Sentences with phrase «of different story missions»

Not exact matches

[01:10] Introduction [02:45] James welcomes Tony to the podcast [03:35] Tony's leap year birthday [04:15] Unshakeable delivers the specific facts you need to know [04:45] What James learned from Unshakeable [05:25] Most people panic when the stock market drops [05:45] Getting rid of your fear of investing [06:15] Last January was the worst opening, but it was a correction [06:45] You are losing money when you sell on corrections [06:55] Bear markets come every 5 years on average [07:10] The greatest opportunity for a millennial [07:40] Waiting for corrections to invest [08:05] Warren Buffet's advice for investors [08:55] If you miss the top 10 trading days a year... [09:25] Three different investor scenarios over a 20 year period [10:40] The best trading days come after the worst [11:45] Investing in the current world [12:05] What Clinton and Bush think of the current situation [12:45] The office is far bigger than the occupant [13:35] Information helps reduce fear [14:25] James's story of the billionaire upset over another's wealth [14:45] What money really is [15:05] The story of Adolphe Merkle [16:05] The story of Chuck Feeney [16:55] The importance of the right mindset [17:15] What fuels Tony [19:15] Find something you care about more than yourself [20:25] Make your mission to surround yourself with the right people [21:25] Suffering made Tony hungry for more [23:25] By feeding his mind, Tony found strength [24:15] Great ideas don't interrupt you, you have to pursue them [25:05] Never - ending hunger is what matters [25:25] Richard Branson is the epitome of hunger and drive [25:40] Hunger is the common denominator [26:30] What you can do starting right now [26:55] Success leaves clues [28:10] What it means to take massive action [28:30] Taking action commits you to following through [29:40] If you do nothing you'll learn nothing [30:20] There must be an emotional purpose behind what you're doing [30:40] How does Tony ignite creativity in his own life [32:00] «How is not as important as «why» [32:40] What and why unleash the psyche [33:25] Breaking the habit of focusing on «how» [35:50] Deep Practice [35:10] Your desired outcome will determine your action [36:00] The difference between «what» and «why» [37:00] Learning how to chunk and group [37:40] Don't mistake movement for achievement [38:30] Tony doesn't negotiate with his mind [39:30] Change your thoughts and change your biochemistry [40:00] The bad habit of being stressed [40:40] Beautiful and suffering states [41:50] The most important decision is to live in a beautiful state no matter what [42:40] Consciously decide to take yourself out of suffering [43:40] Focus on appreciation, joy and love [44:30] Step out of suffering and find the solution [45:00] Dealing with mercury poisoning [45:40] Tony's process for stepping out of suffering [46:10] Stop identifying with thoughts — they aren't yours [47:40] Trade your expectations for appreciation [50:00] The key to life — gratitude [51:40] What is freedom for you?
Mission for a congregation means the crossing over of the boundaries of its cultural matrix into a world where the congregation's household webs of significance no longer obtain and the household is threatened by different discourses, stories, and social forces.
Outside the lab, Aragon is on a different kind of recovery mission, using her own story to help students and colleagues uncover hidden potential.
Having the entirety of Manhattan to swing around between inside missions is a technological feat, but it might have done Beenox better to make a smaller, more densely populated environment to explore and experience different story beats.
The story will require you to pick atleast one Sanada clan member for the missions, however there are some specific battles that will take place with a different cast of characters.
The single player campaign is broken down into different story - driven missions, each tasking the player with conducting war operations from an isometric point of view that is obscured by a vast fog of war.
Aside from the main story missions, you also have five different types of side missions, one for each of your crew and one to forget.
Then outside of the story missions you have a bunch of different side tasks that you can carry out, the most entertaining being having to basically extorting money from local businesses by interrogating them and «persuading» them to pay for your protection.
The game also has two different modes: Situation mode is a retelling of Mobile Suit Gundam stories with interlaced action, while Mission mode lets players complete new and original missions using their own custom team of three mobile suits.
One of the reason for this approach is because you will be attempting the same story sequences with different dynasties or characters so in this way, you will be already repeating most of the missions which can leave you feeling burned out.
The entirety of the missions leading up to the more story - driven main encounters are comprised of a few simple types of objectives, reused over and over again with a slightly different premise layered on top.
The story covers 3 different factions and while it has cutscenes for each of the story missions, the actual objects often feel like rehashed assets from the multiplayer mode.
This game shows the pre-canonocalpyse version of how the Death Star plans were stolen by a mercenary called Kyle Katarn... in the prologue mission, and then moves on to a completely different story about the Dark Troopers.
At the heart of the issue is what Weissbourd calls a «rhetoric reality gap,» where a school's mission states that it is a caring environment and the school adopts an antibullying curriculum, but a walk down the hall reveals a different story: a student saying, «That's so gay.»
Today, it's a story of a different school... Mission High, a real school in the San Francisco Bay area that by all the metrics used to measure schools today is failing.
Although he had a different plan in his mind, the six - part mission got stuck with him and allowed him to present the kind of stories that were interconnected yet standalone.
