Sentences with phrase «of complex gameplay»

This term loosely refers to a fairly recent trend of minimalist first - person videogames stripped down of complex gameplay mechanics in favor of decelerated movement and the basic act of seeing.
Grand Kingdom is a unique and entertaining new take on the tactical SRPG genre which may be a little bit too hardcore for some players, with an online component forming a large part of the experience which requires heavy investment to learn all of its complex gameplay systems.

Not exact matches

The title does not offer a complex structure or a very deep gameplay, but succeed, s with a perfect ironic characterization, in satisfying many of the longtime gamers.
Thankfully the strategic gameplay and complex tactics make up for that, cause this game can pull you in and take tens of hours of your time.
The plot of the game isn't quite complex as a typical RPG, but the star of the game is its gameplay and the intricate addition of Fire Emblem elements to
Complex and uncompromising, it shows an impressive effort to bring the gameplay of a Grand Strategy Game into the space.
Trying to make combat and parkour more complex and compelling, Ubisoft Montreal overlooked some complications, and that's a shame, since it will show in every aspect of the gameplay.
It's certainly not perfect, but the impressive visuals, straightforward yet complex gameplay and range of different game types ensure there's something for everyone to get their teeth into.
With a simulative gameplay, the official license of FIA Formula One World Championship, a complex career mode and a solid graphic engine, F1 2010 becomes one of the best racing games of this generation.
The deceptive simpleness of gameplay lends itself to complex and difficult tracks that make a player feel accomplished.
The variety of game mode ensure a high replay value, the gameplay is deep and complex, and the graphical engine put on the screen discrete models.
Shadow Complex is yet another example of how fun, creative gameplay does not have to be limited to the bigger budget AAA titles.
In Shadow Complex, gameplay is centered on exploration and fast - paced combat as you gather game - altering power - ups and an arsenal of futuristic weapons to overcome obstacles, thwart legions of enemies, and delve into a mysterious open game world.
Powered by the industry - leading Unreal Engine 3, Shadow Complex is the height of old - school side - scrolling design combined with modern, cutting - edge gameplay.
In terms of gameplay mechanics UFC is a complex game that will keep fans satisfied for months.
It came with its share of frustrations — like many stealth games, the game isn't much fun once you've been discovered, and like other Metal Gear outings, the controls can be achingly complex — but also with so many satisfying gameplay moments.
Shadow Complex, while introducing a few 3D elements, is a brilliant renaissance of the gameplay that made Castlevania: Symphony of the Night (PSOne) and Super Metroid (SNES) two of the best side - scrollers of their respective generations.
Divinity: Original Sin 2 quickly drew critical acclaim and commercial success for its in - depth RPG gameplay and refined co-op experience, and now those on Xbox One can get a taste of the complex RPG through the newly - available Xbox Game Preview edition of the RPG from Larian Studios.
The game's simple set of rules lends itself to complex gameplay that unfolds before the player completely organically from start to finish.
There are a variety of gameplay modes from quick games to something more complex like career.
Some of the early tasks are simple goals like crafting your first tool or finding water to drink, but over time those tasks become more and more complex, providing a sort of guiding hand that introduces new gameplay elements at a gradual pace.
Schrödinger's Cat and the Raiders of the Lost Quark's heart is certainly in the right place; for the most part it offers a weird and solid platforming experience in an original format only to become bogged down by bland level design and often unnecessarily complex gameplay mechanics.
I just got platinum trophy and I can tell you: Dishonored 2 is one of the best games of this generation... a work of art in design, sound, story / lore, AI and complex gameplay.
These games are the epitome of reinforcing that complex and / or realistic gameplay / graphics don't necessarily make a game fun... Lego rules
Together, they reveal the complex and disturbed world created by developer Dennaton, whose confidence is proudly on display in terms of story - telling, design, gameplay, soundtrack selection, and most importantly, confidence in the player.
• A physical world put in motion thanks to brand new hardware architecture» The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects» All texture resolutions have been created at 4x resolution for maximum resolution and detail» In - game characters, enemies and destructability have been enhanced for added depth and realism» Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability» Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory
There are a ton of them out there ranging from simple gameplay placement to complex actions with RPG elements.
The relationship between narrative and gameplay is a complex and much discussed area, but here the game almost totally gets in the way of a good story.
For being inspired by a classic style of gameplay, Shadow Complex does more in that style than most developers.
Once you are confident with the gameplay mechanics, you can test your skills with trials offered for each character that can help in learning some of the more complex combos involving normal and special attacks.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
Excellent gameplay, a huge amount of content to explore, top - tier graphics that make use of every byte available and some intricate, complex, sometimes challenging characters.
That being said, I'm glad that I persisted and learned how to master the complex gameplay because I was quite satisfied by the end of it all.
It's a novel way of sharing the gameplay of one character without making it overly complex.
I love the complex, dark stories of Jugdral; the visceral critical animations of the GBA titles; the huge and varied casts found within the Radiant games; the tight tactical gameplay that conveys the importance of every last man and woman you command in your army, reinforcing the horrors of war and the finality of death... until you inevitably reset to make sure that they live.
It blends a classic simple gameplay with some complex concepts of what makes a match.
It's just a shame that the developers didn't include a few more of them, or flesh out the blaster's gameplay elements more by introducing them into more complex platforming sequences, in order to create a more rounded game.
Just to make myself clear I understand exactly what it is they are doing, I have seen their tech demo and while the destruction was cool that seems to be the limit ofnehat they will be able todo in terms of real world applications and I'm yet to see beyond looking fancy how exactly it will drastically alter gameplay vs less complex destruction and done on console but still a whole destructible world for multiplayer.
What I got was an interestingly complex game, filled with a bunch of low - key character discussions (in order to teach me how to play), and a gameplay experience that dove deep into strategy.
It's not quite perfect though - moving into the more graphically complex towns can see some minor drops and a little tearing at the very top of the screen, but beyond that, the impact on gameplay is limited to brief moments of stutter that quickly pass.
Starlink: Battle for Atlus appears to be hand tailored to an audience who grew up with the Toys to Life model of games and are now young adults who would be interested in more complex gameplay and story content.
Developers are constantly pushing the limits of current - gen hardware to achieve photo - realistic graphics, complex physics engines and painstakingly detailed car models, but I've been longing to see the return of simple driving games that aren't so concerned with realism and instead focus on fun gameplay.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
-- Beautiful original graphics and animation — Parallaxing backgrounds — Unique level design — Huge variety of unique levels, bosses and enemies — Complex gameplay and controls — Unique storyline with twists and surprises — Item Inventory: collect items to be used strategically throughout the game — Completely original 8 - bit soundtrack — Tape Deck feature that allows you to select your favorite music from the game — Ability to revisit and replay levels to further your progress and unlock achievements — Truly innovative Easter Eggs throughout
Stack AR might not be the most complex of games, but its block stacking gameplay combined with 3D AR view makes it a simple and effective demonstration of AR gaming in a real life environment.
For Honor delivers a simple yet complex style of gameplay that make for some amazing yet entirely unscripted moments with its unique approach to combat.
throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
Shadow Complex is a fascinating example of almost getting this right — «save points» merely have to be entered in order to save, and many of the save points are along major routes that you'll walk across during normal gameplay.
Much of that has to do with its deliciously complex gameplay systems which often require a major investment in time to properly learn, and recent entries have stuck to handheld devices, limiting its growth and what it can achieve.
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