Sentences with phrase «of character models»

Brawl Z is a complete makeover - all of the character models, special movies and stages were custom - made for the mod.
This is where the Unreal Engine shines through with the amazing graphics of the character models as well as the stunning scenery, lighting, patterns and textures that bring the world to life like you have never seen it before.
Sure a lot of character models look like they might have had their heads jammed in an elevator, but ultimately, if you want to show off the power of your iPhone 4S, then this is the thing to do it with.
Whilst some of the character models do look slightly disfigured, the world and the large alien creatures are nothing short of amazing.
The overall look of the game has been maintained, but there is a steep degradation in the graphics of the character models.
The game looks gorgeous on current - gen consoles and really shines with the advanced lighting and shadows that really bring out the beauty of the character models and stages.
There are a mind - boggling number of character models on screen at any one time, creating a burly brawl that will put your parrying skills to the test, even on the lowest difficulty setting.
Developed using Unreal Engine, each of the character models and stages are colored and shaded in such a way that everything looks like high - definition sprites.
However, the animation of the character models is done very well for the time, feeling smooth and not jolting in the slightest.
I also felt that there could have been a wider variety of character models and more levels.
Omega Force have done a fantastic job on all of the character models, and their slightly more realistic take could be the best yet, at least, if you're that way inclined.
The vast majority of character models look like melted lolly - pops which have been dropped on the barbers floor and textures are rough as an unkempt bulldog's bumhole.
What's unfortunate about this is that most of the character models lack any sort of life, and thus at times look like walking zombies.
Fantasy Life sports the same vibrant colors, the same sort of rounded foliage shapes, and the same sort of character models: deformed, caricatured, and cute.
A lot of the character models look like they're from the era of the original Xbox and there's a distinct feeling that though throughout the game's world there are an absolute stack of villages and castles, once you've seen one or two, you've seen them all.
The cutscenes look great but at times you can also see exactly how dated the visuals look in them and at times when I was wandering through the game I'd notice some parts of the character models and world seemed slightly jagged and out of place.
While at first some of the character models — particularly the giant Varl ones — look confusingly similar, they do become individualized as the characters become more fleshed out.
Not all of the character models are swapped out with higher detail alternatives and those do stick out somewhat.
Graphically, The Walking Dead: Michonne is excellent as the animations of the character models are fluent, while the game possesses a visually striking comic book cel shaded art style that looks just as good as the second season of The Walking Dead and Tales from the Borderlands with the characters and environments living up to the quality associated with The Walking Dead comics and prior seasons.
Mortal Kombat looks gorgeous on the Vita's 5» OLED screen with the exception of the character models.
All of the 3D objects in the game are presented at much higher resolutions, and many of the character models have been touched up to give them added detail.
In terms of character models, not a lot has changed as it looks similar to the past Assassin's Creed titles.
What it lacked in variety (of character models, areas, etc) it made up for with its often times hectic and wonderfully crafted multiplayer.
CyberConnect2 president, Hiroshi Matsuyama, along with other key members of the Storm 2 team discuss the development of character models and environments.
The world of Fable looks colourful and vibrant, and most of the character models are solid (although some end up a weird mix of cartoonish and semi-realistic).
Some of the character models, in particular, are a little rough.
Since not all of the character models have been updated, whenever you notice the jagged edges on someone it does make it a bit more apparent.
It easily represents one of the best looking titles this gen but some of the character models, particularly faces and their animations could be better executed and there have been better examples this gen (see The Order: 1886).
The inconstancy of character models is odd.
One thing you will immediately notice from customising your character is the graphics of the character models.
You certainly can not fault the art department who worked on this game, not only on its objective aesthetic merit but also with regard to utilization of the character models from Sio's cartoons.
Or how the Arkham Collection has more definition but shows the flaws of the character models and the colors are different.
Of course this isn't necessarily a bad thing as I found the first game to look quite good; all of the character models seem well detailed and nicely designed.
There aren't a lot of character models outside of GLaDOS and Wheatley.
Omega Force have done a fantastic job on all of the character models, and their slightly more realistic take could be the best yet, at least, if you're that way inclined.
While it can't be denied that some of the character models are terrible and feel like a downgrade coming off from Ultimate Marvel vs. Capcom 3, this also undermines the vastly superior gameplay that is featured in Marvel vs. Capcom Infinite.
The lackluster menu design, the lack of character models for non-interactive NPCs, the inability to fast travel within dungeons, and several other small quirks combine together to dampen the overall polish of
Many of the character models and animations are noticeably recycled from MVC3, except a change in art style from bold comic - book style outlines and colors to a move movie - like, subdued look doesn't seem to mesh with those models as well as Capcom had perhaps intended — every single one of the all - new characters seems to look and fit in better.
It almost goes without saying that Past Cure is also an irredeemably ugly game, with some of the character models looking barely above the PlayStation 2 in quality and only a tiny number of endlessly repeated backdrops.
One of the most evident features of the character models was the exquisite work done to the hair, which when long really moves quite gracefully.
Some of the character models, particularly in the faces and the eyes, appear blocky and pixelated during cutscenes and closeups.
I also should mention that although you don't see a lot of character models, when you do they are just absolutely horrific.
Some of the character models aren't great (though the voice work uniformly is), there are some graphical issues here and there, and the testosterone - injected guitar riffs that underscore the firefights seem at grating odds with the setting and story.
There's a lot of character model and animation asset reuse from MVC3, which I'm fine with, but some of it doesn't seem to transition over well from the more comic - book art style to this game's more cinematic universe look.
Sorry, the game does not have a special appearance by Mila Kunis, though it looks like it should, based on the resemblance of the character model PikPok uses in their ad.
After gaining a level and gaining my first ability, I was able to briefly take on the form of another character model and then wait for a 60 second cooldown before using it again.

Not exact matches

Producers say new episodes will feature Tinky Winky, Dipsy, Laa - Laa and Po as characters, but the series will undergo an update with new CGI effects and scenes shot on replica models of the sets.
In 1999, Reverend Jerry Falwell accused the character Tinky Winky of being «a gay role model» for children because he carried a handbag and had triangular antenna, which he suggested represented the gay pride symbol.
«It is not the story, nor the characters, nor the outline of social issues that draw me back, but the sheer beauty of the structure of this grand, one could even say, «model» novel.
«I don't think that the model for Miyubi, where you are a literal character inside of the story, I don't think it has to be that,» Felix Lajeunesse, the co-founder of Felix & Paul Studios, told Recode.
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