Sentences with phrase «of combat scenarios»

-- == Guardians of Haven: Zombie Apocalypse features == COMBAT MODE — REAL TIME STRATEGY * Strategy and real - time battle control combine in a variety of combat scenarios * Card battle - based gameplay: customize your deck and upgrade your character * Unlock items, units, and characters that can be used in other Game Modes CITY MODE — MANAGE YOUR RESOURCES * Manage resources for the population and invest in your survivors * Collect materials to build better equipment in other Games Modes * Construct & rebuild the city of Haven and ensure the future of humanity SHOOTER MODE — FPS SNIPER GAMEPLAY * Sniper and assault missions with FPS gameplay in elite operations * Enjoy a variety of mission types, from Horde to Escort to Stealth * Rescue citizens from danger and carry them over to other Game Modes
However, some of the combat scenarios could have been more complex and required more strategy.
There are plenty of puzzles to be found in between battles too, ensuring the player's brain is also put to the test outside of combat scenarios.
Sadly, it feels like this design choice is used to cover up the fact that none of the combat scenarios are ever interesting.
The various enemy types being thrown into the mix isn't new, but the variety of combat scenarios you'll find yourself in has increased, giving you reason to be more careful when you are executing your various attacks.
We've given the player tools to adapt to a wide variety of combat scenarios.
The video showcases the game's Essence Engine 3.0, and the scale of the combat scenarios we'll be experiencing once the game is out.

