Sentences with phrase «of cutscenes»

While the game does not have a lot of cutscenes, it does offer a deeper storyline when compared to the first game.
It also showcased more, as of yet unnamed, characters as well as snippets of cutscenes from the game.
Even these games have an hour or more of cutscenes in the games to help tell the story.
I watched probably close to an hour of cutscenes, and I couldn't believe the performances.
In fact, each and every time a new aspect of the gameplay is introduced, there is a series of cutscenes explaining what to do.
Featuring eight worlds, each as big as the first installment, Chair promises at least 45 minutes of cutscenes.
This resulted in a nine - minute introduction trailer that features plenty of cutscenes and gameplay.
Having this ability in the rest of the game outside of cutscenes.
You'll most likely drop your jaw at certain cutscenes with a certain cyber ninja, and most of the cutscenes just look downright amazing.
While most of the interactions within the side quests are restricted to text - based conversations, the main story has a rather profound number of cutscenes with full voice acting.
The excessive amount of cutscenes aside, there is a lot of gameplay to be had in the games.
The problem that lies in the use of cutscenes is that frequency.
Its willingness to expand the story is admirable, and the visual quality of the cutscenes on display is impressive.
While it is full of cutscenes, the turn - based combat is unique and the premise of the plot is fascinating.
So, just a mix of cutscenes, gameplay, loading screens.
It makes the game stand out, but also note that many of the cutscenes can be very sad.
The way in which Naughty Dog chooses to tell its stories has always been a favorite of mine, seamlessly blending the majority of their cutscenes into gameplay.
And speaking of those cutscenes, we should talk about presentation next.
Instead of cutscenes, your character freezes for a moment so you can listen to the narrative and then move on.
Stop putting tons of cutscenes at the beginning of the game.
In fact, each and every time a new aspect of the gameplay is introduced, there is a series of cutscenes explaining what to do.
But, if the game is so devoid of any form of cutscenes, or narrative breaks, the game will also suffer.
If it was just a series of cutscenes where players are reading through lines of text, it might as well have been a book.
There are tons of cutscenes - literally hours of them.
The developer was also able to include a few of the cutscenes well.
Not only that but they are throwing in HD versions of the cutscenes from Days to help bring the story all in one place like we asked.
The game's cutscenes are delivered via a motion comic - style format, which is not the most conducive format to delivering a highly emotional or intense set of cutscenes.
They did soar right over the bar in terms of cutscenes though.
The use of this these types of cutscenes should be used more often in my opinion.
But there is more to the narrative importance of a game than the sum of its cutscenes.
The game has been criticized as one of the worst games in the series, mainly because of its cutscenes and the simplicity of its gameplay.
The story isn't told through dozens of hours worth of cutscenes, but rather through the environment and a handful of memories you discover by finding them as you explore.
The biggest of these issues is the technical prowess of the cutscenes and the way the game conveys its narrative.
When a huge part of the game is composed of cutscenes, you'd be correct in guessing that quick time events make an appearance to keep players involved.
Things take off fairly quick as a series of cutscenes catch new players up to the state of things, while series fans learn what's become of the pair.
There are masses of cutscenes, something I am not usually a huge fan of, but they really draw you into the anime and storyline.
A noisy Manchester Comic Con environment made taking note of any cutscenes a redundant luxury.
Also in this case, I find there aren't a lot of cutscenes that you have to watch for a long period.
Plus most of the cutscenes are built around a core of 5 strong characters.
The trailer shows a surprising amount of cutscenes and storytelling for the sports franchise, but we'll have to wait a bit to see how the new mode plays.
And speaking of cutscenes, the game features pretty decent voice acting as well.
The trailer, originally shown at a PAX East panel earlier this month, features «all real gameplay footage» instead of cutscenes.
I would have liked to see more in - game cutscenes, though, and fewer talking heads - as well as more development for squad members in the form of cutscenes.
Why would I pay for a set of cutscenes?
In terms of the cutscenes, I agree that they feel a little under - produced.
A possible solution would be a quick series of cutscenes that let you pick choices from a menu... but that's just not the same.
Seeing some more life out of the cutscenes at the end of ARR, and the development team being comfortable with their ability to bring some good battles to the players, along with a heavy amount of lore to compensate; gives me a lot of hope things really can only go up from here.
There's a couple of cutscenes on offer here that bookend the primary mission, which has you rescuing two old faces from a military base, and they present little in the way of story, though the ending does at least serve as a solid cliffhanger to get fans a little more excited for the real game.
I was kinda underwhelmed by the lack of cutscenes in the game and releasing Kingsglaive instead was, I think, a bad move because the in - game story feels pretty disjointed.
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