This topic came up when there was a discussion about the flexibility of the company in terms
of console cycles.
Maybe lose the lead at the end
of the console cycle.
By that I mean that all Sony platform mascots seem to need a karting game towards the end
of a console cycle — see Crash Bandicoot for details!
I am plowing through game after game on the 360 because I missed out on a lot at the beginning
of the console cycle, but I keep going back to my Wii to play Brawl every so often.
Price drops are a common part
of any console cycle — unless you're dealing with Nintendo.
In particular getting a new IP noticed at this stage
of the console cycle combined with the global economic situation meaning gamers are less willing to «take a risk» is really difficult.
Obviously they can't just tack on a harddrive solution without lots of piracy issues, but they're losing a ton of business if they don't find a better fix before the end
of this console cycle, because the menu interface is a great idea with more memory.
Our comp rate of negative 9.3 % was within our forecast and reflects the decline of hardware and software towards the end
of this console cycle.
The game also suffers from some texture pop - in even when installed on the hard drive — this isn't a big issue but I wouldn't expect it at this stage
of the console cycle.
That expertise enables us to stand out from our competitors at the beginning
of each console cycle and therefore to reach a new dimension.
As it typically does at the beginning
of a console cycle, the software didn't stand out from the last gen. Infamous isn't known as a system seller in
that's nearly # 1000 to shell out for a console that will be out of date in a few years time if you follow the tradition
of the console cycle, and just a year after I've forked out for an Xbox One S (for arguments sake).
Software sales typically follow hardware sales in the early phase
of the console cycle.
Curious still I guess a bit far away here, but there has been some speculation that may have a new console from play station in 2020 obviously that's now something that you can talk to, but think anyway but I am just curious sort of your perspective on what it means to sort to have still sort
of a consoles cycle type opportunity or challenge.
This once again proves that venturing into new waters in terms of games publishing does matter for success and that even at the end
of a console cycle new IPs can be created and nurtured into lasting franchises,» says Klemens Kundratitz, CEO of Koch Media.
Publishers will unveil a bunch of new IPs, because the best time to launch a new IP is at the start
of the console cycle.
Not exact matches
«However, the SNES was the most successful home
console during its
cycle, so it was the start
of Nintendo's dominance in the home
console market.»
It's not a surprise to have a rich holiday catalog
of top - tier games when you're three years into a
console cycle.
«From a
console perspective it's not clear to me that there's not one more
cycle, but even there you're starting to see the
console become extremely Internet aware and in fact thinking
of itself as an app store.
The PlayStation 4 is heading into a late - stage life
cycle, usually the most profitable period for
consoles as new titles are sold to an increasing installed base
of owners.
With the end
of the current
console cycle staring many gamers in the face, some have moved their attention to either the new
consoles or the handful
of the triple - A titles still coming out on the 360.
I know I will continue to come back to this game even after this generation has moved on and, with us being this late in the
console cycle, and having an almost unlimited number
of zombies games to choose from, that really says something.
Actually, the Sonic
Cycle originated from the X
Cycle, a viral concept that details a gamer's mood swings brought upon by the anticipation
of a new game and / or
console.
Naughty Dog's The Last
of Us was one
of the best rated PS3 exclusives that launched at the end
of the
console life
cycle.
And with the
console coming to the end
of its life
cycle, you can only marvel at still what Sony is able to accomplish on this
console.
Releasing in 2014 with a bold and ambitious vision, though, it probably suffered from being basically in the launch lineup - PS4 is an easy platform to develop for, much easier than PS3, but still it is a new beast to tame, so shipping this early in its life
cycle means that you don't truly know the power and capabilities
of the
console.
The series draws on real - world events like seasons, day and night
cycles, holidays etc. but I could imagine Animal Crossing mobile doing things that might have been more difficult on
consoles, like pulling local weather data to reflect it in - game, or making use
of GPS tracking to move between cities.
In its initial release, Sleeping Dogs suffered from being released close to the end
of the last
console cycle.
