Sentences with phrase «of cinematic cutscenes»

Virtuos supported Avalanche studios by providing character modeling, vehicle modeling, environment / props modeling, and more than 225 animation cycles and 20 + minutes of cinematic cutscenes.
Part two of this two - part trailer series gives you a look at some of the cinematic cutscenes and action gameplay.

Not exact matches

the only thing I will say is if you are not an invested fan of the series or are not a fan of cinematic games than you probably wont like this game because you probably spend more time watching cutscenes than you do actually playing.
It's the most appetising game smorgasbord we've ever had the good fortune to sample, with just the right blend of impactful storyline, cinematic cutscenes, explosive set pieces, exploration, discovery, puzzle solving and good old shootouts.
For better or worse, with its lengthy cutscenes and frequent penchant for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachines.
World - class cinematic studio discuss animating the latest entry in the Saints Row series Sydney, Australia — September 10, 2013 — Plastic Wax Animation and Deep Silver Volition today revealed the studio behind the mind - blowing cutscenes and animation in the smash hit latest instalment of the Saints Row franchise, Saints Row IV ™.
The direction of the new cinematics have been revamped to more closely resemble Zero Dawn's high - fidelity cutscenes.
The game features a story that is mildly entertaining but the most impressive part of it is the amount of work put into the cinematic cutscenes.
The depth of field effect is used sparingly during cutscenes and other cinematic moments making it often look like a pre-rendered cutscene from movie.
The «Cinematic Expansion» mode will tell the story of Street Fighter V with fully - animated cutscenes, and takes place between the events of Street Fighter IV and III.
The campaign begins with an impressive cinematic that introduces us to Cactus and a few of her chums, and it concludes with another flashy cutscene.
Dragon Quest VIII retains all of the cinematic scope that set it apart back in 2000, with in - engine cutscenes mixed with pre-captured footage with minimal quality shock.
Netherealm show a lot of respect for the DC property, staying true to the characters while putting their own spin on things that gets presented in strong cinematic style where cutscenes blend nearly seamlessly into fights.
The environments are nothing to write home about, but the character models and cutscenes of Hotel Dusk have an awesome, cinematic style to them.
This week's blog post comes from Naoki Mori, who was in charge of Cinematic Design (screenplay, cutscenes)...
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
In a medium like gaming, which affords so many other possibilities via cutscenes or cinematics outside of the game, not taking advantage of that means we've loved characters despite the storytelling and not because of it.
The game's cinematic campaign is getting lots of big praise, both for its gorgeous cutscenes and for the swath of activities there are do to in - between missions.
This year's official trailer is once again cutscenes and cinematics instead of gameplay, but at least it looks cool.
Not too dissimilar to Sony's recent flagship efforts, God of War is cinematic right from the get - go, seamlessly blending combat tutorials with cinematic cutscenes.
The visuals as a whole seem to use the same engine that Uncharted 4 used, and continues on with Uncharted 4's omission of pre-rendered cutscenes, with all cinematics done in real - time.
Best Cinematic Cutscene Audio Call of Duty: WW2 Halo Wars 2 Horizon Zero Dawn Star Wars Battlefront 2 Uncharted: The Lost Legacy
The story is told through gameplay, and the over the top cinematic cutscenes that blend together seamlessly and never take you out of the action.
Stunningly beautiful cinematic cutscenes prop up the plot that is set up by the player's gameplay choices over the course of their time with the hundreds of hours of available content.
The way the game is presented is also fabulously cinematic, with choreographed and well thought - out cutscenes and often excellent use of a fixed camera angle during gameplay.
This game hands down has some of the wackiest cinematic storylines and cutscenes we've seen in a long time.
The cinematic cutscenes kept me on the edge of my seat most of the time and kept me wanting to play the story missions more.
Those god - awful CG cinematics from the first game have been replaced with anime cutscenes, which do look better, but just aren't my cup of tea.
Injustice 2's cinematic story can be compared to that of Mortal Kombat X due to the appropriate pacing between story driven cutscenes and seamlessly integrated fighting gameplay in which the player controls many characters; even providing the player with a choice of which character to fight as such as the Green Arrow or Black Canary in certain story related circumstances.
Legendary cutscene and trailer makers, Visual Works have shared a video offering a behind the scenes look of the Deus Ex: Mankind Divided cinematic trailer.
The detailed 3D environments mixed with the cinematic camera angles and equally cinematic cutscenes, instantly helped draw you into the cold blue world of Shadow Moses.
Shadow of War retains Shadow of Mordor's approach to cinematic music that really fits each scenario during gameplay and cutscenes with Nathan Grigg (Condemned series, Demolition Man, F.E.A.R. trilogy and No One Lives Forever series) and Garry Schyman (Bioshock trilogy, Destroy All Humans trilogy and Resistance: Retribution) returning as composers.
Free downloadable content includes the Forthog Orcslayer as a tribute to Monolith Productions executive producer Michael Forgey who passed away during development of Shadow of War and a 4K Cinematic Pack which allows players on PS4 Pro to experience the story cutscenes in native 4K resolution.
It's full of beautiful in - engine cinematic cutscenes, gorgeous lighting, and more than a dozen scenes that are very intriguing.
One aspect that's unquestionably better about this version are the pre-rendered intro and ending cutscenes; the PS2's ominous opening cinematic does a far better job of setting up our villains as string - pulling megalomaniacs, compared to the stiffly animated, low - res - textured models of the original game.
Constantly mired in endless cutscenes and cinematics, it almost felt like I was more of playing a mini-game during a very preachy, self - absorbed story line.
Later, she also does this through conversation with a companion, who lends an ear if not, outside of the game's cinematic cutscenes at least, a hand in her progress.
There's a fair bit of gameplay wedged awkwardly between the CGI cutscenes, but Vanquish is shaping up to be an eyepopping and truly exhilarating cinematic experience.
My only gripe, and it is minor, is that it would have been nice to see a bit more in the way of full on cinematic cutscenes.
For all of the praise lauded at AAA blockbusters and their cinematic traits — think of Naughty Dog's handling of Uncharted, or the bum - numbing cutscenes found in the Metal Gear saga — the relationship between video games and film is rather tenuous.
In story - driven games, it's to be expected that there's going to be a lot of cutscenes, but once they cross a line like this, leaving gamers watching more than playing, is it truly a gaming experience, or is it a cinematic experience?
Drawing inspiration from spaghetti western films, the game is a fantastic example of creating a cinematic video game experience without relying on cutscenes.
Telling the tale of time travel gone wrong, Quantum Break featured a mix of high - fidelity third - person shooting, cinematic in - game cutscenes, and live action cutscenes that starred Shawn Ashmore (X-Men's Iceman), Dominic Monaghan (The Lord of the Rings» Meriadoc Brandybuck), Aidan Gillen (Game of Thrones» Petyr Baelish), and other top talent.
Ratchet & Clank puts you back in control of the titular hero and his robotic sidekick, It offers all - new gameplay, next - generation graphics, and cinematic cutscenes, but the game still has all the classic run - and - gun platforming action that fans of the series know and love.
Even now, developers mostly rely on cinematic cutscenes to portray the more intense facial expressions of characters, the likes of which L.A. Noire successfully accomplished dynamically during gameplay back in 2011.
a b c d e f g h i j k l m n o p q r s t u v w x y z