Sentences with phrase «of dice rolls»

What makes a series of dice rolls a «random sequence,» in the terminology of mathematics, is that there is no systematic correlation between the different rolls.
It would be nice if this was a draft that had great talent at edge, it's not, lot of dice rolls.
Like many, many families before us, we came out on the wrong side of the dice roll.
The happening and red stars are very much in my power even though they are the luck of the dice roll like stars.
It has happened a few times before, but the success of which is kind of a dice roll.
I often hear or read doubts about the fairness of the dice roll, that it might be controlled somehow by the game.
Most game designers, at the core, love absurd amounts of dice rolling.
Evolution is a bit of a dice roll — often most (or all) of your upgrade options are mystery Digimon you've yet to encounter.
In this leveling mini-game, depending on how many coins you've managed to accumulate during the level, you're granted a certain number of dice rolls which allow you to move around a smaller game board.
Interestingly what is available at all three locations is determined by dice at the start of the game, thus you may roll an apprentice and a manager for the tavern, while the bank might be offering four and six coins on its two dice and Daalgard could be willing to teach a new escapist trick as well as one of your choice, as indicated by a question mark, although a magician can always learn a trick from their own school of magic regardless of dice rolls.
It absolutely feels like every change made to every aspect of XCOM 2 is in service of making it a more random, more tense experience, while lessening the frustration of constantly feeling like you're at the whim of a dice roll.
For a board game consisting of dice rolling, Tharsis is...
Digital translations of the dice rolling, piece prodding, card shuffling past - time have been mightily successful often adding rather than detracting from the experience, just look at the adult market with Dawn of War, Blood Bowl, Space Hulk, Dungeons & Dragons and more WWII based strategy games than you can shake a fist full of D12 at.
Even in the examples given, it's easy to see how the results of the dice roll provided evidence (not PROOF) for the fairness of the dice by shifting the probabilities away from those expected with dice that yield six twice as often as fair dice.
God would not interact with the universe to change a series of dice rolls.
Your character sheet lists what numbers will count as hits and the weapon or skill you use will indicate the amount of dice you roll, while the appropriate monster card displays how much their defense will absorb before they take actual damage which then gets represented by small tokens that you have to move around with them.
It's a bit of territory control, a bit of card drawing, a bit of dice rolling, and a lot of themework.
Roll a sufficiently large number of dice, and the average fo the die values will converge towards 3.5, with precision increasing along with the number of dice rolled.
Between each of the dice rolling sessions, there are also a few bonuses handed out.
a b c d e f g h i j k l m n o p q r s t u v w x y z