Sentences with phrase «of creating a game»

Around 1999 and 2000, Lance was experimenting in his basement with this idea of creating a game with characters that would be able to walk around and talk to each other online.
But more importantly for the purposes of creating a game that can survive long - term, the Seahawks finish towards the bottom of the league in reported concussions annually.
Special thanks to our amazing children ranging in age from 19 months to 19 years old who played a pivotal role of creating our games and our new chapter in our careers.
Each tale focuses on the inner workings of a particular team or studio, usually covering the process of creating a game from start to finish.
I'm referring to existing games, whose framework can be used, instead of creating a game from scratch.
Resources include: - investigating audiences - researching ahead of creating a game - investigating and designing game characters - become the concept artist - pitching ideas to a client - create asset lists - explore avatars - apply Propp's character theory - storyboard the game
I think the concept of creating a game is a good one.
However, since this approach of creating a game while actually playing it means that the game continues to grow and evolve over time, it makes it very difficult to decide where to place the ending.
Again, note the use of «us» when speaking of creating the game, consdering everything is still being written in the voice of Yogscast.
In this episode of Low Poly, we check out those models and see if Team Mania achieved their goal of creating a game that possibly would have released on the Saturn.
I LOVE these developer insights into the process of creating games, bringing out an HD remaster like this and all things of this nature.
Likewise, the ease of creating games will continue to lower the bar to entry of new game developers, with tools and services becoming much more robust and well - adopted.
In this PlayStation 2 Silent Hill 2, I was thinking of creating a game world by utilizing the full performance of PS2 hardware along with great atmosphere.
SM: Let me start off by saying that Mr. Aonuma [Eiji Aonuma, the game's producer] and his team, instead of creating a game where you're playing the story, you yourself are embarking on an adventure, and I think they've found a unique way to strike a balance between the story and the fact that you're on an adventure.
The video will show the developers at Polyphony Digital talking about the process of creating the game.
Fast Travel Games is one of the latest studios to appear enriched with talent from huge teams such as DICE, Guerrilla Games and Ubisoft, who believe that VR is the next platform for games and thus so have taken the unusual option of creating games purely for that format.
Bringing in fellow industry vets, programmers, and artists, they built Abyssal Arts from the ground up with the goal of creating games that push boundaries while maintaining that satisfying action - game crunch.
This has already become one of my favorite parts of creating this game, and I plan on making some of this info available in your in - game journal.
But the reality of creating games is obviously not one of having a queue of VCs at the studio door, and business angels bombarding the office phone lines.
Many gamers my age have said that they are tired of playing games from companies that have clearly put all of their work into making a game pretty, instead of creating a game that is fun to play.
Instead of creating a game, we repaired a game, and it was eventually released as NES Pinball.»
«We take seriously this goal of creating a game with the care and detail expected by the people who love ATLUS games and home console games,» said Hashino.
ONE PIECE: Burning Blood is the perfect example of us creating a game impeccably in - line with fans» desires.
This talk will focus on demonstrating the possibilities of creating game assets with commercial software for 3D reconstruction using Structure from Motion (SfM).
«Traditionally or conventionally when we start to make a game, we have to start from zero, but nowadays there are many tools to facilitate the creation of game, so in this sense perhaps we have to change the method of creating the game
In this massive but easy to follow 24 page tutorial you will be come a master of creating a game in the very popular hidden object / detective genre.
On top of that we created some games for the now BAFTA nominated Nightmare High project by Somethin' Else and C4Education too.
We've shared our development ups and downs with you, given you an insight into the world of creating a game like Hellblade and listened to what you've had to say.
The subject of the reports will cover all stages of creating games — starting with the idea and ending with the entrance to global markets.
As a whole, Capcom has done a good job of creating a game that brings back all of its old features that once made the series great, while also integrating some new ideas to keep the series moving forward.
Forza Motorsport 5 will not be a hardcore racing simulation and the Turn 10 have no intention of creating a game like that, according to...
We are a small team with the idea of creating a game that gamers have been waiting for when it comes to psychological thrillers and challenging puzzles in a 3D world.
In a way they are in charge of creating the game's world.
And when you've become more experienced, there is a built - in programming language, which gives you the full flexibility of creating games with Game Maker.
Max Payne and Alan Wake is gearing up to develop for the next generation of consoles, looking to fill more than 20 positions in the coming months, and saying it's «on the very brink of creating the games of the future.»
Unlike in the past Ubisoft Montreal have passed on the responsibility of creating the game over to Ubisoft Quebec, we knew that Ubisoft Quebec would be working on one of the future Assassins Creed titles we just weren't sure when it would happen.
«In our publisher Focus Home Interactive, we have a great partner who fully supports our vision of creating a game that lives up to the expectations of our passionate community throughout all stages of development and release, which led to this success», said Thomas Frey, Creative Director GIANTS Software
Is the artistic satisfaction of creating games dying?
The process of creating a game is similar for most developers.
City Interactive announced today that they're in the process of creating a game called Alien Fear for both the XBLA and PSN
I really though the developers did a great job of creating a game that was accessible to the young ones but still could be enjoyed by the older ones.
At the time, I was programming my own home games on the Commodore 64 and dreaming of the possibility of creating games for Nintendo.
After a couple of disastrous years and suggestions that the Wii U should simply be re-released without the pricey controller, Nintendo set Shigeru Miyamoto on the task of creating games that would prove the beauty of the controller.
Our purpose of creating game is not because we able to make one but we are in love with games.
The process of creating games isn't exactly a walk in the park, especially for more ambitious projects.
Combined with the arsenal of weapons at Jackie's disposal and the gruesome attacks of the supernatural Demon Arms and Darkness powers, we're proud to announce another title that delivers on our core values of creating games for gamers.
Child of Light is gorgeous and the battle system is the game design equivalent of fine art, but the goal of creating a game parents and children can play together means that those looking for more RPG depth will be a bit disappointed.
But so long as you're in the business of creating games that players need to learn, you really should invest in the tools to make that possible.
MassHive Media, an Indonesian developer, has done an impressive job of creating a game that's easy for all levels of RPG players.
It's also expected to provide developers with more streamlined ways of creating games.
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