Not exact matches

A nation is quick to condemn and even combat another, but to negotiate a deal where the Pastor in this case, is released to another country with the promise of never returning to Iran is the best case scenario.
That scenario could become reality in coming years as tools of particle physics are used to combat illicit nuclear programs.
Set in futuristic international military environments, BattleZone puts players in control of highly maneuverable hover tanks, challenging them in close combat scenarios against their rivals.
Guns, knives and hand - to - hand combat are unleashed in a variety of scenarios, with death and serious injury left in their path.
Up to four players can perform different fireteam roles in campaign mode and across four separate Fireteam Engagements, which present a challenging range of exhilarating combat scenarios.
As for the missions themselves, Blizzard did an excellent job of making them feel strategically engaging as both direct combat scenarios and as environmental puzzles, even when playing on the super-easy Casual difficulty level.
From the get - go, you're offered a new difficulty level from the original, shown here as «minimal», in which, there's less combat scenarios to deal with, allowing you to really concentrate on the unfolding story - line of ARID.
I think we pulled a lot of what we learned on Killzone, in terms of how to create compelling combat scenarios, and pulled that into Horizon Zero Dawn.
The gameplay loop of scavenging supplies and checking every corner of the environment to ensure your continuing survival nearly always feels tense, and when you do have to throw down against the horde, the weighty combat and high stakes lead to lots of heart - pounding scenarios.
Pairing two units up to double - team an enemy unit is also gone, and map design is definitely simpler with objectives rarely being anything different than killing all enemy units on the field — which is a shame given the high's the Conquest campaign of Fire Emblem Fates reached with its combat scenarios.
Armed with hilarious weapons like a frying pan or a «stick thingy with a sponge on top», you will be charged with leading a heroic flock of feathery familiars (like Red, Chuck, and Bomb) into turn - based combat scenarios across grand worlds (like a fantasy Piggy Island complete with tribal villages, frosty mountains, tropical beaches, and mysterious caves).
One of the most interesting scenarios raised is that if the government is intent on limiting the capabilities of the agency model, publishers need to figure out what other tools they can use to combat the growing dominance of Amazon.
As a result, combat begins to quickly feel repetitive as you continously hammer out the same string of inputs, and while the different enemies do a decent job of keeping you on your toes, by about half - way through the game I rarely found myself having to go into the Combo Lab and change - up my Pressens as I had already combos built for the most common scenarios.
While this is fine for combat scenarios, it's in the lighter moments where the tone of Nate changes drastically — showing his compassion to friends and loved ones.
The demo shows two different areas of the game with radically different combat scenarios for you to survive.
The premise is full of possibilities for ludicrous scenarios and yet the developers still to a formulaic, lazy design template for missions that drives the fun combat into the ground through sheer repetition.
There's no sense of progression, and difficulty is handled simply by slinging more bad guys at you until eventually combat scenarios involve you and a small tsunami of victims.
The bite - sized combat scenarios, scoresheets and Declassified missions are tossed out the window completely, reinforcing the idea that this was originally intended to be DLC for Gears of War 3, though happily all the new weapons and enemy types are still present.
«The basic idea is that as we introduce various combat scenarios,» Mamais elaborated, «we will define a time period in which we are collecting data on the outcomes of each match.
The scenario was again the first major combat sequence in which Lara got hold of a pistol after being captured, and it involved a lot of beautiful lighting thanks to a raging fire.
The 2v2 brawls can get intense rather quickly because as soon as you or your target fall in combat the surviving fighter can run over to the other combatants and turn the fight into a 1v2 scenario in the blink of an eye.
Over on the Camelot Unchained blog, CSE is busy working on plot and item permissions tech, scenarios, combat, skill buttons (no word on that I - win button, sorry), NPC AI, large group UI, deflect animations, the place of power, armor, and weeds.
This also means that there are other species that players may be able to interact with peacefully, or end up fighting against in true space combat fashion — using a fully customizable ship or even on - foot on one of the planets, fight or flight scenarios will happen randomly.
The setting of SGW3 has the potential to offer up exciting combat scenarios thanks to the improved enemy A.I. that won't stand by idly as their comrades» heads are hollowed out one - by - one.
Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, or Japanese; Control special «hero» units such as Richard the Lionheart, Robin Hood, Joan of Arc and Genghis Khan, whose special «hero» powers affect the entire battlefield; Lead over 45 different types of units into battle — from bowmen and monks to hand cannoneers, mercenaries and samurai; Players» can construct and upgrade buildings to help their units learn new skills and create resources for their civilizations; Research over 50 different technologies like chemistry, ballistics, siege craft and spying to advance civilization into the next age; A new Combat Advisor offers advice on certain campaign strategies and provides an assessment of the battle's outcome; Multi-player scenarios allow up to four players to wirelessly battle each other; By gaining Empire Points, players can unlock maps and units to improve their Emperor Rank.
The menu neatly organizes your inventory - all of which are displayed as 3D objects - separating magic, items and skills in a way that allows for quick access during stressful combat scenarios.
However, in combination with all the other abilities of the suit, it provides the opportunity to play through each combat scenario many different ways.
The Chroma Warframe, also called a Master of the Elements, is adaptable to any combat scenario.
That said, the absence of any means for dodging attacks from enemies is notable and can make combat scenarios more frustrating than necessary.
As you roam around the world, you encounter packs of monsters, which throws you into a brawl - type combat scenario in which you and your companions whip around the battlefield, hacking, slashing, and using spells until the mob is defeated.
Plus, the sheer number of options you have for combat means you could have a different loadout for just about every scenario you enter into.
In later areas of the game, large groups of enemies will engage you all at once and the combat system in such scenarios doesn't hold up well.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
However, while city building and resource management are fun and rewarding as you watch your settlements grow, the story doesn't go to interesting places and the combat scenarios become mundane after a couple of missions.
The only thing that came out of the Orbital Watch plot line was the chance for some real - time strategy combat scenarios.
Roughly 75 % of the way, I realized that the combat had become a slog through the same scenario over and over again.
During my playthrough, I was happy to see that I actually had to think when it came to difficult combat scenarios, instead of shoot, wait for the enemy to get out of cover, lob several grenades, and shoot some more.
Luckily, customization and combat is where Dark Arisen really shines, and given I was able to create my avatar as well as my pawn to fit a certain combat archetype, I was impressed to find the depth of customization I had in creating multiple builds to fit different scenarios.
Human enemies on the surface of the water can also be stealthily killed in a grisly manner, avoiding difficult combat scenarios where you are left underwater with no cover.
It's also set after the story ends, so expect spoilers for the main game, as well as some of the most challenging combat scenarios we've seen yet.
What with Bioware vaunting Mass Effect 3's much - improved gunplay and combat scenarios at almost all preview and press events, you'd be forgiven for thinking the studio had abandoned the core RPG principle of exploration.
There are only a couple standout combat scenarios throughout the campaign, a majority entailing a massive version of said humanoids.
Fight using both hand - to - hand combat and supernatural psychic attacks in a wide variety of doomsday scenarios!
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