Sentences with phrase «of dialogue in their games»

Unfortunately, a good 98 % of dialogue in the game is in text, and though it isn't too offputting at first, when deep into session, you will likely find yourself cocking your head back and holding down on the X button.
A positive thing I'd like to point out is that every line of dialogue in the game is voiced.
For example all of the dialogue in the game is still in text, which means there is no voice acting whatsoever.
For example all of the dialogue in the game is still in text, which means there is no voice acting whatsoever.
The lack of any dialogue in the game means that you do not get to fully understand what is running through our protagonist's mind, which I think allows for you to feel at one with Lester.
There's not a whole great deal of dialogue in the game, but what's there is quality, and it is voice acted well.
Scenes of dialogue in the game are presented with highly detailed realistic artwork by Japanese artist Shinkiro, who some might be familiar with as the character artist from games such as Dead Rising, Resident Evil: Deadly Silence and Final Fight One as well as other Capcom titles.
There are some stretches of dialogue in the game that went for forty - five minutes during my play - through.
And, yes, those are both (unfortunately) lines of dialogue in the game.
This gets really annoying because it's pretty much impossible to listen in on every bit of dialogue in the game so you can know what the proper security code is at any given time.
The various bits of dialogue in the game are over-the-top with typical Japanese flair, and every weapon represented throughout the game has its own sound which manages to convey the action of using it quite well.
All of the dialogue in the game is voice acted and for the most part is very good.

