There was a lot
of different feelings during meditation practice time: from pain, muscle tension to cold and heat waves.
Not exact matches
These asssess how productive and happy you
feel at
different intervals, the presence
of health issues or disease risks, current sleep issues, dependency on caffeine
during the day and
feelings of sleepiness while driving.
In fact, it's so
different, that giving base line MRI's
of an individual (all individuals are
different), trained doctors can actually tell you which the patient is
feeling during the MRI scan.
So it came as a bit
of a shock to recognize that the churches we were visiting
during our search had a
different feel, a
different sense
of community and welcoming that we recognized as being part «Christian» and part «white» but did not fully resonate with us.
In her book Empty Cradle Broken Heart, Deborah Davis points out that
during pregnancy, mothers and fathers often
feel quite
different levels
of connection to their child.
I personally
feel that this was such a tremendous idea where developing researchers like me are not only confined to our panel
of supervisors in our
different institutions, but can also seek advice from our mentors to whom we have been introduced
during the scholars» day in Day 2.
One
of our webpages, Stages
of Labor and Delivery (http://www.natural-parenting-advice.com/stages-
of-labor-and-delivery.html) describes what your body is working to accomplish
during the
different stages along with how you will
feel and act.
You will still have contractions
during this stage
of labor, but they are frequently
different in
feel and length.
While a large percentage
of mothers with IGT
felt like their breasts were «
different» or «something was wrong»
during adolescence, it is usually not until pregnancy, when «the booby fairy doesn't arrive» and her breasts change little or not at all, or after she has given birth, when she does not produce enough milk for her baby, that a mother knows she has insufficient glandular tissue.
This time
of year everything changes... summer is over, preschool ramps up, there's a
different kind
of stress, a more rigorous routine yet a less rigorous physical expenditure... our kids
feel this change and their little bodies just don't need the sleep the way it did
during the physically draining summer months.
While a large percentage
of mothers with IGT
felt like their breasts were «
different» or «something was wrong»
during adolescence, it is usually not until pregnancy, when her breasts change little or not at all, or after she has given birth, when she does not produce enough milk for her baby, that a mother knows she has insufficient glandular tissue.
I'm pretty vocal about my difficulties with hyperemesis
during both pregnancies, so why not be vocal about my two very
different birth experiences, especially if it helps unveil some
of the confusion so many moms
feel leading up to delivery day.
Of course we all want to look and
feel beautiful
during our special moments, but giving birth is a completely
different animal.
They found that when meditators
of several
different traditions reported
feelings of «effortless doing» and «undistracted awareness»
during their meditation, their PCC showed little activity, but when they reported that they
felt distracted and had to work at mindfulness, their PCC was significantly more active.
I always
felt good
during the first part
of my training sessions, but towards the end
of my workouts my energy would bonk even with
different nutrition high in carbs like Gels.
Weight gain
during menopause can be caused by a number
of different factors including hormonal changes and is commonly
felt most keenly around the stomach area.
Her friend Lauren — who did the therapy alongside her — had a really intense experience: «
During the session, it
felt like I was on a sound journey that had a bunch
of different chapters, and then at the end I
felt like my body was floating and filled with light.
And
during the winter there are lots
of different activities which can help you
feel like a big kid.
Tracks also
feel different, with an active weather system that changes the track, even localised areas
of tracks,
during a race
«Rampage»
feels like a cross section
of different films, it opens like a sequence out
of «Gravity», briefly looks like Johnson's 2017 winter hit «Jumanji», lots
of «Jurassic Park Lost World» and «King Kong» moments thrown in there with a splash
of «San Andreas», since we see three planes crash
during the two - hour film.
I was curious how this game was any
different from the likes
of Farmville or Harvest Moon, farming simulation games which I had poured hours into
during difficult times only to find I
felt even emptier at the end
of my session.
WE RESERVE THE RIGHT TO SELL THE VEHICLE OFF THE LOT AT ANY GIVEN TIME
DURING THE AUCTION.General Terms and Conditions SectionQuestions: Please
feel free to contact SALES directly at (855) 777-2534 any time with any questions you may have.Odometer Readings: Due to demo test drives and mechanical inspections, the mileage
of the vehicle represented might be slightly
different than the mileage stated when the vehicle was first listed on eBay.Bidding: Please do not bid if you're not seriously interested or financially able to purchase this vehicle.
The official, dynamic launch
of the brand new Lamborghini Huracan LP620 - 2 Super Trofeo race car will take place in Sepang too after the World Final... all the current drivers will be able to take the wheel
of this new Raging Bull to get a
feel of what will be competing
during the 2015 season when both the Gallardo Super Trofeo and the Huracan Super Trofeo will be entered in the same races... albeit in
different categories.
It takes place
during the Golden Age
of Narnia, with the Pevensies reigning in their prime, although the story is actually set in the countries to the south
of Narnia, which provides for a rather
different feel to much
of this novel.
There are many exciting new features found in the Vox that mix
different experiences, but it is the first tablet that
feels like it is billed as an e-reader and retains many social elements that Kobo has pioneered
during the course
of the last year.
Discuss Doris's insight into relations between people
of different origins and backgrounds when she walks with Golam Mohammed and remembers her mother's
feelings towards the German family in town
during World War I.
Nvidia Tegra 4 is wholly
different proposition to its predecessor, showing plenty
of real world advantages in terms
of how the games actually look and
feel during gameplay.
