Sentences with phrase «of dual analog sticks»

The feel, shape, and sensitivity of the dual analog sticks and trigger buttons have been improved to provide a greater sense of control, no matter what you play.
The game makes great use of the dual analog sticks.
Part of the appeal of the PlayStation Vita is the promise of console quality experiences, largely due to the addition of dual analog sticks — something that is necessary for a smooth FPS.

Not exact matches

Additionally, «Unity for PSM» makes it easier for developers to create games that incorporate unique features of the PS Vita system, such as its dual analog sticks and the rear touchpad.
Because as much as my mother argues she can't figure out how to use dual analog sticks — valid — it's worth remembering that at one point none of us knew how to use dual analog sticks, or even the N64's single analog stick.
Speaking of controls, the dual analog sticks of the Vita work perfectly, and there's some minor optional touch screen controls for things like the camera.
As for the game itself, A Duel Hand Disaster: Trackher presents itself as a single player experience; having you control two ships in split - screen fashion, and making use of the Switch's dual analog sticks to maneuver them separately — but also simultaneously.
I think we need a true - blue FPS before we can gauge the effectiveness of the Vita's dual analog sticks, but a third - person shooter is a fine test, and the game performs admirably.
For example, the 3ds vs the Vita... The Vita has dual analog sticks and it is basically a portable powerhouse of a machine yet... the 3ds is out selling it and not only that, most of the developers are making games for the 3ds and not the vita.
Dual analog sticks occupy the center of the controller.
And with a much larger and higher resolution screen, dual cameras, dual analog sticks, dual touch surfaces, the NGP is going to have a lot of pros, rather than cons when put up against the 3DS.
The advanced tablet prototype by AMD operates on Windows 8 and comes with an attachable cradle that gives added control for players, with dual analog sticks and buttons on either side of the screen.
Designed specifically for Vita, Unit 13 puts a console - quality shooter experience in the palm of your hands by offering true dual analog stick controls, detailed graphics and always - on network connectivity.
Since the Vita's announcement one of its stand out features has been the dual analog sticks which would offer up true FPS controls on a handheld.
If chess isn't your thing, Resistance: Burning Skies becomes the platform's first first - person shooter, making full use of the system's dual analog sticks and utilizing a bit of touchscreen trickery to make up for the handful of missing buttons that its big - boy brethren typically have access to.
These retro gamepads evoke the look and feel of the Super Nintendo and Super Famicom controllers, respectively, while adding in modern amenities like dual analog sticks, triggers and rumble functionality.
Also, when moving the ball both analog sticks allow for complete control of your player, thanks to the game's Dual Stick Control.
Having two of those sliding pads would be nice as well for possible future dual analog - type games (honestly, I'd rather have analog sticks, but since this is a flip - top handheld I guess that's not possible).
Particularly «dual analog»... it's like a badge of honor to be a «dual analog» gamer, or a «twin stick» gamer.
Here, Space Harrier supports the analog sticks present on the Dual Shock and Dual Shock 2 controllers, as well as two of Hori's USB flight sticks (break out your limited - edition copies of Ace Combat 5!).
Outside of a few decorative changes, the Vita's dual analog sticks haven't changed much, which is both good and bad.
Improved dual analog sticks and trigger buttons offer an even greater sense of control, while the capacitive touch pad opens up endless potential for new gameplay possibilities.
Featuring a 5 ″ OLED screen with touch capability, a rear touchpad, front and rear cameras, gyroscopic controls, microphone and dual analog sticks, the handheld seems to incorporate all of the current expectations and gimmicks of modern gaming plus more, aside from the 3D functionality the Nintendo 3DS provides.
With the precision of the PlayStation Vita systems's dual analog sticks and unique touch interface, Unit 13 is the perfect on - the - go action shooter.
Those handles force you to hold the controller one way, which in the case of the Dual Shock means that the analog sticks are in a less than perfect location.
This gamepad faithfully replicates nearly every detail of the original Super Nintendo controllers, while adding in extras such as dual analog sticks, rumble functionality and rear triggers to make it play nice with more modern titles.
One of the biggest draws to Burning Skies is the fact that it controls like a true FPS, given the aforementioned dual analog sticks of the PS Vita.
Dual analog sticks and trigger buttons offer an even greater sense of control, while the capacitive touch pad opens up endless potential for new gameplay possibilities.
The first ever portable console to have dual analog sticks, has proven it is a competent piece of technology.
With the precision of the Vita's dual analog sticks, unique touch interface, Wifi connectivity for fast action and 2 - player co-op, and
Built from the ground up for the PlayStation Vita system, Super Monkey Ball Banana Splitz takes full advantage of key features including motion sensor function, dual analog sticks, screen (touchscreen), rear touch pad, Wi - Fi and the camera.
Long dialogues and action sequences get played out in a Shenmue / Dragon's Lair kind of way, using the dual analog sticks to play a game of Simon.
Some gamers are accustomed to Sony's parallel dual analog sticks, while plenty of others opt for offset analog sticks that have been part of the Xbox universe since the beginning.
In competitive dual - analog - stick games — say, Halo — you'll often need to take your thumb off the right analog stick to hit one of the four face buttons.
It has a full suite of buttons: dual analog sticks, two triggers, two shoulder buttons, four face buttons (A, B, X, Y), a directional pad, and a pause button.
But when we saw games like Red Steel (crappy as it was), immediately people thought of light sabers and Master Swords and first - person shooters where you point at the screen rather than dual analog sticks.
It has touchpads in place of a D - pad and right analog stick, and its dual - stage triggers and back buttons are designed to give you more control and customization than traditional console controllers provide.
The important thing is for hardware makers to build new ways for people to experience games, whether it's a virtual reality headset that lets a grandmother feel like she's on vacation in Tuscany or a PC controller for your living room that axes traditional analog sticks in favor of dual trackpads backed by electromagnets.
Dual analog sticks trimmed with grippy rubber, pressure sensitive triggers, and two sets of shoulder buttons.
These retro gamepads evoke the look and feel of the Super Nintendo and Super Famicom controllers, respectively, while adding in modern amenities like dual analog sticks, triggers and rumble functionality.
Snap your device into the gamepad and you get a traditional layout of a D - Pad, dual analog sticks, two pairs of shoulder buttons and four face buttons.
I've never seen anything that looks quite like the Steam Controller, which foregoes the traditional dual - analog stick setup in favor of something that looks much stranger.
Outside of a few decorative changes, the Vita's dual analog sticks haven't changed much, which is both good and bad.
In addition to souped - up graphics, Steam Boxes will also ship with Steam's innovative controller that uses a pair of touchpads instead of the typical dual analog sticks.
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