Virtuos supported Avalanche studios by providing character modeling, vehicle modeling, environment / props modeling, and more than 225 animation cycles and 20 + minutes
of cinematic cutscenes.
Part two of this two - part trailer series gives you a look at
some of the cinematic cutscenes and action gameplay.
Not exact matches
the only thing I will say is if you are not an invested fan
of the series or are not a fan
of cinematic games than you probably wont like this game because you probably spend more time watching
cutscenes than you do actually playing.
It's the most appetising game smorgasbord we've ever had the good fortune to sample, with just the right blend
of impactful storyline,
cinematic cutscenes, explosive set pieces, exploration, discovery, puzzle solving and good old shootouts.
For better or worse, with its lengthy
cutscenes and frequent penchant for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a
cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens
of mechs, genetically enhanced soldiers, and nanomachines.
World - class
cinematic studio discuss animating the latest entry in the Saints Row series Sydney, Australia — September 10, 2013 — Plastic Wax Animation and Deep Silver Volition today revealed the studio behind the mind - blowing
cutscenes and animation in the smash hit latest instalment
of the Saints Row franchise, Saints Row IV ™.
The direction
of the new
cinematics have been revamped to more closely resemble Zero Dawn's high - fidelity
cutscenes.
The game features a story that is mildly entertaining but the most impressive part
of it is the amount
of work put into the
cinematic cutscenes.
The depth
of field effect is used sparingly during
cutscenes and other
cinematic moments making it often look like a pre-rendered
cutscene from movie.
The «
Cinematic Expansion» mode will tell the story
of Street Fighter V with fully - animated
cutscenes, and takes place between the events
of Street Fighter IV and III.
The campaign begins with an impressive
cinematic that introduces us to Cactus and a few
of her chums, and it concludes with another flashy
cutscene.
Dragon Quest VIII retains all
of the
cinematic scope that set it apart back in 2000, with in - engine
cutscenes mixed with pre-captured footage with minimal quality shock.
Netherealm show a lot
of respect for the DC property, staying true to the characters while putting their own spin on things that gets presented in strong
cinematic style where
cutscenes blend nearly seamlessly into fights.
The environments are nothing to write home about, but the character models and
cutscenes of Hotel Dusk have an awesome,
cinematic style to them.
This week's blog post comes from Naoki Mori, who was in charge
of Cinematic Design (screenplay,
cutscenes)...
- the scene at the beginning
of a ceremony caused Shimamura a bit
of trouble - the lines
of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge
of Cinematic Design, including screenplay, and
cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot
of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all
of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing
of (foreign) movies, or other games - there was no fixed routine
of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories
of Princess Zelda
In a medium like gaming, which affords so many other possibilities via
cutscenes or
cinematics outside
of the game, not taking advantage
of that means we've loved characters despite the storytelling and not because
of it.
The game's
cinematic campaign is getting lots
of big praise, both for its gorgeous
cutscenes and for the swath
of activities there are do to in - between missions.
This year's official trailer is once again
cutscenes and
cinematics instead
of gameplay, but at least it looks cool.
Not too dissimilar to Sony's recent flagship efforts, God
of War is
cinematic right from the get - go, seamlessly blending combat tutorials with
cinematic cutscenes.
The visuals as a whole seem to use the same engine that Uncharted 4 used, and continues on with Uncharted 4's omission
of pre-rendered
cutscenes, with all
cinematics done in real - time.
Best
Cinematic Cutscene Audio Call
of Duty: WW2 Halo Wars 2 Horizon Zero Dawn Star Wars Battlefront 2 Uncharted: The Lost Legacy
The story is told through gameplay, and the over the top
cinematic cutscenes that blend together seamlessly and never take you out
of the action.
Stunningly beautiful
cinematic cutscenes prop up the plot that is set up by the player's gameplay choices over the course
of their time with the hundreds
of hours
of available content.
The way the game is presented is also fabulously
cinematic, with choreographed and well thought - out
cutscenes and often excellent use
of a fixed camera angle during gameplay.