I would maybe like to see even numbered iterations
of FS become the
console version
of FS which can also operate on PC / Mac (in essence what FS15 / 17 is now), and odd numbered iterations
of FS be PC / Mac only, even if it meant it was kicked to a 4 year
cycle or a 3 year
cycle with a slightly different name (with less emphasis year), so the
console element was not holding back things like it has with FS17 you can arguably say.
Nintendo continues to merrily separate itself from not only traditional gaming events (it hosted a painfully flat Nintendo Direct at E3 instead
of hosting a press conference), but also from the traditional
console cycle.
The
cycle of poorly selling non-1st party titles — leading to less titles being made — leading to less
consoles sold — leading to poorly selling non-1st party titles needs to stop somewhere.
I think what is so remarkable about this, is that we are getting to the end
of the PS2's life
cycle and yet the
console is still pushing out beautiful games not only in this game but also games like Gran Turismo 4.
@Gamechanger I don't know you but you are so right about everything you said that reminds
of Heavenly Sword for the ps3 when that game came out at launch the graphics look like maxed out ps2 graphics but now ps3 games look way better than they were at launch and you can expect the same with wii u. oh I forgot graphic whores do nt know the difference between games at launch and games 3 or 4 in the
console life
cycle
When asked about supporting games for a longer period
of time through multiple
console generations, Spencer replied that he believes that a lot can be learned from the PC GPU -
cycle.
Activities include labelling the different stages
of the FDE
cycle and comparing the similarities / differences between a games
console and desktop computer.
Pushing the AWD button on the
console cycles through the three possible settings
of Tarmac, Gravel, and Snow.
The stocks have all done well behind higher than expected
console sales, but which if any
of these stocks is the best way to play the current
console cycle and for the long - term.
What we should be concerned with is not whether these mid-generation upgrades are a «good thing» or not (because, as I say, we're judging them as such based on our precious and, ultimately, mostly monetary attachment to fixed
console cycles) but whether these upgrades will be enough to truly make a difference to the kind
of experiences developers can achieve and which we can then enjoy.
As neat as a new hardware
cycle /
console generation would be, if it's because
of harsh financial times, I can't help but think that'd mean more expenses passed to loving consumers, and $ 60 still feels expensive to me.
Fixed 5 - 10 year
console cycles, uninterupted by most advances in hardware technology, are an antiquated notion and at this point only still present out
of tradition and deference to an old consumeristic model.
As a prime example the only two methods
of choosing which stance or ability you want to use is to either
cycle through them all using Q and E, or tap the spacebar to bring up a nested menu that seems designed with
consoles in mind, which is odd because Mordheim hasn't been announced a coming to
console.
«The life
cycles of these
consoles is incredible, to be fair, and it's hard to say where they're going to go and what trends are going to take off,» he continues, «and that's for both fans and the industry.
The Wii may have sold a lot, but it has been universally accepted as a fad and a semi-poor
console (saved mainly by the quality
of Nintendo's own games) by the majority
of people who bought it, especially core gamers, and it rapidly declined in sales very early in its life
cycle as a by - product
of this.
Sony would have ponied up a fair portion
of that, and thusly big studios only have a certain amount
of budget to throw at a very small amount
of projects per
console life
cycle.
While a video game
console will see hundreds
of titles released during its life
cycle.
Whilst there is a need for some developers to recognise the importance
of acting and directing, as well as the various technical limitations, there appears to be a unanimous agreement amongst the sector that the slower
console cycle has not affected the progress
of motion capture, despite dealing with the same hardware.
On the topic
of this mid-
cycle console releases, when do you think MS and Sony will tell the developers it's now OK to develop titles exclusively for this mid
cycle?
Kotaku adds that regular hardware revisions are likely to become a common occurrence, as Microsoft looks to speed up the traditional five - year
console cycle and release games that are backwards compatible with Windows 10 and a skew
of Xbox models.
I understand cross-system release titles, like The Legend
of Zelda: Breath
of the Wild at this stage
of the Nintendo Switch's life
cycle, but giving additional content to an old game, asking consumers to pay full price for it, and then not allowing them access to it on its original, still manufactured
console, leaves a bad taste in my mouth.
With Playstation 5 looming and likely to release by 2019 or 2020, the Playstation 4 is nearing the end
of its
console life
cycle.