«2) By comparison to desktop users, there number
of console developers is tiny.
The 8th generation
of console developers seem so focused on using the increased processing power on making everything prettier.
Each of the console developers is leading in someway or another and they are doing there own thing where fans who own there consoles are happy and it doesn't matter what a fanboy or hater says, when millions upon millions of consoles have been sold then how can anyone be so delerious as to say they are losing, no one can say that.
«The industry is adapting,» says Matt Bilbey, vice-president and general manager of EA Sports» soccer business in Burnaby, B.C. «Soon mobile devices will have as good a technology as any of the consoles today, and the skill set
of our console developers will be even more relevant.»
Not exact matches
Almost half
of developers are still devoting their energies toward
consoles, but the input differences are huge — high - end games are requiring an average
of $ 8.7 million, 65 people and 583 days to produce, compared to just $ 300,000, seven people and 156 days for mobile games.
Developers also have a choice
of business models — they can sell their products at
console - like prices or give them away like Blot is doing, with an eye to generating revenue through micro-transactions or other methods, such as merchandise.
• Manticore Games, a San Mateo, California - based
developer of multiplayer PC and
console games, raised $ 15 million in Series A funding.
Evolution's
developers, Jeff Sember and Don Mattrick (who now heads up Microsoft's interactive entertainment business), went on to form Distinctive Software and became one
of the largest publishers
of video games not owned by a
console maker in the 1980s.
Years ago, to get a game into your living room, a
developer would have to jump through any number
of industry hoops, whether finding distribution through a major publisher or navigating the approval labyrinth
of the various
console gatekeepers.
The iconic horror franchise is coming to current - generation
consoles, and it looks to be a doozy: Konami, the
developer behind the «Silent Hill» series, released a free «playable trailer» for the game this summer — and it, unto itself, is one
of the best horror games ever made.
And as the recent, technically troubled launch
of publisher /
developer Blizzard's record - selling Diablo III for PC suggests, it isn't clear that the industry has the database and server muscle to handle multiple AAA games (such as Call
of Duty) being sold digitally for the much larger
console market.
Under new chief executive Satya Nadella, Microsoft is charging ahead with a «universal app» strategy — the idea that software
developers can create an app once and then deliver it to each
of the company's devices, whether it's PCs, tablets, phones or even Xbox
consoles, without much additional work.
The final years
of a
console generation typically bring some
of the best titles, since videogame
developers have gotten to know the ins and outs
of the systems.
Those
of us at the launch were pretty weary by the end, after a seemingly endless cavalcade
of developers talking up the upcoming new
console.
The experience backs up what a lot
of other independent
developers have been saying — that Sony has over the past few years become the most indie - friendly
of the
console giants.
From the
developers of the MMORPG Eve Online comes this
console - based first - person shooter / real - time strategy / MMO title set inside the EVE universe.
Reviewers are both blown away and frustrated by the GamePad controller, depending on how it is implemented in any particular game, and are also somewhat pessimistic about the
console's chances for widespread success — and the ability
of Nintendo to attract third - party
developers — despite the nifty new features.
Bugs, glitches and stubborn choices by the
developers that can't seem to understand the nature
of console gaming too well.
Thankfully EA are one
of the first
developers to release a game that supports this innovative new feature and needless to say, this may be the most accurate sports game on the
console to date.
Even when not announcing a new
console, Sony and Microsoft frequently use major AAA titles to push the marketing
of their systems, even if the title isn't an exclusive or the
developers of said game have their own panel.
Graphically, the Nintendo Switch version
of Minecraft looks like a very detailed game on this
console with beautifully created environments that although may look like LEGO, it's actually quite impressive to see how the
developers have used simple blocks to create an interactive world filled with forests, skies, mountains, jungles and even deserts.
It's interesting to see a Japanese
developer believes that the audience for Dark Souls is fundamentally different than that
of someone who would enjoy a Wii U. Personally, I own Demon's Souls, Dark Souls, and I have Dark Souls II collector's edition pre-ordered, while the Wii U
console sits neatly under my television.
Developer Sumo Digital has stated that the Wii U version
of the game will include high - resolution textures and other graphical improvements, due to the
consoles superior hardware specs.
