Apex builds on this by enabling artists to expand the quantity and quality
of destructible objects and more life - life clothing.
Not exact matches
Essentially, all the basic parts are there: characters can move within a certain range and take cover behind a number
of mostly -
destructible objects (the most common example being Mario Brick Blocks).
Most impressively
of all, there are plenty
of destructible environments that are so well constructed to a point
of strategically placing
destructible objects within a certain radius
of each other in order to set off a chain reaction
of explosions that you can lure enemies into by getting their attention, making them follow you and perfectly timing when you shoot at the
destructible object.
Featuring 3D exploration,
destructible objects, and many many enemies to fight, the dungeons offer another simple, yet effective, way
of differentiating the game from the rest
of the series, with plenty
of loot to find and environs to delve into.
Bringing Tiny Brains to the PS4, we
of course took advantage
of the awesome power
of the console by having more physics - based
objects, more
destructibles, and more legions
of evil baby chickens.
As The Hulk, that game is all about smashing things and people as you move along a destructive line from Point A to Point B. On the positive side you will pass through very
destructible environments on those journeys allowing you to make use
of many
objects as a variety
of weapons.
Sadly though not too much
of the environment is
destructible but there are some areas where you can take down set
objects and yes, once again Sly Cooper gets a few, maybe too many, nods within the game as neon signs and graffiti will usually show something from those games, nothing specific just random fun for those who take the time out to spot stuff like that within the environment.
One
of the major selling points for DC is the implementation
of the Frostbite 2 engine and with it
destructible environmental
objects.
Sound effects consist
of punching, kicking, grappling and a variety
of fighting moves as they are aimed, blocked or landed, crunching impacts from super moves and painful screams and groans, especially when a super move has inflicted such damage upon a character, while
destructible environments are reflected when a fighter throws an
object towards an enemy or a fighter is driven into a nearby
object, alongside climactic cinematic music which perfectly compliments the voice - overs and sound effects.
The maps are full
of destructible illuminations and all sorts
of other interactive
objects that can either help or hinder both hunter and prey.
Add in melee attacks, an original line -
of - sight mechanic, cover fire,
destructible cover
objects and more, and Secret Ponchos is a game with exceptional depth.
On top
of all this, Telepath Tactics features extensive mod support that allows you to create custom battles, custom tilesets, custom
destructible objects, custom items, custom attacks, custom character classes, and even whole single player campaigns filled with unique characters, enemies, dialog and cut scenes.