Understanding the timing of your weapons and applying that across dozens and
dozens of different enemy types is the core of Dark Souls III, and it's immensely satisfying to do so.
During quite a few battles, players are forced to take a
multitude of different enemy types, forcing them to prioritize targets and plan how to take them out and in what order.
It's such a cool, and usually sorely lacking, feature to have in games with a
bunch of different enemy types, which by most accounts really should decide to fight each other under the right conditions.
At least a
couple of different enemies types keep you on your toes, such as the huge Leapers that can only be damaged from behind and the all - sticking sniper bots, but really it would have been nice to see a few more enemy types to make you switch up your tactics.
There is a training section within the menus that allows you to fight an endless
onslaught of different enemy types, but it costs money to use that service, it would have been much easier to present the new enemy at the start of the level, allowing you to learn how to defeat them without having to wait until the climax, where you may ultimately fail, leaving you annoyed and, honestly, ready to quit.
If you're new to tower defense, the genre is built around wave after
wave of different enemy types that come streaming down a path toward a goal you have to stop them from reaching.
Fight your way through
hordes of different enemy types — from standard grunts to powerful bosses — using intuitive controls to dominate on the battlefield.
The slow
introduction of different enemy types and abilities as well as different ways to navigate through levels ensure that you never get bored of the game and are given plenty of time to adapt to these changes.
There will also be
mixtures of different enemy types, such as zombies, spiders, and lizard men, but I honestly never felt a drastic difference in the enemies that made this brew feel crazy.
Enemies look stunning yet simple, though there are only a
handful of different enemy types, and the world around you is decaying at just the right rate to be derelict yet beautiful.
Cute graphics and tons of polish aside, the game also sports 25 levels, an impressive selection of weapons to choose,
dozens of different enemy types and some pretty innovative design choices such as puzzle, sudden death and multi-storied maps.
Like most beat - em - ups, the number
of different enemy types is low, but Warrior Blade takes a cue from the original Rastan and has various combinations of armor and weapons, so a single type of enemy may appear differently to keep things interesting.