Sentences with phrase «of developing games»

This is something that we've learned at Chatterbox Games over the last year of developing games for Facebook Instant Games and iMessage, that many of the best practices of mobile don't apply to messenger games, and to overcome the initial challenges you really have to think about the opportunities that only exist in the messenger context.
Here at IndieTacle we love the creativity and passion of independent game developers because we are also indie game developers ourselves who have experienced first - hand the challenges of developing games, and getting those games into the hands of as many gamers as possible
I can only assume that the higher costs of developing games for this generation made them prohibitively expensive for most Japanese developers and consequently a lot of them went under
At ACCU 2017, Guy considers the prospect of developing games using only standard C++.
«We felt a strong synergy, with a development team who are invested in the strategy of developing games and game tools simultaneously, to understand and build tools that game studios truly need», said Daiki Nishiyama of ColoplNext.
Is there some aspect of developing games to this spec that's particularly interesting in terms of what it does to the design process?
«We had plans of developing games for XBLA for years and Microsoft's Dream Build Play 2008 Challenge convinced us to drop everything and enter,» reveals Matthew.
The rich experiences of developing games, playing them or waiting in line to buy them will always remain centre stage.»
Ismail often speaks about the difficulties of developing games in the indie scene, giving talks titled like «You Don't Stand a Chance.»
We also continue to fall into the trap of developing games for gamers.
Paradox Arctic's latest releases was Magicka 2 and the team has extensive experience of developing games for video game consoles like the Xbox and PS4.
Koreans are capable of developing games grossing millions in their local market, but they feel out - of - line in Western markets.
We talked briefly about the struggles of developing games for Android, due to the numerous Android devices available.
Indigo Entertainment was founded in 2007 with the dream of developing games that feature «awesome» intellectual property (IP).
We have a dedicated team of game designers, concept artists, animators and programmers who take care of developing these games from concept to release.
The interview started out discussing the agony of successors who succeeded the series and moved onto behind - the - scenes stories about game development, and talking about the essence of developing games at Nintendo.
Due to the high cost of developing games, you generally only see famous developers or famous properties go for full funding with their initial crowdfunding goal (although sometimes new unknown games end up greatly exceed their initial goal to the point where funding could conceivably cover all costs).
We could continue and go and expand the PS Mobile approach, but the beauty of developing games on console is we allow the developers to go really deep into the hardware, and to unlock the potential.
Again, the trial and error nature of developing games and the small amount of feedback can become a frustration here.
He ended his spell with Dortmund with 103 goals in 187 games, winning two Bundesliga titles as well as two domestic cups as he established himself as another success story of developing his game at the club to become a recognised name around Europe.
Second: the current number of subscribers has put the company in a good financial position, having already recovered the cost of developing the game.
Famitsu: That interesting title is being steadily made into shape like this, but could you tell us on the direction all of you are aiming for, on top of developing this game?
We leave you with a couple of best practices of developing game - based compliance courses.
We're still technically an indie company, just with a triple - A budget, so we have been able to maintain our core values of developing the game to the highest standard possible and the way that we want to.
Gone are the days of stark divides between the work of developing a game and the work of selling it.
So creating the story and the context for that change in setting was a very important part of developing that game.
Examples of their developed games are: award winning party game B.U.T.T.O.N. for Steam and XBLIG, WiiWare game Paint Plash, Kinect demo Slowmo Showdown, eShop Wii U game Spin the Bottle, etc..
With an award - winning technology and a vast set of developed games the studio is defining the future of location - based gaming in Switzerland by blending reality and fiction to create immmersive mixed - reality mobile games.
These fans in the West have become a big encouragement for us, up until now we have kind of developed games with the Japanese market in mind.
Famitsu: That interesting title is being steadily made into shape like this, but could you tell us on the direction all of you are aiming for, on top of developing this game?
Otherwise, Blizzard is spending tremendous piles of resources chasing after and punishing toxic players instead of developing the game, literally slowly down content.
They also provided a much needed buffer for our development team against requests which would impact on our primary task of developing the game
The most challenging aspect of developing this game is that because ONE PIECE has numerous existing fans that hold a wide range of emotional attachments to the series, it is very challenging to satisfy everyone, but we approached the development of this game with the intention of providing a fun experience for as many fans as possible while treasuring the appeals of the original series.
So heres to keeping hope alive as Square Enix explores the possibility of developing the game weve all been waiting for this past decade.
When it comes to the actual process of developing a game, a question often arises: how did those «big guys» make their creation THAT successful?
In a tweet to fans a couple of days ago, Square Enix announced that they are in the process of developing another game for the Tomb Raider franchise.
«The whole team here at Fuero Games is really excited at the prospect of developing a game for such a big and engaged community as that of The Witcher.
It's a great way to get some perspective on the entire process of developing a game, especially if you're in the middle of a giant project and find it difficult to see the forest for the trees.
Every time we create a new numbered installment, the Tekken Project always has the mindset of developing the game as if it were the last in the series and to leave no room for regret once the game is completed.
SEGA AM2 has a huge library of developed games, but nothing is more shocking at how much they change genres and still delivered a game that would defy that same genre.
Costs of developing a game are rising, prizes are going down and there are more and more titles launching year - by - year.
«The early access release of Forged Battalion is a vital part of developing the game.
Lionsgate has picked up the movie rights to Dead Island from Deep Silver and is in the early stages of developing the game for the big screen.
From Software is well known for developing Dark Souls and Bloodborne but the company's list of developed games include many other big name titles as well; Armored Core, Otagi, Chromehounds and Ninja Blade are all developed by From Software, which shows that the studio has experience in wide variety of genres.
We talked to two of the creators of Virtual VR, about the process of developing the game for a mobile headset and how many drafts it took to get the story straight.

Not exact matches

«As important, Wembley Stadium would return to private ownership and The Football Association would be able to focus on its core mission of developing players with the best player developers and facilities anywhere in the game, thanks in part to the vast financial benefit that would result from the transaction,» Khan said in a statement on Fulham's website.
Gaming companies, in particular, have discovered that they can use Kickstarter, in conjunction with their other social media tools, to generate sales of a game before they even develop it.
Armed with a greater understanding of what's behind the apps that we all use on our smart phones, Buchanon went on to successfully develop and launch two of them — Vite Exclusive Events, a sort of Tinder for parties across the country, and New Money Bash, a Candy Crush-esque game that teaches financial literacy.
Hundreds of artists and designers work on the game itself; others work outside the game on those videos and animated vignettes that develop the backstories of its champions.
Microsoft (msft) is reportedly developing «the Netflix of video games» and last year Hulu commissioned four original series about online gaming competitions.
a b c d e f g h i j k l m n o p q r s t u v w x y z