Sentences with phrase «of console cycles»

This topic came up when there was a discussion about the flexibility of the company in terms of console cycles.
Maybe lose the lead at the end of the console cycle.
By that I mean that all Sony platform mascots seem to need a karting game towards the end of a console cycle — see Crash Bandicoot for details!
I am plowing through game after game on the 360 because I missed out on a lot at the beginning of the console cycle, but I keep going back to my Wii to play Brawl every so often.
Price drops are a common part of any console cycle — unless you're dealing with Nintendo.
In particular getting a new IP noticed at this stage of the console cycle combined with the global economic situation meaning gamers are less willing to «take a risk» is really difficult.
Obviously they can't just tack on a harddrive solution without lots of piracy issues, but they're losing a ton of business if they don't find a better fix before the end of this console cycle, because the menu interface is a great idea with more memory.
Our comp rate of negative 9.3 % was within our forecast and reflects the decline of hardware and software towards the end of this console cycle.
The game also suffers from some texture pop - in even when installed on the hard drive — this isn't a big issue but I wouldn't expect it at this stage of the console cycle.
That expertise enables us to stand out from our competitors at the beginning of each console cycle and therefore to reach a new dimension.
As it typically does at the beginning of a console cycle, the software didn't stand out from the last gen. Infamous isn't known as a system seller in
that's nearly # 1000 to shell out for a console that will be out of date in a few years time if you follow the tradition of the console cycle, and just a year after I've forked out for an Xbox One S (for arguments sake).
Software sales typically follow hardware sales in the early phase of the console cycle.
Curious still I guess a bit far away here, but there has been some speculation that may have a new console from play station in 2020 obviously that's now something that you can talk to, but think anyway but I am just curious sort of your perspective on what it means to sort to have still sort of a consoles cycle type opportunity or challenge.
This once again proves that venturing into new waters in terms of games publishing does matter for success and that even at the end of a console cycle new IPs can be created and nurtured into lasting franchises,» says Klemens Kundratitz, CEO of Koch Media.
Publishers will unveil a bunch of new IPs, because the best time to launch a new IP is at the start of the console cycle.