This years festival highlights 17 selected films from 12 different countries, featuring monster waves, surf travels, personal missions, mind blowing stories and just a whole lot of good surf.
I mean the random Borg invasions and stuff are fun, as are some of the away - team gigs... and getting bigger ships is nice, as well as better gear / weapons... just, du n no, game feels a bit grindy; although, I do love the fact you have an away team so you don't always HAVE to team with other people in order to do missions on the ground (now in space may be an entirely different story!).
While some elements in the main story quests stay the same, major parts of the game will be different each time you play it: an infinite variety of levels, which'll make you want to replay a mission over and over again.
This is slightly different from the handful of story missions in the previous game followed by the the Order filler missions.
Of course, there are different heads, cores, generators, and other pieces as well that can be found within the story missions or bought from the store.
Where Halo 4 changes the game is with its multiplayer offering, especially due to the addition of Spartan Ops, a new co-operative story mode that follows a group of Spartans who take on different missions throughout the galaxy.
From the story, to the different characters you can drive as, to the varied missions, to the edge - of - your - seat moments, this is our vision for what action driving entertainment means today.»
It will still have some mini-campaigns though which would be solo missions that would be telling the stories of the Specialists in the game as well as showing the Specialist's different tactics.
Players looking for a grand story ripped from the pages of Borderlands will want to look elsewhere, as the missions themselves feel pretty much standalone, only held together slightly by the premise that a bad dude is trying to destroy the last star in the galaxy and characters across a number of different factions have united to stop him.
While most missions play out the same, each character is interacted with a little differently by story characters on the mission radio, each has their own story, and enemies tend to have different reaction phrases to each of the different characters.
The entirety of the missions leading up to the more story - driven main encounters are comprised of a few simple types of objectives, reused over and over again with a slightly different premise layered on top.
The story might introduce you to some of these areas, but since the story missions are mostly linear, you'll want to head back into these different realms to uncover hidden treasures, secrets, trials, and combat sequences.
It's about sharing mission stories with others and learning that your friends used a set of completely different tactics to clear the same mission.
Each chapter comes with a different set of missions, either to continue the story or battle missions which serve to level up your characters.
Story mode consists of 14 different missions that offer up a more focused set of requirements.
Outside of the story and decision making is the brilliant fighting and array of weaponry, in different missions you are met with a good variety of enemies that span across a wide range of different clans and groups.
The game features six player online battles, over 300 story scenarios and various other modes to extend the replay value even further, from the standard time attack mode, to a trial mode that puts players through a series of 10 fights, with 90 different possible mission objectives.
There's a ton of variation between the different mechs, weapons, movement systems, and both the story campaign and freelance missions are pretty fun to run through, with the many options giving both replayability and multiple approaches to the same mission.
• 3 Chapters of story mode, with 3 different challenge modes in endless Mist Tower, special intel mission.
Huge open world, good crime story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon choices, fun things to do during or after the story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive around the huge open world.
On some missions you don't even get a choice in this because the story line splits putting each pair of teammates in different areas from the start.
The cooperative mode has two different aspects, as you can group up in a fireteam of three members to complete the story or the explore mode missions.
Its retrofuturistic world is so unique, so evocative, so different from anywhere else you've visited — and between the hacking - based heist missions, Brendon's built more of the best - in - business environmental storytelling scenes that he proved himself a master of with 30 Flights — moments that will surprise you, draw you in, where you're free to roam and explore and find details, discovering the stories of who these people are that you're in a girl gang with, what this surreal - but - familiar world is all about, and what your place is in it... and it all wraps up with an unexpectedly heart - tugging coda that I didn't see coming, and has really stuck with me.
A Horde of single player content: in addition to a story mode, there are a plethora of different missions available to test your skills, nerves, and attachment to your clothes!
The story missions consist of four different levels that will have you working together to move from room to room.
The missions are basically one - person Horde Mode maps that task players with facing waves of enemies with different pre-selected characters and include no story whatsoever.
Ubisoft Game comes in about 4,027 different editions depending on where you buy it and what phase of the moon you're in at the time, so it's hard to know if any of the mountains of DLC, Unlockable Extras, Side Missions and Add - Ons for Ubisoft Game change anything significantly about the main story.
The story mode in «Ultimate» is lifted directly from the original «Dead or Alive 5,» which has players take control of different fighters based on the mission at hand.
Features include more than 50 hours of tactical gameplay, including sidequests, recruitment drives, and story - based missions, in addition to a multitude of different team attacks and customizable fusion - based item creation.
Brink's campaign mode is divided into different kinds of missions that varies from hacking a terminal to guarding it and each of them have their own story to tell.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
Every character attacks differently, there are a bunch of different kinds of traps to set before the battle, and the story missions have a STEEP difficulty curve.
The star of the pack other than the world and the story mission entitled The Mysterious Voyage of Homer, is perhaps somewhat surprisingly Homer's car which is capable of transforming into three wildly different and fun configurations.
A staggering 90 missions (42 story - based and 56 additional side missions) allows players plenty of chances for Ace to gain respect and authority while simultaneously offering a myriad of different segments of gameplay to prevent stagnation.
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