Not exact matches
[01:10] Introduction [02:45] James welcomes Tony to the podcast [03:35] Tony's leap year birthday [04:15] Unshakeable delivers the specific facts you need to know [04:45] What James learned from Unshakeable [05:25] Most people panic when the stock market drops [05:45] Getting rid
of your fear
of investing [06:15] Last January was the worst opening, but it was a correction [06:45] You are losing money when you sell on corrections [06:55] Bear markets come every 5 years on average [07:10] The greatest opportunity for a millennial [07:40] Waiting for corrections to invest [08:05] Warren Buffet's advice for investors [08:55] If you miss the top 10 trading days a year... [09:25] Three
different investor scenarios over a 20 year period [10:40] The best trading days come after the worst [11:45] Investing in the current world [12:05] What Clinton and Bush think
of the current situation [12:45] The office is far bigger than the occupant [13:35] Information helps reduce fear [14:25] James's
story of the billionaire upset over another's wealth [14:45] What money really is [15:05] The
story of Adolphe Merkle [16:05] The
story of Chuck Feeney [16:55] The importance
of the right mindset [17:15] What fuels Tony [19:15] Find something you care about more than yourself [20:25] Make your
mission to surround yourself with the right people [21:25] Suffering made Tony hungry for more [23:25] By feeding his mind, Tony found strength [24:15] Great ideas don't interrupt you, you have to pursue them [25:05] Never - ending hunger is what matters [25:25] Richard Branson is the epitome
of hunger and drive [25:40] Hunger is the common denominator [26:30] What you can do starting right now [26:55] Success leaves clues [28:10] What it means to take massive action [28:30] Taking action commits you to following through [29:40] If you do nothing you'll learn nothing [30:20] There must be an emotional purpose behind what you're doing [30:40] How does Tony ignite creativity in his own life [32:00] «How is not as important as «why» [32:40] What and why unleash the psyche [33:25] Breaking the habit
of focusing on «how» [35:50] Deep Practice [35:10] Your desired outcome will determine your action [36:00] The difference between «what» and «why» [37:00] Learning how to chunk and group [37:40] Don't mistake movement for achievement [38:30] Tony doesn't negotiate with his mind [39:30] Change your thoughts and change your biochemistry [40:00] The bad habit
of being stressed [40:40] Beautiful and suffering states [41:50] The most important decision is to live in a beautiful state no matter what [42:40] Consciously decide to take yourself out
of suffering [43:40] Focus on appreciation, joy and love [44:30] Step out
of suffering and find the solution [45:00] Dealing with mercury poisoning [45:40] Tony's process for stepping out
of suffering [46:10] Stop identifying with thoughts — they aren't yours [47:40] Trade your expectations for appreciation [50:00] The key to life — gratitude [51:40] What is freedom for you?
Mission for a congregation means the crossing over
of the boundaries
of its cultural matrix into a world where the congregation's household webs
of significance no longer obtain and the household is threatened by
different discourses,
stories, and social forces.
Outside the lab, Aragon is on a
different kind
of recovery
mission, using her own
story to help students and colleagues uncover hidden potential.
Having the entirety
of Manhattan to swing around between inside
missions is a technological feat, but it might have done Beenox better to make a smaller, more densely populated environment to explore and experience
different story beats.
The
story will require you to pick atleast one Sanada clan member for the
missions, however there are some specific battles that will take place with a
different cast
of characters.
The single player campaign is broken down into
different story - driven
missions, each tasking the player with conducting war operations from an isometric point
of view that is obscured by a vast fog
of war.
Aside from the main
story missions, you also have five
different types
of side
missions, one for each
of your crew and one to forget.
Then outside
of the
story missions you have a bunch
of different side tasks that you can carry out, the most entertaining being having to basically extorting money from local businesses by interrogating them and «persuading» them to pay for your protection.
The game also has two
different modes: Situation mode is a retelling
of Mobile Suit Gundam
stories with interlaced action, while
Mission mode lets players complete new and original
missions using their own custom team
of three mobile suits.
One
of the reason for this approach is because you will be attempting the same
story sequences with
different dynasties or characters so in this way, you will be already repeating most
of the
missions which can leave you feeling burned out.
The entirety
of the
missions leading up to the more
story - driven main encounters are comprised
of a few simple types
of objectives, reused over and over again with a slightly
different premise layered on top.
The
story covers 3
different factions and while it has cutscenes for each
of the
story missions, the actual objects often feel like rehashed assets from the multiplayer mode.
This game shows the pre-canonocalpyse version
of how the Death Star plans were stolen by a mercenary called Kyle Katarn... in the prologue
mission, and then moves on to a completely
different story about the Dark Troopers.
At the heart
of the issue is what Weissbourd calls a «rhetoric reality gap,» where a school's
mission states that it is a caring environment and the school adopts an antibullying curriculum, but a walk down the hall reveals a
different story: a student saying, «That's so gay.»
Today, it's a
story of a
different school...
Mission High, a real school in the San Francisco Bay area that by all the metrics used to measure schools today is failing.
Although he had a
different plan in his mind, the six - part
mission got stuck with him and allowed him to present the kind
of stories that were interconnected yet standalone.
This years festival highlights 17 selected films from 12
different countries, featuring monster waves, surf travels, personal
missions, mind blowing
stories and just a whole lot
of good surf.
I mean the random Borg invasions and stuff are fun, as are some
of the away - team gigs... and getting bigger ships is nice, as well as better gear / weapons... just, du n no, game feels a bit grindy; although, I do love the fact you have an away team so you don't always HAVE to team with other people in order to do
missions on the ground (now in space may be an entirely
different story!).