Not exact matches

«However, the SNES was the most successful home console during its cycle, so it was the start of Nintendo's dominance in the home console market.»
It's not a surprise to have a rich holiday catalog of top - tier games when you're three years into a console cycle.
«From a console perspective it's not clear to me that there's not one more cycle, but even there you're starting to see the console become extremely Internet aware and in fact thinking of itself as an app store.
The PlayStation 4 is heading into a late - stage life cycle, usually the most profitable period for consoles as new titles are sold to an increasing installed base of owners.
With the end of the current console cycle staring many gamers in the face, some have moved their attention to either the new consoles or the handful of the triple - A titles still coming out on the 360.
I know I will continue to come back to this game even after this generation has moved on and, with us being this late in the console cycle, and having an almost unlimited number of zombies games to choose from, that really says something.
Actually, the Sonic Cycle originated from the X Cycle, a viral concept that details a gamer's mood swings brought upon by the anticipation of a new game and / or console.
Naughty Dog's The Last of Us was one of the best rated PS3 exclusives that launched at the end of the console life cycle.
And with the console coming to the end of its life cycle, you can only marvel at still what Sony is able to accomplish on this console.
Releasing in 2014 with a bold and ambitious vision, though, it probably suffered from being basically in the launch lineup - PS4 is an easy platform to develop for, much easier than PS3, but still it is a new beast to tame, so shipping this early in its life cycle means that you don't truly know the power and capabilities of the console.
The series draws on real - world events like seasons, day and night cycles, holidays etc. but I could imagine Animal Crossing mobile doing things that might have been more difficult on consoles, like pulling local weather data to reflect it in - game, or making use of GPS tracking to move between cities.
In its initial release, Sleeping Dogs suffered from being released close to the end of the last console cycle.
I would maybe like to see even numbered iterations of FS become the console version of FS which can also operate on PC / Mac (in essence what FS15 / 17 is now), and odd numbered iterations of FS be PC / Mac only, even if it meant it was kicked to a 4 year cycle or a 3 year cycle with a slightly different name (with less emphasis year), so the console element was not holding back things like it has with FS17 you can arguably say.
Nintendo continues to merrily separate itself from not only traditional gaming events (it hosted a painfully flat Nintendo Direct at E3 instead of hosting a press conference), but also from the traditional console cycle.
The cycle of poorly selling non-1st party titles — leading to less titles being made — leading to less consoles sold — leading to poorly selling non-1st party titles needs to stop somewhere.
I think what is so remarkable about this, is that we are getting to the end of the PS2's life cycle and yet the console is still pushing out beautiful games not only in this game but also games like Gran Turismo 4.
@Gamechanger I don't know you but you are so right about everything you said that reminds of Heavenly Sword for the ps3 when that game came out at launch the graphics look like maxed out ps2 graphics but now ps3 games look way better than they were at launch and you can expect the same with wii u. oh I forgot graphic whores do nt know the difference between games at launch and games 3 or 4 in the console life cycle
When asked about supporting games for a longer period of time through multiple console generations, Spencer replied that he believes that a lot can be learned from the PC GPU - cycle.
Activities include labelling the different stages of the FDE cycle and comparing the similarities / differences between a games console and desktop computer.
Pushing the AWD button on the console cycles through the three possible settings of Tarmac, Gravel, and Snow.
The stocks have all done well behind higher than expected console sales, but which if any of these stocks is the best way to play the current console cycle and for the long - term.
What we should be concerned with is not whether these mid-generation upgrades are a «good thing» or not (because, as I say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to fixed console cycles) but whether these upgrades will be enough to truly make a difference to the kind of experiences developers can achieve and which we can then enjoy.
As neat as a new hardware cycle / console generation would be, if it's because of harsh financial times, I can't help but think that'd mean more expenses passed to loving consumers, and $ 60 still feels expensive to me.
Fixed 5 - 10 year console cycles, uninterupted by most advances in hardware technology, are an antiquated notion and at this point only still present out of tradition and deference to an old consumeristic model.
As a prime example the only two methods of choosing which stance or ability you want to use is to either cycle through them all using Q and E, or tap the spacebar to bring up a nested menu that seems designed with consoles in mind, which is odd because Mordheim hasn't been announced a coming to console.
«The life cycles of these consoles is incredible, to be fair, and it's hard to say where they're going to go and what trends are going to take off,» he continues, «and that's for both fans and the industry.
The Wii may have sold a lot, but it has been universally accepted as a fad and a semi-poor console (saved mainly by the quality of Nintendo's own games) by the majority of people who bought it, especially core gamers, and it rapidly declined in sales very early in its life cycle as a by - product of this.
Sony would have ponied up a fair portion of that, and thusly big studios only have a certain amount of budget to throw at a very small amount of projects per console life cycle.
While a video game console will see hundreds of titles released during its life cycle.
Whilst there is a need for some developers to recognise the importance of acting and directing, as well as the various technical limitations, there appears to be a unanimous agreement amongst the sector that the slower console cycle has not affected the progress of motion capture, despite dealing with the same hardware.
On the topic of this mid-cycle console releases, when do you think MS and Sony will tell the developers it's now OK to develop titles exclusively for this mid cycle?
Kotaku adds that regular hardware revisions are likely to become a common occurrence, as Microsoft looks to speed up the traditional five - year console cycle and release games that are backwards compatible with Windows 10 and a skew of Xbox models.
I understand cross-system release titles, like The Legend of Zelda: Breath of the Wild at this stage of the Nintendo Switch's life cycle, but giving additional content to an old game, asking consumers to pay full price for it, and then not allowing them access to it on its original, still manufactured console, leaves a bad taste in my mouth.
With Playstation 5 looming and likely to release by 2019 or 2020, the Playstation 4 is nearing the end of its console life cycle.
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