Not exact matches

All other games could take a page (or 50) from the subtlety of dialogue and voice acting and storytelling in the new «God of War.»
The characters talk in eye - rolling cliches and, while this could be overlooked in the first two games because of the new ground that was being broken, by the third one the stilted dialogue proved distracting if not outright annoying.
In about 2000/2001 I was in Austin to dialogue about emerging ministry, and facilitate a «culture clash» simulation game based on values and beliefs of people from the kinds of «postmodern cultures» that I'd been interacting with since the early 1990In about 2000/2001 I was in Austin to dialogue about emerging ministry, and facilitate a «culture clash» simulation game based on values and beliefs of people from the kinds of «postmodern cultures» that I'd been interacting with since the early 1990in Austin to dialogue about emerging ministry, and facilitate a «culture clash» simulation game based on values and beliefs of people from the kinds of «postmodern cultures» that I'd been interacting with since the early 1990s.
New thought - leadership series brings industry game - changers on stage to discuss how the business of hospitality is evolving and to engage in dialogue with the Association's CEO Dawn Sweeney and NRA Show attendees on May 22
The actual reason there is very little «useful dialogue» going on in this blog is because people appear to be approaching discussion somewhat like a chess game... attempting to anticipate my moves and characterize my «style of play» based on previous experience with others.
Even during the EA Access phase where EA allowed players to check out the game before the rest, players had already begun to ridicule the lip syncing, the occasionally odd turn of phrase in dialogue, and some of movement animations either quirking out or simply stopping.
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
An interactive story where characters, dialogue and decisions take precedence over the hand - eye co-ordination required of gamers in FPS or racing games.
The campaign is the only storyline in the game and it only features a small portion of the roster and some only have a single line of dialogue.
Their memories wiped by a self - inflicted dose of Rohypnol, the hapless trio must piece together the events of their debauched night, in the course of which — ER, police custody, an encounter with Mike Tyson — some very funny, very non-PC dialogue is thrown about like a game of catch.
Fascinating premise destroyed with dull gameplay, hard to read dialogue text and a sense of confusion which in theory should help with the message the game is trying to prevent but instead just ends up being frustrating.
The dialogue can be pretty cheesy at times but it's easily ignored when you hear the cast of Sci - fi voice actors this game managed to draw in: Michael Dorn, John De Lancie, Mark Hamill, Alan Tudyk, Troy Baker, and Nolan North to name a few.
Though there are a few odd sentences here and there and the occasional blurt of inhuman dialogue, for the most part Omega Force have done a cracking job in porting the game.
I can't think of another game so destroyed by its dialogue as Splinter Cell: Conviction; not by bad lines alone (which are nothing novel in gaming) but by the way Ubisoft's designers and programmers used them.
The second is a dialogue between two new characters as they journey to a tournament, presumably for the in - game sport of blitzball.
People often attack Metal Gear games for getting bogged down in their narratives and dialogue, but you could never accuse VR Missions of that.
The remake added gameplay mechanics from Metal Gear Solid 2: Sons of Liberty and cutscenes directed by Ryuhei Kitamura to the game, as well as rerecorded dialogue in higher quality.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
While past games no doubt had similar moments, I can with no doubt envision players new to the series assuming the game is a whole lot more linear and flowery in dialogue than it actually is due to the frequency of said encounters, though it does get stronger the further you get into the game.
Almost none of the games require reading to actually play, the little dialogue or information that's present is in the form of text... after all, many of these games were created before it was possible to include full voice samples.
In total we have around 10,000 lines of spoken dialogue in the gamIn total we have around 10,000 lines of spoken dialogue in the gamin the game.
It's shockingly inept in almost every conceivable way, from the clumsily expositional dialogue to special effects that look like they belong in a cut - scene from a turn - of - the - millennium video game.
Preset Radio lets you easily communicate with other players your in - game radio with pre-created lines of dialogue.
In case you did not know, Fire Emblem Warriors features a whole lot of voiced dialogue and in the game's Game Settings, provided you have obtained the voices of certain characters, you can actually select which character's voice you want to be the voice of the game and while you may not think too much of that feature just you waiIn case you did not know, Fire Emblem Warriors features a whole lot of voiced dialogue and in the game's Game Settings, provided you have obtained the voices of certain characters, you can actually select which character's voice you want to be the voice of the game and while you may not think too much of that feature just you waiin the game's Game Settings, provided you have obtained the voices of certain characters, you can actually select which character's voice you want to be the voice of the game and while you may not think too much of that feature just you wgame's Game Settings, provided you have obtained the voices of certain characters, you can actually select which character's voice you want to be the voice of the game and while you may not think too much of that feature just you wGame Settings, provided you have obtained the voices of certain characters, you can actually select which character's voice you want to be the voice of the game and while you may not think too much of that feature just you wgame and while you may not think too much of that feature just you wait!
Much has been written about Andromeda's sorry technical state, and it's no exaggeration to say that this is one of the buggiest and broken high - profile games released in the past several years, with an impressive laundry list of issues, from broken quests to disembodied heads appearing in scenes, from characters randomly spawning into other characters to dialogue that has no relation to the situation.
In fact Peeta, who is still something of a liability during the actual games (he does temporarily die, after all), thanks to some sensitive writing, gets to deliver some decent dialogue that suggests his independent thought processes, and makes it clear that Katniss, to her credit and that of the film, has a choice to make not between Hottie 1 and Hottie 2, but between two different young men who are defined by different things in the wider world, and not just their relationship to heIn fact Peeta, who is still something of a liability during the actual games (he does temporarily die, after all), thanks to some sensitive writing, gets to deliver some decent dialogue that suggests his independent thought processes, and makes it clear that Katniss, to her credit and that of the film, has a choice to make not between Hottie 1 and Hottie 2, but between two different young men who are defined by different things in the wider world, and not just their relationship to hein the wider world, and not just their relationship to her.
But without talking down to us or explaining the rules in overwritten dialogue, the movie makes us absolutely aware of the game's intricacies by the picture's final, tense minutes.
There's an old - fashioned playfulness to the game that manifests not just in its lack of pressure or hand - holding but in the Nintendo-esque dialogue that's entirely PG - friendly but still has flashes of wry, knowing humour.
As evidenced above with the cringe - inducing term for your monster partners, Monstie, some of the dialogue and terms in the game fall short of the quality of the overall story, which, thankfully, holds up despite this.
The influence from previous Omega Force titles is apparent in the number of enemies you'll face in every mission (it's not an endless sea of one shot foes, but it's still sizable), and in - game elements like the HUD, the way side objectives pop - up, and the dialogue between characters as objectives are completed or new situations arise.
The creators also note that text during the tutorial has some formatting issues and later in the game there are some instances of text spilling over dialogue boxes.
In fact, one of the minor quibbles with the game is that is doesn't employ its voice cast enough, and instead uses text for the bulk of its dialogue.
The game has an interesting soundtrack that probably doesn't quite fit the game too well and it literally has not audio dialogue so there's very little in the way of sound to review, you get the generic 2D crafting sound effects which are amusing however and do contribute to the game's humour a little, the gameplay itself is immersive enough that you can sink hours into the game without realising it, though the menus can be a little tiresome to navigate as you have to open a close them to remove a misplaced item or constantly scroll through all the many different items and topics you can choose from.
Yet, even with all the destruction and worry that fills the scenery and dialogue in The Banner Saga, the sense of beauty, through the game's unique art style, peers through the dark.
Deaf & Hard of Hearing Gamers: All dialogue is subtitled and sound cues serve no important function in the game.
Whether he will have a change of heart during the storyline, or if Rockstar's editors just cut together dialogue in a way to throw fans off the scent, will only be revealed once the game is released.
We got a lengthy trailer full of in - game footage, dialogue lines, busy scenes just begging to undergo pixel - hunting and some specifics about the story.
If you haven't already seen The Lego Movie, its video game tie - in will spoil much of its plot through cutscenes and dialogue.
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