This term loosely refers to a fairly recent trend of minimalist first - person videogames stripped down
of complex gameplay mechanics in favor of decelerated movement and the basic act of seeing.
Grand Kingdom is a unique and entertaining new take on the tactical SRPG genre which may be a little bit too hardcore for some players, with an online component forming a large part of the experience which requires heavy investment to learn
all of its complex gameplay systems.
Not exact matches
The title does not offer a
complex structure or a very deep
gameplay, but succeed, s with a perfect ironic characterization, in satisfying many
of the longtime gamers.
Thankfully the strategic
gameplay and
complex tactics make up for that, cause this game can pull you in and take tens
of hours
of your time.
The plot
of the game isn't quite
complex as a typical RPG, but the star
of the game is its
gameplay and the intricate addition
of Fire Emblem elements to
Complex and uncompromising, it shows an impressive effort to bring the
gameplay of a Grand Strategy Game into the space.
Trying to make combat and parkour more
complex and compelling, Ubisoft Montreal overlooked some complications, and that's a shame, since it will show in every aspect
of the
gameplay.
It's certainly not perfect, but the impressive visuals, straightforward yet
complex gameplay and range
of different game types ensure there's something for everyone to get their teeth into.
With a simulative
gameplay, the official license
of FIA Formula One World Championship, a
complex career mode and a solid graphic engine, F1 2010 becomes one
of the best racing games
of this generation.
The deceptive simpleness
of gameplay lends itself to
complex and difficult tracks that make a player feel accomplished.
The variety
of game mode ensure a high replay value, the
gameplay is deep and
complex, and the graphical engine put on the screen discrete models.
Shadow
Complex is yet another example
of how fun, creative
gameplay does not have to be limited to the bigger budget AAA titles.
In Shadow
Complex,
gameplay is centered on exploration and fast - paced combat as you gather game - altering power - ups and an arsenal
of futuristic weapons to overcome obstacles, thwart legions
of enemies, and delve into a mysterious open game world.
Powered by the industry - leading Unreal Engine 3, Shadow
Complex is the height
of old - school side - scrolling design combined with modern, cutting - edge
gameplay.
In terms
of gameplay mechanics UFC is a
complex game that will keep fans satisfied for months.
It came with its share
of frustrations — like many stealth games, the game isn't much fun once you've been discovered, and like other Metal Gear outings, the controls can be achingly
complex — but also with so many satisfying
gameplay moments.
Shadow
Complex, while introducing a few 3D elements, is a brilliant renaissance
of the
gameplay that made Castlevania: Symphony
of the Night (PSOne) and Super Metroid (SNES) two
of the best side - scrollers
of their respective generations.
Divinity: Original Sin 2 quickly drew critical acclaim and commercial success for its in - depth RPG
gameplay and refined co-op experience, and now those on Xbox One can get a taste
of the
complex RPG through the newly - available Xbox Game Preview edition
of the RPG from Larian Studios.
The game's simple set
of rules lends itself to
complex gameplay that unfolds before the player completely organically from start to finish.
There are a variety
of gameplay modes from quick games to something more
complex like career.
Some
of the early tasks are simple goals like crafting your first tool or finding water to drink, but over time those tasks become more and more
complex, providing a sort
of guiding hand that introduces new
gameplay elements at a gradual pace.
Schrödinger's Cat and the Raiders
of the Lost Quark's heart is certainly in the right place; for the most part it offers a weird and solid platforming experience in an original format only to become bogged down by bland level design and often unnecessarily
complex gameplay mechanics.
I just got platinum trophy and I can tell you: Dishonored 2 is one
of the best games
of this generation... a work
of art in design, sound, story / lore, AI and
complex gameplay.
These games are the epitome
of reinforcing that
complex and / or realistic
gameplay / graphics don't necessarily make a game fun... Lego rules
Together, they reveal the
complex and disturbed world created by developer Dennaton, whose confidence is proudly on display in terms
of story - telling, design,
gameplay, soundtrack selection, and most importantly, confidence in the player.
• A physical world put in motion thanks to brand new hardware architecture» The world has been dynamically brought to life using
complex physical world simulation on trees, foliage, cloth, weather, lighting and effects» All texture resolutions have been created at 4x resolution for maximum resolution and detail» In - game characters, enemies and destructability have been enhanced for added depth and realism» Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense
of believability» Native 1080p
gameplay gives outstanding visual fidelity and showcases the beauty
of Yamatai in all its high definition glory
There are a ton
of them out there ranging from simple
gameplay placement to
complex actions with RPG elements.
