Sentences with phrase «of dialogue in»

Do you ever run across that line in a poem or line of dialogue in a story that just makes you say YES...?
An alienated parent, Mr. Korosi is the director of Dialogue in Growth Pty Ltd (Overcoming Parental Alienation) and founding director of Parental Alienation Australia and New Zealand (PAANZ).
Rhythms of Dialogue in Infancy.
Rather, each of us as therapist brings something important to the table as part of a dialogue in which we work together to find answers and solutions that fit for you, as you confront life's challenges.
The critical importance of the sustainability dialogue lies not only in the concepts which make up the discourse, but the location of this dialogue in the institutions that drive economic development within capitalism: the private sector.
We only hear one line of dialogue in Red Dead Redemption 2's trailer: «Listen to me, when the time comes, you got ta run and don't look back.
To be part of a dialogue in the earliest years of the web that included David Maister, Bryan Garner, Philip Argy and Stephen Gillers was extraordinary.
Human rights and immigration lawyer Lorne Waldman continues to be involved in cases that are an integral part of the dialogue in Canadian society.
Using Twitter to have conversations is like standing at the front of a room with a microphone holding one - on - one discussions with individual audience members: everyone else has to endure one half of a dialogue in which they likely have little interest.
I've just been watching «The Wire» and it's used is just about every sentence of dialogue in that.
I am reminded of a wonderful bit of dialogue in the 1950's SF novel «The Kraken Wakes» when the protagonist attempts to alert people to the extent of the aliens» underwater engineering works, making reference to a small rise in a sea level indicator.
For the first time the two New York based visual artists Mary Heilmann (b. 1940 in San Francisco) and David Reed (b. 1946 in San Diego) present their expressive and intensely colourful works in the form of a dialogue in the specially designed joint exhibition «Two By Two» at Hamburger Bahnhof — Museum für Gegenwart — Berlin.
That's the first line of dialogue in Steve McQueen's film...
Much of the dialogue in art of the past century has involved form and abstraction.
Sontheimer renders the stacked, maze - like planes of his dialogue in both printed text and his own handwriting, often punctuated with his own sidebar comments about formal elements within the drawings.
The viewer becomes part of the dialogue in which Crosby addresses cultural intersections that are under acknowledged.
It was a far bigger — not to mention more honest — campaign than one might imagine a major company running for a game in which you spend most of your time tapping through thousands of words of dialogue in a single, understated setting.
Too bad there's no more than about a dozen pieces of that art for well over 100 instances of dialogue in what ought to be a unique location.
Omega Quintet features a ridiculous amount of dialogue in order to get its basic points across.
The 30 Most Offensive Lines Of Dialogue In Gaming is clearly going to gather more interest than The 20 Best Doors In Gaming, despite number one in the latter obviously being the cupboard door at the left - hand side of the bathroom in Night Trap.
Add to this the use of text boxes for most of the dialogue in - game and you get a truly old school horror feel that permeates the entire experience.
Fortunately, some of that space is probably dedicated to audio as unlike previous entries, every line and piece of dialogue in Yakuza 6 has been fully voiced.
Adding to the enormity of the localization task is the fact that the English - language version of Summon Night 6 features voice acting: All key events are voiced, as in the original Japanese version, over 20,000 lines of dialogue in all.
that the English - language version of Summon Night 6 features voice acting: All key events are voiced, as in the original Japanese version, over 20,000 lines of dialogue in all.
The voices that are present are done really well, but the main thing you will notice is the lack of dialogue in Lonesome Road.
David Croft and Anthony Davidson do well with their lines of dialogue to build the anticipation ahead of a session and analyse through post-session segments, although the code responsible for selecting certain lines of dialogue in accordance with what events have taken place during the race is capable of repeating some of the post-race commentary from race to race far too often which was also a problem in F1 2016.
I don't care what kind of game or RPG you might be playing, you should never dread character interaction, and the duration and pointlessness of the dialogue in SAO made me do just that.
All of the dialogue in the game is voice acted and for the most part is very good.
Developed by Diceroll, Umiro is a solemn puzzle game of few words, instead communicating its tale through a handful of lines of dialogue in each of its 40 stages.
The various bits of dialogue in the game are over-the-top with typical Japanese flair, and every weapon represented throughout the game has its own sound which manages to convey the action of using it quite well.
This gets really annoying because it's pretty much impossible to listen in on every bit of dialogue in the game so you can know what the proper security code is at any given time.
And, yes, those are both (unfortunately) lines of dialogue in the game.
I couldn't help but wish there was a bit of dialogue in this part of the game.
i feel like theres alot of dialogue in the show which is a necessity for character development and such but for example season 2 of the show was a snooze fest at the farm and season 4 with the governor got boring quickly.
There are some stretches of dialogue in the game that went for forty - five minutes during my play - through.
Scenes of dialogue in the game are presented with highly detailed realistic artwork by Japanese artist Shinkiro, who some might be familiar with as the character artist from games such as Dead Rising, Resident Evil: Deadly Silence and Final Fight One as well as other Capcom titles.
20 TBs of builds later, we've recorded 9,114 lines of dialogue in each of 11 languages (That's 100,254 lines of dialogue!)
When spoken to, they universally say «Hello» or some other generic greeting, before giving the main part of their dialogue in text form, then have their parting words voice acted again.
There's not a whole great deal of dialogue in the game, but what's there is quality, and it is voice acted well.
The lack of any dialogue in the game means that you do not get to fully understand what is running through our protagonist's mind, which I think allows for you to feel at one with Lester.
For example all of the dialogue in the game is still in text, which means there is no voice acting whatsoever.
The protagonist's voice is just as monotonous as Stannis», but luckily there is a lot of dialogue in which you can tell someone to bugger off, which he nails.
When asked how much footage the team has captured using MotionScan in a recent interview with IGN, Team Bondi head honcho Brendan McNamara gave an anything but modest response: «We captured over 50 hours worth of dialogue in total, all using MotionScan — it's equivalent to about two full seasons of a TV show.»
There's nothing to grab your attention along the way, or to stop you merely skipping through every line of dialogue in order to get back to killing things.
It was more that we are so familiar with the Greco - Roman gods, and it was harder to come up with ways that they could have come to the United States (although as I finished the book several fringe archaeological discoveries gave me ways I could have done it); and that the Norse myths are so bleak, and always end in Ragnarok... In your acknowledgments, you allude to the best line of dialogue in the epilogue, but you don't identify it.
To me, most of the copious passages of dialogue in Lush Life stand out as too fast, too slick, jammed with far too much clumsy back - story — in short, too TV.
Screencraft.org has a fabulous video interview with this writer extraordinaire and master of dialogue in which he talks about creating memorable characters («what a character wants, and how they go about getting it defines a character»), and how characters do not resemble real people («people don't speak in dialogue» and «their lives don't unfold in narrative arcs.»)
With each program script available online, teachers have the option of having students read and discuss sections of dialogue in connection with the program.
So that whole discussion, development of ideas and consistency of approaches comes out of the dialogue in preparing the comment banks.»
Release: Friday, June 24, 2016 [Theater] Written by: Nicolas Winding Refn; Mary Laws; Polly Stenham Directed by: Nicolas Winding Refn Elephant in the room: there are more lines of dialogue in Nicolas Winding Refn's new film than there were in his last.
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