Sentences with phrase «of dialogue options»

This is to emphasis the fact that a lot of combat situations can be avoided via stealth or a huge variety of dialogue options that can be accessed depending on your skills and talents.
When you talk to another character, you are given a list of dialogue options to choose from.
The primary method of interaction aside from advancing text comes in the form of dialogue options.
You influence the outcome of scenes by picking from a list of dialogue options.
There isn't too much point in replaying the game itself, besides the optional difficulty options and choices in dialogue, but for the most part a lot of dialogue options only give instant gratification and no real long - term changes.
While Nintendo didn't say exactly what these changes were (they were probably technical changes), I have noticed that my selection bubbles are smaller, perhaps a response to the growing number of dialogue options.
Your nameless protagonist will have plenty of dialogue options in every scene, with plenty of opportunities for you to play him seriously, or to have him just take the piss.
You're given a wheel of dialogue options, but they're assigned very weirdly.
Fallout 4's biggest problems for me were the watering down of dialogue options and reliance on base building rather than more interesting content and quests.
It was simple, straightforward and certainly not indicative of the overall progression mechanics (or maybe it was — Shooting options instead of dialogue options clearly marked.)
Speak to him about Mara, and after a bunch of dialogue options, he'll tell you about marriage and offer you the Amulet of Mara for 200 gold.
Thankfully Kyran Morrison of the Dialogue Options video game podcast joins Brod to discuss this weeks main topic: the Australian TV adaptation of PICNIC AT HANGING ROCK.
An interesting thing to note is that you always appear to have the option to become the Big Bad Wolf from Bigby's past in most of the dialogue options, and I guarantee there will be a few times that, thanks to the excellent writing and voice acting, you will find your mouse cursor hovering over the more aggressive responses.
Not knowing the deviant android's name immediately made the negotiations strained, and because Connor knew very little of the situation he didn't have the sort of dialogue options available that would reassure, calm or sympathise with the target.
Perhaps I'm spoiled: I got used to Pyre, which has a wide array of dialogue options that allow you to make your character react in the way very close to what you want.
You have a variety of dialogue options to throw their way so choose wisely, though most will always get the answer you're after and if not you can keep trying until you do.
A lot of your dialogue options are ridiculously goofy, and between the protagonist's reactions to some of the events in the game, all of the side mission text messages between the various characters in the game, and a number of cheeky references to things like Persona 4 and famous anime, this game had me dying.
Walters also stated that when a number of dialogue options are taken into account, there's as much dialogue in Andromeda as Mass Effect 2 and Mass Effect 3 combined.
While some of the dialogue options aren't as detailed or varied as the ones showcased in previous Mass Effect games, the decisions still have a unique feel to them and are therefore more meaningful and believable within the context of the story.
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