The relationship between narrative and
gameplay is a
complex and much discussed area, but here the game almost totally gets in the way
of a good story.
For being inspired by a classic style
of gameplay, Shadow
Complex does more in that style than most developers.
Once you are confident with the
gameplay mechanics, you can test your skills with trials offered for each character that can help in learning some
of the more
complex combos involving normal and special attacks.
It's true Monster Hunter: World throws a lot
of complex systems and concepts at you throughout the duration
of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly
complex and satisfying
gameplay loop
of exploring, hunting and crafting, whether solo or with a friendly squad.
throws a lot
of complex systems and concepts at you throughout the duration
of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly
complex and satisfying
gameplay loop
of exploring, hunting and crafting, whether solo or with a friendly squad.
Excellent
gameplay, a huge amount
of content to explore, top - tier graphics that make use
of every byte available and some intricate,
complex, sometimes challenging characters.
That being said, I'm glad that I persisted and learned how to master the
complex gameplay because I was quite satisfied by the end
of it all.
It's a novel way
of sharing the
gameplay of one character without making it overly
complex.
I love the
complex, dark stories
of Jugdral; the visceral critical animations
of the GBA titles; the huge and varied casts found within the Radiant games; the tight tactical
gameplay that conveys the importance
of every last man and woman you command in your army, reinforcing the horrors
of war and the finality
of death... until you inevitably reset to make sure that they live.
It blends a classic simple
gameplay with some
complex concepts
of what makes a match.
It's just a shame that the developers didn't include a few more
of them, or flesh out the blaster's
gameplay elements more by introducing them into more
complex platforming sequences, in order to create a more rounded game.
Just to make myself clear I understand exactly what it is they are doing, I have seen their tech demo and while the destruction was cool that seems to be the limit ofnehat they will be able todo in terms
of real world applications and I'm yet to see beyond looking fancy how exactly it will drastically alter
gameplay vs less
complex destruction and done on console but still a whole destructible world for multiplayer.
What I got was an interestingly
complex game, filled with a bunch
of low - key character discussions (in order to teach me how to play), and a
gameplay experience that dove deep into strategy.
It's not quite perfect though - moving into the more graphically
complex towns can see some minor drops and a little tearing at the very top
of the screen, but beyond that, the impact on
gameplay is limited to brief moments
of stutter that quickly pass.
Starlink: Battle for Atlus appears to be hand tailored to an audience who grew up with the Toys to Life model
of games and are now young adults who would be interested in more
complex gameplay and story content.
Developers are constantly pushing the limits
of current - gen hardware to achieve photo - realistic graphics,
complex physics engines and painstakingly detailed car models, but I've been longing to see the return
of simple driving games that aren't so concerned with realism and instead focus on fun
gameplay.
It's true Monster Hunter: World throws a lot
of complex systems and concepts at you throughout the duration
of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly
complex and satisfying
gameplay loop
of exploring, hunting and crafting, whether solo or with a friendly squad.
-- Beautiful original graphics and animation — Parallaxing backgrounds — Unique level design — Huge variety
of unique levels, bosses and enemies —
Complex gameplay and controls — Unique storyline with twists and surprises — Item Inventory: collect items to be used strategically throughout the game — Completely original 8 - bit soundtrack — Tape Deck feature that allows you to select your favorite music from the game — Ability to revisit and replay levels to further your progress and unlock achievements — Truly innovative Easter Eggs throughout
Stack AR might not be the most
complex of games, but its block stacking
gameplay combined with 3D AR view makes it a simple and effective demonstration
of AR gaming in a real life environment.
For Honor delivers a simple yet
complex style
of gameplay that make for some amazing yet entirely unscripted moments with its unique approach to combat.
throws a lot
of complex systems and concepts at you throughout the duration
of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly
complex and satisfying
gameplay loop
of exploring, hunting and crafting, whether solo or with a friendly squad.
Shadow
Complex is a fascinating example
of almost getting this right — «save points» merely have to be entered in order to save, and many
of the save points are along major routes that you'll walk across during normal
gameplay.
Much
of that has to do with its deliciously
complex gameplay systems which often require a major investment in time to properly learn, and recent entries have stuck to handheld devices, limiting its growth and what it can achieve.