Sentences with phrase «of damage on your opponents»

Characters can also unleash a devastating attack once their power bar is full which can cause a considerable amount of damage on your opponents.

Not exact matches

Though opponent Real Betis should not give the likes of Ronaldo and Karim Benzema much trouble, the match will be an indicator as to how quickly he can adjust on the fly when his depth is damaged.
However, as last season painfully taught the Frenchman, possession is not nine tenths of football as it is the law and those heavy and damaging away drubbings at the hands of Liverpool, Man City, Everton and our opponents this weekend Chelsea have forced the manager to re-evaluate his tactics against the bigger sides and boy has it paid off, as Wenger explained in a report on the Arsenal website.
The Blues were beaten by Liverpool at Anfield while Arsenal were humbled by Newcastle at The Emirates, but for Chelsea the situation isn't so bad as they still boast a two - point lead at the top of the table whereas Arsenal suffered their second home defeat of the season, once again against an opponent you would never have envisaged beating the Gunners on their own patch, and their latest setback could do no end of damage to the morale in camp.
I found it hard to ignore how CIO opponents like Dr. Sears in a chapter of his Baby Sleep Book, presumably to shine a scientific light on his concerns about the damaging nature of sleep training over and over cites research that doesn't even pertain to sleep training at all.
This was done to eliminate the potential of a collateral damage to his chances to the highest office of the land, in case of a possible slip of tongue in indecent language inJohn's submissions on behalf of the party in his conversation with the media and opponents of the Party.
McBride is no fool, and when sober is clever and well read, but from his youth, drink and a desire to inflict physical pain and damage on anyone considered an opponent — other sportsmen, fellow drinkers down the pub, journalists, civil servants, politicians — got the better of him.
Opponents of the scheme object on the grounds of its visual effect and the damage they say it would do to wildlife and carbon - storing peat bogs.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
As usual the game tries to mix things up with a range of deranged human opponents and boss - like «psychos» but the culture shock of coming up against an enemy that actually presents a challenge is often jarring, and humans encountered elsewhere on the map seem as curiously resistant to damage as the zombies are prone to it.
It is a fantastic visual cue indicating that you have done a good amount of damage to your opponent and that you might want to continue focusing on that area if at all possible.
A consistent opponent of legislation that grants non-economic damages to pet owners, because it can subject breeders, pet product manufacturers, retailers, veterinarians and others to excessive claims and would raise the cost of companion animals for the public, PIJAC is calling on interested parties to contact committee members to voice opposition.
Some of these missions contain a large portion of opponents which is probably why your plane handles damage based on numbers with 100 being full health.
Instead of just gunning at an opponent and hoping that you fracture their spine, Blitz II now gives you an option of where exactly on the body you want to do damage on (goodbye spleen!).
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
Each letter has a certain amount of points which are scored similarly to games such as words with friends and scrabble, meaning the bigger or more complex you word is the more damage you will inflict on your opponent.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Fixed an issue in which the bubble effect displayed when taking damage while submerged would not be displayed if you even momentarily went outside of the ink or treaded on opponent's ink.
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For all but two on the roster, this included two hand - to - hand styles and a weapon - based style, which allowed some, such as Kung Lao and Sub-Zero, to stab their opponent and slowly cause damage until the end of the round.
One of my biggest problems with the last game was diving from the top rope onto an opponent laying on his stomach would result in you just sliding over then and face planting on the mat causing both of you damage.
Some even have team jutsu that combine the power of multiple shinobi to inflict damage on the opponent.
As their names suggest, the Ogre class is a heavy armed vehicle that'll cause massive damage to your opponents at a cost of speed, Stryder on the contrary is
With a push of the trigger you freeze time, allowing you to spend portions of an action bar on creating the most efficient killing pattern: line up slashes to take out rows of opponents; move AOE explosions to hit as many enemies as possible and reposition your character to get in high damage backstabs.
His A-list variations allows him to charge some of his moves for extra damage, his fisticuffs version allows him to use brass rings on his fingers to take extra chip damage once activated and his stunt double variation allows him to create yellow energy around himself to launch at his opponent in the form of his shadow kick or shadow uppercut.
The first is stunning any opponents who are in the immediate range of the initial burst and double damage (along with other bonuses depending on the character's equipment) which can be stacked with the lock - on mechanic and lasts as long as the player has MP (it can be deactivated any time).
There's also a fun little Mark Combat System where the more you hit an enemy the more your attacks have an effect on them, opening up the possibility of inflicting massive amounts of damage upon your opponents at some pivotal moments during combat (if you play your cards right and plan properly, that is).
Other moves can land a lot of hits on multiple opponents, meaning you can rack up more damage the more people you've got hanging around you.
Whichever player has the highest Grid Gauge at points of the battle will be rewarded with the ability to dish out extra damage on their opponent as well as string together more powerful combos, which is always a plus.
If an opponent is knocked down on the perimeter of the ring they receive bonus damage and a flight in to the air for their troubles.
All his moves are based on weapons and equipment he used in his own games, and one of his special moves lets him do a QTE on his opponent for extra damage.
Instead, players would build up damage based on a percentage gauge and damage opponents enough to knock them out of arenas of varying sizes.
On the off chance that you manage to stun the AI, you'll be able to pull off a Bellator Moment where your fighter performs a special attack that deals a significant amount of damage to your opponent.
If you're just starting out, you might think your best bet for easy victories is to learn all of a character's most damaging combos and go to town on your opponents.
«To succeed in an action for damages, an injured professional footballer would need to show that, on the balance of probabilities, that his opponent would have known that there was a significant risk that if he tackled in the way he did, the other player would be seriously injured,» he says.
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