A multi-modal approach refers to the layered administration
of small amounts
of different drugs to minimize any pain that your pet might
feel during or after the procedure.
A multi-modal approach refers to the layered administration
of small amounts
of different medications to minimize pain your pet might
feel during or after the procedure.
Rooms were clean and big and completely
different to any other hotel we stayed in
during our trip to the States, we could
feel the history
of the hotel.
We also stock a range
of high performance shortboards from 6ft to 8ft long, as well as our new Firewire Surfboards Demo Program, so that surfers can experiment with boards
of different lengths and designs
during their stay to get a
feel for what it is like to surf on various boards.
- Iizuka has received a ton
of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea
of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender
of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle
of the game - there is some sort
of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also
different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would
feel like Sonic - by controlling
different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic -
during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest
of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part
of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them
during the middle
of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Ironically, the only time that the handling
feels a bit off is
during events on tarmac, where the cars
feel a bit too slippery - this isn't the case in Gymkhana though.On the subject
of Gymkhana, it's solid addition to the franchise; its just so
different from anything we've seen before in a racing game.
- the team has been adding weapons one by one because they want the same amount
of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order
of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 %
of the overall player base are in A or less - about 90 %
of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square -
during the trip, she met the owner
of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way
of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one
of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front
of Grizzco Industries had an atmosphere that
feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality
of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the
feel of the story's real culprit with this music - the probability
of each event occurring in Salmon Run is
different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have
different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form
of this - when Salmons are fighting to the death, they can
feel the same sense
of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride
of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot
of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing
different in this map is the graffiti, which is based on the winner
of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful
during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how —
Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in
Different shields have
different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in
different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and
feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in
different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Meanwhile the modern day side
of the narrative
feels like it is being slowly abandoned, barely getting a look in this time around, although at least the developers have thrown in some fun platforming sections that send you to
different time periods, including a breathtaking clamber up the Eiffel Tower
during World War II.
During the last months, we have worked on many
different things, including: — animation, improving the moves
of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouragin
of the fox and slightly changing its shape so it
feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay
Of course there's still a lot to be done, but we are not going backward so it's pretty encouragin
Of course there's still a lot to be done, but we are not going backward so it's pretty encouraging!
During the stream, the devs mentioned that they wanted all
of the (effectively 4) new areas to
feel different to one another and unique in the current game world.
Bumbling about along a bumpy dirt road is radically
different than the
feel of wet pavement beneath your wheels
during a stormy night race.
Featuring scenes played by professional actors, episodes are projected onto one or another screen at
different times, creating a continuous
feeling of tension and paranoia
during the overall 54 - minute duration.
McNeil speaks
of why he became interested in art; his early influences; becoming interested in modern art after attending lectures by Vaclav Vytlacil; meeting Arshile Gorky; the leading figures in modern art
during the 1930s; his interest in Cézanne; studying with Jan Matulka and Hans Hofmann; his experiences with the WPA; the modern artists within the WPA; the American Abstract Artists (A.A.A.); a group
of painters oriented to Paris called The Ten; how there was an anti-surrealism attitude, and a surrealist would not have been permitted in A.A.A; what the A.A.A. constituted as abstract art; a grouping within the A.A.A. called the Concretionists; his memories
of Léger; how he assesses the period
of the 1930s; the importance
of Cubism; what he thinks caused the decline
of A.A.A.; how he assesses the period
of the 1940s; his stance on form and the plastic values in art; his thoughts on various artists; the importance
of The Club; the antipathy to the School
of Paris after the war; how Impressionism was considered in the 40s and 50s; slides
of his paintings from 1937 to 1962, and shows how he developed as an artist; the problems
of abstract expressionism; organic and geometric form; the schisms in
different art groups due to politics; his teaching techniques; why he
feels modern painting declined after 1912; the quality
of A.A.A. works; stretching his canvases, and the sizes he uses; his recent works, and his approaches to painting.
You read everything you could about job interviews (e.g., resume writing tips, business etiquette
during a job interview, etc.) but now you
feel that you need a
different type
of job interview tip.
Parenting a child with ADHD is stressful2, 3 and can lead to
feelings of inadequacy and self - blame.4 — 6 In addition,
different conceptualizations
of ADHD among parents can be a source
of conflict as fathers more often than mothers tend to resist the label
of ADHD and treatment with medication.4, 5, 7 — 9 Similar to other pediatric chronic conditions, parents play a key role in implementing treatment plans that are made
during visits with their child's doctor.
During this process, our children will likely
feel a loss
of control, will be exposed to new economic hardships, and experience
different parenting beliefs.
During those periods
of waiting for Mike to step through the gate I'd
feel suspended between two
different existences — the life I lived alone and the life we lived together.
In a child - centered divorce, the mediator provides information about what can be expected
of children
of different ages
during the divorce process and what can be done to help your children come through the divorce
feeling safe and loved.
Court Field Trip: At
different points
during the mediation session, many couples can
feel like court would be a good option for resolving some
of your divorce or impasse issues.
Court Field Trip: At
different points
during the mediation session, you each indicated that you might
feel like court would be a good option for resolving some
of your impasse issues. Before you make a final decision as to whether court would be a good option for you, we'd suggest that you make a trip down to the Superior Court at 111 N. Hill Street, 2nd floor, Los Angeles, CA 90012 and see what happens in the family courtrooms. We think it makes sense for you to have all
of the information before you make final choices about going to court or not going to court. Without seeing how the court operates, you won't know if it's the best choice for you.