I haven't seen this
level of destructibility since Bad Company 2, which is still the benchmark game for ever changing environments.
This allows for plenty
of destructibility in terms of the environment around you as well as dynamic objects that players can interact with.
Birds also benefit from having toys that are constructed of a wide range of materials and offer varying
degrees of destructibility and challenge.
NeverDead does feature a
TON of destructibility in its environments; not like Battlefield where you level entire buildings, but almost everything in a room can be smashed apart.
At the same time, the smaller maps in «Ghosts,» along with its
lack of destructibility and vehicles, makes for quicker matches, something «Battlefield 4» isn't known for.
The environments boast a high
level of destructibility, which can be used to factor in to your playing strategies, and those diving in blind from more standard FPS fare like Destiny or the Call of Duty series will find that their usual approach won't amount to much in the world of Rainbow Six: Siege.
Rainbow Six: Siege isn't the most beautiful game available on the market but it does its job competently enough, especially taking into consideration the level
of destructibility.
I literately shot a single tree trunk into 20 different pieces, and every tree features this level
of destructibility.
These environments offer a new level
of destructibility, making each encounter with enemies a more exciting and intense experience — something which its predecessor was definitely lacking.
An open world game with extreme levels
of destructibility, I was solid almost instantly.
The level
of destructibility is questionable at the moment, as it wasn't featured too prominently in the trailer, but seems like it may be more cosmetic than fully breaking your surrounding landscapes.
In the trailer we saw biplane shoot down a zeppelin which crushed a number of buildings as it fell, which is a pretty impressive inclusion if that level
of destructibility is present across the entire game.
Still, the vehicular combat itself ties directly into the increased level
of destructibility that now lies in every single part of Battlefield 1.
I'll be curious to see if they backtracked on
some of the destructibility.