as chains that can be smashed against your opponents and also some entertaining but nothing more than button mashing combos that would of looked great on paper but unfortunately didn't make the transition to the small screeOf course, the gamer has access to variety of weaponry in the streets such as chains that can be smashed against your opponents and also some entertaining but nothing more than button mashing combos that would of looked great on paper but unfortunately didn't make the transition to the small screeof weaponry in the streets such as chains that can be smashed against your opponents and also some entertaining but nothing more than button mashing combos that would of looked great on paper but unfortunately didn't make the transition to the small screeof looked great on paper but unfortunately didn't make the transition to the small screen.
You can chain attacks together to get absurdly numbered combo's as you wade through waves of enemies, building towards your Musou attacks that can clear entire waves with a single attack.
This is done through the use of Pressens, which are essentially attack modifiers that can be equipped to each strike in a combo chain; in addition to imbuing each blow with a special bonus, they'll even change up which face buttons are required to complete a chain.
Focus combos are easy to perform and can be chained to deliver devastating damage to small pockets of enemies, with long combos requiring more skill to use, yet capable of clearing entire crowds.
Add in a combo system and the combat of Gunslinger works perfectly from start to finish, especially with the bullet - time ability which allows you to chain together your combos as time slows down.
The combat in the game works well allowing us to chain combos with a barge of quick or heavy attacks.
There are no complex input required to perform the flashy moves and instead more emphasis is placed on chaining a set of combos.
The game allows the player to chain together combos automatically if you execute a combination of light and medium attacks.
This is not to say that the combat is bad, it depends on a lot of factors like the weapons that you use and the chain of combos, but it is easy to get bored with the same weapons after some time.
Chaining together different combinations of primary and secondary attacks along with a flick of the analog stick results in killer combos that add an incredible layer of depth to the gameplay.
Featuring over 100 characters (playable and supports) from the Dragon Ball Z universe, players can feel the destructive power of bone - crushing blows as they execute and chain together multi-hit combos.
This kind of works at first; the small areas are more conductive to the tight, combo - based nature of the gameplay — every «naughty» act gives you points and raises your combo, and chaining your behaviour into one long spree of mayhem is the key to the elusive in - game Platinum trophy.
Arts also feed into Specials, which feed into Blade Combos, which feed into Chain Attacks — meaning every action taken is ultimately in the service of racking up more damage.
Chaining combos while buffed allows you to stay above the monster doing damage for what seems like an inordinate amount of time.
Mix in a variety of enemy types and some dangerous monsters like Chain Chomps, that'll attack friend or foe depending on distance, and the kinds of combos you can create are huge.
Teammates will always enter on the ground, which means low - effort health - melting chained air combos are a thing of the past.
The combos are fun to execute and the game even throws an auto combo system that lets you simply tap a button to chain together a set of combos.
Regen Pressens regenerate health; Power Pressens deal heavy damage; Cooldown Pressens recharge Nilans special abilities fast, and Chain Pressens inherit and amplify the effects of the previous Pressen in the combo, making their careful placement invaluable.
There is also included a plethora of tutorials that cover everything from the basics to unique mechanics such as how to chain attacks into amazing, stunning combos or the best way to apply throw pressure.
SK2 is a fast - paced beat - em up title featuring insane combo chains, a host of hot playable characters, hilarious cutscenes and an abundance of tantalising action!
Just like in her action games, Bayonetta is a combo fighter in Super Smash Bros., chaining different kinds of attacks together.
That being said, it's actually a lot of fun cutting up all manner of nasties in this fashion and a big part of it is because of the responsiveness of the Wii remote and Nunchuk registering attacks rather accurately, allowing for combo chains with ease.
New battle system - Evolved form of Linear Motion Battle System adds new option to map artes to control pad buttons for chained combo attacks.
Cao Cao uses a sword, and has the ability to call a rain of energy bolts down by chaining a second press of Triangle / Y on one of his combos, while Sun Jian is also a sword wielder and instead has the ability to execute a special flame slash for his EX move.
Combo Attacks: Chain your skills together with some more of your own skills, or even your teammates skills to unleash some deadly combos.
There are four combo slots, and four different types of «pressen» to augment your combos: regen, power, cooldown, and chain.
Both of these can be chained together for combo attacks with the pattern depending on your character's class.
As with Bayonetta, combos chain up very smoothly and look great — although you've always got to be wary of incoming attacks, of course.
Every time that cycle completes, one of the players is awarded «Vorpal» status, which increases their damage output and the ability to perform a «Chain Shift», which lets them perform special combos exclusive to this state and even obtain the ability to temporarily pause the fight.
Combos are chained together in sequences of light and heavy attacks, with varying results depending on the particular combo.
Once you get the basics down and start targeting foes, you'll start building combo chains that allow you to access some of your stronger moves, including a multi-Batarang takedown (if it's been unlocked on the skill tree).
What this means is that instead of rewarding players for keeping combos going the Renbu system rewards them for chaining kills.
Timing a perfect block can regenerate some of the team's AP and give the opportunity to continue a combo chain without having to spend moments waiting for that meter slowly refill.
The same combo system remains in place, with generous button timing designed to ensure relative newcomers can still pull off satisfying chains of moves.
Zulfiqar, my team's first sword and shield user, felt like the best fit for being in front and taking hits as they came in, but if I pressed the advantage for too long or attacked when the enemy was preparing to do the same, I'd routinely find myself eating a faceful of monster fist and losing my combo chain.
Combos come in strings of three before it breaks into a «Knock - Back Chain» or «Chain Attack.»
As their name imply, Boosting grants players a sudden burst of speed while the Bomb takes out all on - screen enemies at the expense of your combo chain.
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