Both the PS4 and Xbox One are into that wonderful point in a
console's lifecycle where the tech has been mastered and
developers are squeezing every ounce
of power they can out
of them, releasing some
of the best works
of the generation.
From the
developers of the MMORPG Eve Online comes this
console - based first - person shooter / real - time strategy / MMO title set inside the EVE universe.
We chat with White Paper Games Co-Founder Pete Bottomley about all things The Occupation, including its dynamic AI, the possibility
of a
console release, and why the UK
developer decided to make a game about whistleblowing, and much more.
Created by acclaimed
developer BANDAI NAMCO Studios Inc., GO VACATION includes a variety
of cooperative and competitive games that can be played solo or with up to four players — via a single Nintendo Switch
console or local wireless connection.
I understand that the wii u is lacking in power for some
of these games, but it doest mean that the third party
developers can not make some slight adjustments to the games to satisfy nintendo fans or any other
console that is being deprived
of awesome games like these
Next to the Farming Simulator 17 Platinum Edition by Swiss
developer GIANTS Software, which will be released this fall on PC and
consoles, there will also be a first glimpse into the gameplay
of GIANT's Farming Simulator for Nintendo Switch ™.
Initially released in 2005 for the PlayStation 2 and then re-released in high definition six years later on the PlayStation 3; Shadow
of the Colossus returns to Sony's latest
console for a third outing courtesy
of developers Bluepoint Games.
The
developers also implement the 3D capabilities
of the
console well which helps with the virtual board game feel.
It was revealed during the PlayStation 4 announcement in February that Dakko Dakko was among
of the first batch
of developers on - board to develop for the
console.
Hey most
developers cant even afford to develop games pushing the hardware to the max
of this generation
consoles.
Darksiders 2 was one
of the very first games announced for the Wii U, and its
developer, Vigil Games, was one
of the first
developers to openly praise the new
console from Nintendo.
Yes, there have previously been two Mario Party games on
consoles with Wi - Fi capabilities, however, that's as far as the
developers of Mario Party have gone with regards to successfully inserting online play into any
of those two games.
During a Reddit AMA with the
developers of LICHTSPEER, a Nintendo Switch eShop title, accidentally spilled the beans on an achievement system for Nintendo's home
console.
The
developers could have at least added some sorts
of anti-aliasing, but unless you're a jagged lines freak it's nothing to complain about considering the limitations
of the Wii
console.
As far back as The Elder Scrolls 3: Morrowind, big - name PC
developers have been developing PC and
console versions
of their games simultaneously, and this has not stopped the PC versions
of such games from being cutting - edge.
Slightly Mad Studios are the
developers of the Project CARS racing games on
consoles and PC platforms.
Certainly not accessibility, which is part
of why it was so surprising to see the
developer attached to the largely
console - focused, mainstream strategy title, Halo Wars 2.
For those that have played the
console versions
of the previous Harry Potter games, you may be in for a bit
of a shock to see what the
developers have chosen to do with this game.
News released from 4J Studios,
developers for
console versions
of the popular Mojang title, Minecraft.
Nintendo already had a ton
of great games in development for the
console and indie
developers were lining left, right and centre to get their games on the
console that was proving to be a hit with everyone.
You know I remember the very difficult «birthing pains» that Retro went through when they were first formed, when everyone doubted them, it must feel good for the people that survived all
of that to now be one
of the most
console developers in the world.
Smackdown maker scoops up Rise
of Nations
developer for estimated $ 20 - $ 40M, touts its forthcoming PS3 / 360 / PC RPG — but no RTSes; future
console projects hinted at.
While much
of the onus lies undoubtedly on Nintendo, which has yet to provide a trophy system for its flagship
console, it's disappointing that the
developers at Stage Clear Studios didn't bother to implement an in - game tracker for players to complete.
Additionally, the
developers revealed that previous gen
console, i.e. PS3 and Xbox 360, owners will not have to worry about the game being a shorter version
of what it is on the current gen platforms.
The
developers also released the
console versions
of the game a year later and removed the mandatory...
Lizardcube,
developers of Wonder Boy: The Dragon's Trap are working on a new update for Steam &
console versions
of the game, including a hard - mode.
This is the first game the
developers are creating for the current generation
of consoles.