This game hands down has some
of the wackiest
cinematic storylines and
cutscenes we've seen in a long time.
The
cinematic cutscenes kept me on the edge
of my seat most
of the time and kept me wanting to play the story missions more.
Those god - awful CG
cinematics from the first game have been replaced with anime
cutscenes, which do look better, but just aren't my cup
of tea.
Injustice 2's
cinematic story can be compared to that
of Mortal Kombat X due to the appropriate pacing between story driven
cutscenes and seamlessly integrated fighting gameplay in which the player controls many characters; even providing the player with a choice
of which character to fight as such as the Green Arrow or Black Canary in certain story related circumstances.
Legendary
cutscene and trailer makers, Visual Works have shared a video offering a behind the scenes look
of the Deus Ex: Mankind Divided
cinematic trailer.
The detailed 3D environments mixed with the
cinematic camera angles and equally
cinematic cutscenes, instantly helped draw you into the cold blue world
of Shadow Moses.
Shadow
of War retains Shadow
of Mordor's approach to
cinematic music that really fits each scenario during gameplay and
cutscenes with Nathan Grigg (Condemned series, Demolition Man, F.E.A.R. trilogy and No One Lives Forever series) and Garry Schyman (Bioshock trilogy, Destroy All Humans trilogy and Resistance: Retribution) returning as composers.
Free downloadable content includes the Forthog Orcslayer as a tribute to Monolith Productions executive producer Michael Forgey who passed away during development
of Shadow
of War and a 4K
Cinematic Pack which allows players on PS4 Pro to experience the story
cutscenes in native 4K resolution.
It's full
of beautiful in - engine
cinematic cutscenes, gorgeous lighting, and more than a dozen scenes that are very intriguing.
One aspect that's unquestionably better about this version are the pre-rendered intro and ending
cutscenes; the PS2's ominous opening
cinematic does a far better job
of setting up our villains as string - pulling megalomaniacs, compared to the stiffly animated, low - res - textured models
of the original game.
Constantly mired in endless
cutscenes and
cinematics, it almost felt like I was more
of playing a mini-game during a very preachy, self - absorbed story line.
Later, she also does this through conversation with a companion, who lends an ear if not, outside
of the game's
cinematic cutscenes at least, a hand in her progress.
There's a fair bit
of gameplay wedged awkwardly between the CGI
cutscenes, but Vanquish is shaping up to be an eyepopping and truly exhilarating
cinematic experience.
My only gripe, and it is minor, is that it would have been nice to see a bit more in the way
of full on
cinematic cutscenes.
For all
of the praise lauded at AAA blockbusters and their
cinematic traits — think
of Naughty Dog's handling
of Uncharted, or the bum - numbing
cutscenes found in the Metal Gear saga — the relationship between video games and film is rather tenuous.
In story - driven games, it's to be expected that there's going to be a lot
of cutscenes, but once they cross a line like this, leaving gamers watching more than playing, is it truly a gaming experience, or is it a
cinematic experience?
Drawing inspiration from spaghetti western films, the game is a fantastic example
of creating a
cinematic video game experience without relying on
cutscenes.
Telling the tale
of time travel gone wrong, Quantum Break featured a mix
of high - fidelity third - person shooting,
cinematic in - game
cutscenes, and live action
cutscenes that starred Shawn Ashmore (X-Men's Iceman), Dominic Monaghan (The Lord
of the Rings» Meriadoc Brandybuck), Aidan Gillen (Game
of Thrones» Petyr Baelish), and other top talent.
Ratchet & Clank puts you back in control
of the titular hero and his robotic sidekick, It offers all - new gameplay, next - generation graphics, and
cinematic cutscenes, but the game still has all the classic run - and - gun platforming action that fans
of the series know and love.
Even now, developers mostly rely on
cinematic cutscenes to portray the more intense facial expressions
of characters, the likes
of which L.A. Noire successfully accomplished dynamically during gameplay back in 2011.