While some elements in the main
story quests stay the same, major parts
of the game will be
different each time you play it: an infinite variety
of levels, which'll make you want to replay a
mission over and over again.
This is slightly
different from the handful
of story missions in the previous game followed by the the Order filler
missions.
Of course, there are
different heads, cores, generators, and other pieces as well that can be found within the
story missions or bought from the store.
Where Halo 4 changes the game is with its multiplayer offering, especially due to the addition
of Spartan Ops, a new co-operative
story mode that follows a group
of Spartans who take on
different missions throughout the galaxy.
From the
story, to the
different characters you can drive as, to the varied
missions, to the edge -
of - your - seat moments, this is our vision for what action driving entertainment means today.»
It will still have some mini-campaigns though which would be solo
missions that would be telling the
stories of the Specialists in the game as well as showing the Specialist's
different tactics.
Players looking for a grand
story ripped from the pages
of Borderlands will want to look elsewhere, as the
missions themselves feel pretty much standalone, only held together slightly by the premise that a bad dude is trying to destroy the last star in the galaxy and characters across a number
of different factions have united to stop him.
While most
missions play out the same, each character is interacted with a little differently by
story characters on the
mission radio, each has their own
story, and enemies tend to have
different reaction phrases to each
of the
different characters.
The entirety
of the
missions leading up to the more
story - driven main encounters are comprised
of a few simple types
of objectives, reused over and over again with a slightly
different premise layered on top.
The
story might introduce you to some
of these areas, but since the
story missions are mostly linear, you'll want to head back into these
different realms to uncover hidden treasures, secrets, trials, and combat sequences.
It's about sharing
mission stories with others and learning that your friends used a set
of completely
different tactics to clear the same
mission.
Each chapter comes with a
different set
of missions, either to continue the
story or battle
missions which serve to level up your characters.
Story mode consists
of 14
different missions that offer up a more focused set
of requirements.
Outside
of the
story and decision making is the brilliant fighting and array
of weaponry, in
different missions you are met with a good variety
of enemies that span across a wide range
of different clans and groups.
The game features six player online battles, over 300
story scenarios and various other modes to extend the replay value even further, from the standard time attack mode, to a trial mode that puts players through a series
of 10 fights, with 90
different possible
mission objectives.
There's a ton
of variation between the
different mechs, weapons, movement systems, and both the
story campaign and freelance
missions are pretty fun to run through, with the many options giving both replayability and multiple approaches to the same
mission.
• 3 Chapters
of story mode, with 3
different challenge modes in endless Mist Tower, special intel
mission.
Huge open world, good crime
story with three
different endings, three playable characters each with their own special ability and dialogue, lots
of weapon choices, fun things to do during or after the
story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side
missions, and all kinds
of vehicles to drive around the huge open world.
On some
missions you don't even get a choice in this because the
story line splits putting each pair
of teammates in
different areas from the start.
The cooperative mode has two
different aspects, as you can group up in a fireteam
of three members to complete the
story or the explore mode
missions.
Its retrofuturistic world is so unique, so evocative, so
different from anywhere else you've visited — and between the hacking - based heist
missions, Brendon's built more
of the best - in - business environmental storytelling scenes that he proved himself a master
of with 30 Flights — moments that will surprise you, draw you in, where you're free to roam and explore and find details, discovering the
stories of who these people are that you're in a girl gang with, what this surreal - but - familiar world is all about, and what your place is in it... and it all wraps up with an unexpectedly heart - tugging coda that I didn't see coming, and has really stuck with me.
A Horde
of single player content: in addition to a
story mode, there are a plethora
of different missions available to test your skills, nerves, and attachment to your clothes!
The
story missions consist
of four
different levels that will have you working together to move from room to room.
The
missions are basically one - person Horde Mode maps that task players with facing waves
of enemies with
different pre-selected characters and include no
story whatsoever.
Ubisoft Game comes in about 4,027
different editions depending on where you buy it and what phase
of the moon you're in at the time, so it's hard to know if any
of the mountains
of DLC, Unlockable Extras, Side
Missions and Add - Ons for Ubisoft Game change anything significantly about the main
story.
The
story mode in «Ultimate» is lifted directly from the original «Dead or Alive 5,» which has players take control
of different fighters based on the
mission at hand.
Features include more than 50 hours
of tactical gameplay, including sidequests, recruitment drives, and
story - based
missions, in addition to a multitude
of different team attacks and customizable fusion - based item creation.
Brink's campaign mode is divided into
different kinds
of missions that varies from hacking a terminal to guarding it and each
of them have their own
story to tell.
One
of the most exciting and unique things about the xenosaga series is that you can look foward to seeing
different character models with each new game because appearence
of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all
of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all
of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the
story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some
of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the
mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any
of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the
story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back
of the case
of xenosaga three said that the best aspect
of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect
of xenosaga episode one were the special atacks wich are better than the those
of episode three and the best aspect
of episode three as the break system wich was also better than those
of episode three.I think that namco should have given xenosaga episode 3 the battle system
of episode 2 combined episode ones style
of special attack, but doing this would have probably made the battle system
of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system
of xenosaga episode 3 is way more better than those
of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system
of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one
of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
Every character attacks differently, there are a bunch
of different kinds
of traps to set before the battle, and the
story missions have a STEEP difficulty curve.
The star
of the pack other than the world and the
story mission entitled The Mysterious Voyage
of Homer, is perhaps somewhat surprisingly Homer's car which is capable
of transforming into three wildly
different and fun configurations.
A staggering 90
missions (42
story - based and 56 additional side
missions) allows players plenty
of chances for Ace to gain respect and authority while simultaneously offering a myriad
of different segments
of gameplay to prevent stagnation.