While the game does not have a
lot of cutscenes, it does offer a deeper storyline when compared to the first game.
It also showcased more, as of yet unnamed, characters as well as snippets
of cutscenes from the game.
Even these games have an hour or more
of cutscenes in the games to help tell the story.
I watched probably close to an
hour of cutscenes, and I couldn't believe the performances.
In fact, each and every time a new aspect of the gameplay is introduced, there is a
series of cutscenes explaining what to do.
Featuring eight worlds, each as big as the first installment, Chair promises at least 45
minutes of cutscenes.
This resulted in a nine - minute introduction trailer that features
plenty of cutscenes and gameplay.
You'll most likely drop your jaw at certain cutscenes with a certain cyber ninja, and
most of the cutscenes just look downright amazing.
While most of the interactions within the side quests are restricted to text - based conversations, the main story has a rather profound number
of cutscenes with full voice acting.
While it is
full of cutscenes, the turn - based combat is unique and the premise of the plot is fascinating.
The way in which Naughty Dog chooses to tell its stories has always been a favorite of mine, seamlessly blending the
majority of their cutscenes into gameplay.
Instead of cutscenes, your character freezes for a moment so you can listen to the narrative and then move on.
In fact, each and every time a new aspect of the gameplay is introduced, there is a series
of cutscenes explaining what to do.
But, if the game is so devoid of any
form of cutscenes, or narrative breaks, the game will also suffer.
If it was just a series
of cutscenes where players are reading through lines of text, it might as well have been a book.
Not only that but they are throwing in HD
versions of the cutscenes from Days to help bring the story all in one place like we asked.
The game's cutscenes are delivered via a motion comic - style format, which is not the most conducive format to delivering a highly emotional or intense
set of cutscenes.
The game has been criticized as one of the worst games in the series, mainly
because of its cutscenes and the simplicity of its gameplay.
The story isn't told through dozens of hours
worth of cutscenes, but rather through the environment and a handful of memories you discover by finding them as you explore.
When a huge part of the game is
composed of cutscenes, you'd be correct in guessing that quick time events make an appearance to keep players involved.
Things take off fairly quick as a series
of cutscenes catch new players up to the state of things, while series fans learn what's become of the pair.
There are
masses of cutscenes, something I am not usually a huge fan of, but they really draw you into the anime and storyline.
Also in this case, I find there aren't a
lot of cutscenes that you have to watch for a long period.
The trailer shows a surprising
amount of cutscenes and storytelling for the sports franchise, but we'll have to wait a bit to see how the new mode plays.
The trailer, originally shown at a PAX East panel earlier this month, features «all real gameplay footage»
instead of cutscenes.
I would have liked to see more in - game cutscenes, though, and fewer talking heads - as well as more development for squad members in the
form of cutscenes.
A possible solution would be a quick
series of cutscenes that let you pick choices from a menu... but that's just not the same.
Seeing some more life
out of the cutscenes at the end of ARR, and the development team being comfortable with their ability to bring some good battles to the players, along with a heavy amount of lore to compensate; gives me a lot of hope things really can only go up from here.
There's a
couple of cutscenes on offer here that bookend the primary mission, which has you rescuing two old faces from a military base, and they present little in the way of story, though the ending does at least serve as a solid cliffhanger to get fans a little more excited for the real game.
I was kinda underwhelmed by the
lack of cutscenes in the game and releasing Kingsglaive instead was, I think, a bad move because the in - game story feels pretty disjointed.